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How to fix Vehicroids? Rehash them into Fusion Pendulum Chain Beat (Link Format) (Unfinished)


Eshai

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Alright  "roid Fusion Pendulum Chain Beat" sounds ridiculous probably to all players, whether you know what it means or not. So individual terms for people who are unfamiliar:

 

"roids" are an old GX archetype full of toon-like machine with googly eyes. His deck was trash in the anime, and the deck is actual trash in real life. It doesn't really have a purpose, as Cybers do everything it does better. Despite getting some rather lackluster support recently they've been long forgotten by everyone including Konami, as they repurposed the name for "Speedroids" 

 

Chain Beat is a rogue deck that uses Wind-up Rabbit, Evilswarm Thunderbird, and if you're in the OCG maybe the exclusive for a decade "Shuttleroid" (which is somewhat of an inspiration for this rehash), which all have abilities to banish themselves until the next Standby Phase, which means they can dodge all sorts of destruction methods in the meta, whether battle, card effect, banished, or even when returned to the deck. Anything they can chain to, they can avoid (except Shuttleroid but not the point). The idea is that you used cards like Compulsory Escape Device and Needle Ceiling that would require amounts of monsters on the field to activate, but not to resolve. Bit complicated but if you want to learn more about the archetype here's a link to the wiki, as I am not the best as using Chain Beat: 

http://www.pojo.biz/board/showthread.php?t=1096901 (bit outdated but the deck is old)

 

Let's get to the cards

 

ModularRoid
1500/1600 LIGHT/4/Machine/Pendulum (7/7)/Effect:

Pendulum: You cannot Pendulum Summon monsters, except "Roid" monsters

Monster: ① When this card is Normal Summoned, you can add 1 “Roid” monster from your deck to your hand.

② When a card or effect is activated (except during the Damage Step): You can banish this card you control (Quick Effect) and other monsters in your hand and/or GY that are listed on a “Roid” Fusion Monster, and if you do, during the next Standby Phase: Special Summon the corresponding Fusion Monster (this is treated as a Fusion Summon.)

 

Remember when just being a searcher was enough to fix an archetype?
So, like Chain Beat, it can chain itself to the activation of other card effects. Unlike Chain Beat, it doesn't Summon itself after it banishes itself. Instead, you're Fusion Summoning during your opponents turn, but only getting said monster during your next Standby Phase. This was a challenge to get the grammar, but I don't even know if I'm right. If you have a better way of wording this I would love to hear it.

You may also notice that "roid" is now capitalized to "Roid" I'd rather change Speedroids but I'm not editing those right now. 

 

Stealth Modularroid
2400/2000 DARK/5/Machine/Pendulum (1/1)/Fusion/Effect:

Pendulum:

Monster: 2 Machine "Roid" monsters

This card can be Special Summoned face-up from your Extra Deck by banishing the above cards from your side of the field (you do not use Polymerization.) You can only use the ② and ③ effect of this card's name once per turn.

① This card cannot be destroyed by card effects

② When this card is Special Summoned by the effect of a "Roid" card, you can send 1 "Roid" monster from your deck to your GY.

You can Special Summon 1 "Modularroid" with a different name from your Extra Deck by placing this card face-up into your Extra Deck (Quick Effect).

 

Your first Fusion Monster (ignoring all the other ones that the archetype has). These fusion monsters are based on the 3 "Solidroid" fusions from the manga. They don't have nearly as cool effects as these, but they're different variations of Fusions on the same materials, much like Elemental HERO Flare Wingman and Phoenix Enforcer. You may be wondering about the ③ effect. This comes from Super Robolady and Yarou, Fusion that would switch each other out for one another. An interesting effect for the time, but what if instead, it was a Quick Effect? Opponent targets your monster with any card effect and you can just switch to another one. You can even use Mixerroid's effect to Special Summon one of these, and then switch them out to avoid the destruction effect, but then again that would be crazy. (honestly tried to lower the level to 4, but that wouldn't make thematic sense at all)

 

Armor Modularroid
1200/2900 EARTH/7/Machine/Pendulum (1/1)/Fusion/Effect:

Pendulum:

Monster: 2 Machine "Roid" monsters

This card can be Special Summoned face-up from your Extra Deck by banishing the above cards from your hand (you do not use Polymerization.) You can only use the ③ effect of this card's name once per turn.

① This card cannot be destroyed by battle

② Your opponent cannot target another "roid" monster you control as an attack target or by card effects.

③ You can Special Summon 1 "Modularroid" with a different name from your Extra Deck by placing this card face-up into your Extra Deck (Quick Effect).

 

Didn't know how to properly word the ② clause without using also, so I tried what I thought would work. Would like some recommendations if there's a better way to word it or anything else. As you may have noticed, the Pendulum Effects do not exist yet. May add something later, but I've been debating whether or not I should take that path of design, as the idea I had in mind was that the ③ effect would place them into your Pendulum Zone rather than your Extra Deck.

 

Rocket ModularRoid
2900/1200 LIGHT/8/Machine/Pendulum (1/1)/Fusion/Effect:

Pendulum:

Monster: 2 Machine "Roid" monsters

This card can be Special Summoned face-up from your Extra Deck by banishing the above cards from your hand (you do not use Polymerization.) You can only use the ② and ③ effect of this card's name once per turn.

This card is unaffected by Trap Cards.

You can discard 1 “roid” monster: Target 1 monster your opponent controls; this card gains ATK equal to the ATK of the targeted monster until the End Phase (Quick Effect).

③ You can Special Summon 1 "Modularroid" with a different name from your Extra Deck by placing this card face-up into your Extra Deck (Quick Effect).

 

Has an Honest effect built into it. The deck itself is less skill-based than the original, but the fact that you can't Special Summon your face-up Extra Deck "ModularRoids" using their ​③ effect means that the Extra Deck becomes a valid resource that'll have to be managed properly.

 

 

I'm not done with the rest of the support (since I had to scrap most of the Meklord idea I had planned), but I plan on doing 3 more main deck monsters (there's a manga roid that's a double foolish burial for the archetype that sounds promising), 2-3 Spells, and maybe a Trap. I might do a boss Fusion monster with a similar effect to Galaxy Eyes Photon Dragon named "Asteroid" because I'm trying to go for space themed roids with more Gurren Lagann looking technology. However, I might do a bit of fixing the "Neo-Spacian/Neos" Archetype as it is pretty easy, but I'd like to put my own spin on it (seriously they were 1 letter off of making the entire archetype just "Neos" but "Neos-Spacians" just doesn't have the same ring to it.)

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