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Gospel.

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real weird... kinda growing on me but not yet likeable since i have a hard time figuring the interaction of the effects

 

so i assume this card can softlock opponent S/T the exact same column as this card. which also happen to also lock field spell in that same manner (but it require separate effect since field zone aren't exactly align like column). the most thing's this card can do is stopping traps which don't really shine in the last 2 format apart from the annoying staples like Solemn and it does its jobs in rather underwhelming fashion since it can only lock 1 at the time. sure you can run multiples of it but in disregard this card 2nd effect this card just an easy to blow investment . as for its 2nd effect... seems highly situational. but i guess this card better have it since the 1st effect real weak

 

some unprofessional clean up:

 

1)You can Activate this card in your Spell/Trap Card zone as Continuous Spell. 2) Your opponent cannot Set card on his/her zone that has a same type as your Card zone this card is placed (If this card is placed on Spell/Trap Card zone this effect can only applied in the same Column as this card). 3) You can Banish this card you control: target a Face-up Field Spell card you control; that card gain this card effect. 4) When this card leaves the field: you can Special Summon monster(s) in your hand as many as possible in Face-down Defense Position.Those monster(s) cannot change its Battle Position except with a card effect

 

1) well you can add "still treated as a field spell" if you will but this is the realistic version of it

2) now this is highly experimental. the is no such thing as "same type of card zone" i just stitched-the-hell out of it using some commonly used words like "type".

4) "Set" is indeed real word but as far as my reference goes is not a right word for this type of effect. so i change it to face-down special summon

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Hmm.

 

Okay, a Field Spell that can Set away in the normal Spell & Trap Zones, does a third of Seismic Shockwave's effect-though for free, so there's that-gives the effect to the Field Spell in the actual Field Zone if it's wrecked, though I can't see how that'll work since A) its in a Field Zone, a left-off part of the field, and wouldn't exactly restrict anything. Originally I'd say the last effect was made for Flip Monsters and scream THREE OF THIS IN SHADOLLS PLZ but it doesn't even let their effects activate, so-

 

Wait a sec.

 

The only other thing that'd be close to the Field Spell Zone's 'column'...would be the opponent's banished zone.

 

IF THAT'S WHAT THIS CARD PREVENTS, CARDS FROM GOING FACE-DOWN IN THE OPPONENT'S BANISHED ZONE....

 

My goodness this would possibly stop Pot of Desires, Toon Kingdom.....

 

There's a chance I could be wrong, but it'd be amazing if this card prevented cards from being banished face-down too.

 

And the Setting effect may still have utility for GY/destruction trigger monsters you aren't churning out from the hand fast enough (coughGoukiscough).

 

So yes, I'll reserve full judgment on this card-JollyGlot's defenition may still win the day-but its certainly interesting.

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