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Chernolborgs, Dark Machines with some bite.


Perry Ellis.

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Introducing the Chernolborg Archetype, an archetype that centers its effects around banishing each other facedown and then flipping each other back up for power battle effects. 

 

As always C+C is appreciated. 

 

Chernolborg Grizzly

4* DARK

Machine/ Effect

When this card is summoned, banish the top card of your deck facedown. If this card is flipped face-up while it is banished, target 1 “Chernolborg” monster you control, it gains 1000 ATK.  When this card declares an attack, you can flip 1 facedown-banished card face-up. 

1800/900

 

Chernolborg Timber

4* DARK

Machine/ Effect

Once per turn you can banish 1 card from your hand facedown, this card can attack your opponent directly this turn. . If this card is flipped face-up while it is banished, target 1 “Chernolborg” monster you control, it can attack your opponent directly this turn. When this card declares an attack, you can flip 1 facedown-banished card face-up.

1000/500

 

 

Chernolborg Panther

4* DARK

Machine/ Effect

Once per turn, when your opponent activates a monster effect that targets a “Chernolborg” monster, you can banish 1 “Chernolborg” card from your GY facedown, then negate the activation and destroy the card and if you do flip 1 facedown-banished card face-up. If this card is flipped face-up while it is banished, target 1 “Chernolborg” monster you control, when that monster attacks, your opponent cannot activate card effect until the end of the damage step. 

1600/800

 

Chernolborg Buzzard

4* DARK

Machine/ Effect

Once per turn, you can banish 1 face-up card on your field, then target 1 card on your opponent’s field, destroy it.  If this card is flipped face-up while it is banished, target 1 “Chernolborg” monster you control, when that card battles an opponent’s monster destroy that card before the damage step.

1400/700

 

 

Chernolborg Timber Grizz

8* DARK

Machine/ Fusion/ Effect

Chernolborg Grizzly + Chernolborg Timber

Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control facedown (You do not use "Polymerization".) When this card is Summoned, you can flip 2 banished “Chernolborg” cards facedown. Once per turn, you can flip 1 banished-facedown card face-up. When this card destroys a monster by battle, you opponent takes damage equal to the destroyed monster’s Defense.

2800/1400

 

Chernolborg Reactor Facility

Field Spell

If this card is flipped face-up while it is banished, Place it in the Field-Spell Zone. All monsters except “Chernolborg” monsters loose 100 ATK for each Chernolborg card on the field. Once per turn, when a facedown-banished card is flipped face-up; you can add 1 card with the same name as the flipped card to your hand.

 

Chernolborg Teleportation device

Quick–Play Spell

When a Chernolborg monster is targeted for an attack, you can banish that monster facedown then Special Summon 1 banished “Chernolborg” in face-up Attack Position. If this card is. Once per turn, if this card is flipped face-up while it is banished, card effects cannot destroy face-up machine type monsters until the end of this turn. 

 

Chernolborg Radiation Cannon

Trap

Activate one or both of these effects (simultaneously):

·       Once per turn, when a “Chernolborg” card is destroyed, target 1 card on the field, banish it.

·      Target 1 face up Chernolborg monster you control, equip this card to that monster. When that monster attacks a Defense Position monster, inflict piercing battle damage.

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First things first, Chernolborg Timber shouldn't have 1200 attack. Although it has a cost, most direct attack monsters should not be 1000+. For example, we draw our five cards. You get Grizzly and Timber. I summon whatever my monster is. You summon Grizzly. You attack me, but I negate it. Next turn, you summon Timber. You destroy one of my monsters, deal me some damage, give Timber 1000 ATK, hit me directly, and I'm out a quarter of my lifepoints in one turn. Plus, that's with me negating an attack and putting out a decent monster. Other than that, the rest have a few chaining problems, but good job otherwise.

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First things first, Chernolborg Timber shouldn't have 1200 attack. Although it has a cost, most direct attack monsters should not be 1000+. For example, we draw our five cards. You get Grizzly and Timber. I summon whatever my monster is. You summon Grizzly. You attack me, but I negate it. Next turn, you summon Timber. You destroy one of my monsters, deal me some damage, give Timber 1000 ATK, hit me directly, and I'm out a quarter of my lifepoints in one turn. Plus, that's with me negating an attack and putting out a decent monster. Other than that, the rest have a few chaining problems, but good job otherwise.

Your definitely not wrong about timbers atk, to be honest I was just going with a theme of 6, 7, 8, 9 for the defense. As for the timing, ya I agree but I thought that having their flip Banished cards effect might be to strong if it was before actually accomplishing something. What do you think about replacing it with something like this:

"When this card declares an attack," ?

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