The Frost King Posted May 30, 2017 Report Share Posted May 30, 2017 HyperdriveType: Quick-Play SpellEffect: When a Synchro Monster you control battles an opponent's monster: You can send 1 Tuner monster from your hand to the Graveyard, and if you do; that Synchro Monster you control gains half the ATK of the opponent's monster until the end of this turn. If a Synchro Monster you control is destroyed by battle or by an opponent's card effect: You can banish this card from your Graveyard and pay 1000 of your LP; Special Summon that Synchro Monster from your Graveyard and 1 Tuner Monster from your hand or Graveyard. You can only activate this effect of "Hyperdrive" once per Duel. Link to comment Share on other sites More sharing options...
ÆƵ– Posted May 31, 2017 Report Share Posted May 31, 2017 Imma try and fix up ur PCST HyperdriveType: Quick-Play SpellEffect: When a Synchro Monster you control battles an opponent's monster: Send 1 Tuner monster from your hand to the Graveyard; that Synchro Monster you control gains half the ATK of the opponent's monster until the end of this turn. When a Synchro Monster you control is destroyed by battle: You can banish this card from your Graveyard and pay half your LP; Special Summon that Synchro Monster from your Graveyard and 1 Tuner Monster from your hand or Graveyard. You can only activate this effect of "Hyperdrive" once per Duel. Now, onto the card itself. It has some usability in a synchro deck, especially if you'd be sending say a glow-up blub or re-cover or something like that to the Grave. However, I feel like the in-grave eff could be stronger. for one, it can miss timing because it's a when eff, and for two, effect destruction is much more common than battle destruction. Also, the LP cost is kinda high. Maybe make it a fixed cost instead, say 1k-ish? Link to comment Share on other sites More sharing options...
The Frost King Posted June 2, 2017 Author Report Share Posted June 2, 2017 Now, onto the card itself. It has some usability in a synchro deck, especially if you'd be sending say a glow-up blub or re-cover or something like that to the Grave. However, I feel like the in-grave eff could be stronger. for one, it can miss timing because it's a when eff, and for two, effect destruction is much more common than battle destruction. Also, the LP cost is kinda high. Maybe make it a fixed cost instead, say 1k-ish? Yeah, I was kind of thinking about lowering the LP cost to a 1000. Thanks for the feedback, I have made some changes. Link to comment Share on other sites More sharing options...
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