Dragulas Posted October 6, 2017 Report Share Posted October 6, 2017 As its name states a combination of Fiendish chain and Spellbinding Circle, adjusted to power creep, provides higher grade of disruption but with limited uses, although considering how fast the game is it might not matter at all. Being a continuous trap makes it susceptible to backrow removal, but once it resolves not even that can save the monster, at least for the remaining of the turn. [spoiler=Effect]Target 1 face-up monster on the field; until the end of this turn it cannot attack, change its battle position and it has its effects negated (if any), also it cannot be Tributed nor used as a material for a Summon (even if this card leaves the field). You can only use this effect of "Spellbinding Chain" once per turn. Destroy this card during your 2nd End Phase after activation. Link to comment Share on other sites More sharing options...
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