Darj Posted October 26, 2017 Report Share Posted October 26, 2017 Rigged DiceQuick-Play SpellDeclare a number from 1 to 6; until the end of the next turn, the results of the next 3 die (or dice) rolls you perform are treated as the declared number. You can banish this card from your GY: You can add 1 card from your Deck to your hand with an effect that performs a die roll. You can only use this effect of "Rigged Dice" once per turn. [spoiler=V 1]Declare a number from 1 to 6; until the end of the next turn, the results of all die (or dice) rolls are treated as the declared number. You can banish this card from your GY: You can add 1 card from your Deck to your hand with an effect that performs a die roll. You can only use this effect of "Rigged Dice" once per turn. Got the inspiration for this card after watching the new Archfiend Link monster on action and its lack of OPT on the effect. Thoughts? Link to comment Share on other sites More sharing options...
~~~~ Posted October 26, 2017 Report Share Posted October 26, 2017 If you declare 6 with this it creates an infinite loop with Perpetual King Archfiend by allowing you to Special Summon a fiend whenever it goes to the GY. Thus infinite burn with Cannon Soldier or if you loop a Burning Abyss monster (because they destroy themselves) infinite Special Summons to deck your opponent out under Maxx C. The second one isn't really a problem but the first one definitely is. Also, regardless of which number you declare, it creates a really weird infinite loop with the effect of Dice Jar. Dice Jar demands that you and your opponent keep rolling dice as long as it's a draw. Since this happens within the resolution of a single activated effect, not even normal methods to stopping compulsory infinite loops work because destroying Dice Jar via game mechanics wouldn't do anything. Link to comment Share on other sites More sharing options...
Darj Posted October 26, 2017 Author Report Share Posted October 26, 2017 Thanks for the remark. Good catch with Dice Jar. Definitely should change the effect to remove the endless loop. Regarding Perpetual King, I would argue that it's the fault of those cards for not having OPTs but... that would be the lazy out and my card would still have futureproofing issues. Leaning towards changing the effect so it only fixes the results of the next 2~3 dice rolls; it shouldn't be too abusable that way. May as well make it 1-sided too, now that I'm at it. Link to comment Share on other sites More sharing options...
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