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Railway Trap Card Idea


Ultimagamer

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Sinking Tracks 

 

Trap - Continuous 

       

     During each end phase, if you control a rank 10 or higher XYZ monster, activate these effects depending on which type of monster your opponent controls. You can only apply each effect once per turn. You can only control 1 face-up "Sinking Tracks"

- XYZ: Target 1 XYZ monster your opponent controls, detach all XYZ materials from that monster, then attack them to an XYZ monster you control  

- Synchro: Target 1 Synchro monster your opponent controls, until their next end phase your opponent cannot summon a monster with a level/rank that is equal to or higher than the targeted monster

- Fusion: Target 1 Fusion monster your opponent controls, until their next end phase, any material or fusion spell used for a fusion summon is banished instead of being sent to the graveyard

- Ritual: Target 1 Ritual monster your opponent controls, until their next end phase, any monster used for a ritual summon is discarded instead of being tributed. 

- Link: Target 1 Link monster your opponent controls, and 1 monster zone that link monster points to. Move any monster in that zone to a different main monster zone, and if you do, that monster zone cannot be used until the next end phase of your opponent's next turn

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