MetaSkipper Posted October 30, 2017 Report Share Posted October 30, 2017 The "Adjective" archetype focus on mixing and matching other archetype cards and treating them as their own, letting them pull off strange combos and borrow the otherwise archetype-specific strengths of other cards. However, even the "Adjective" beatsticks have lower than usual attack without support. As such, the higher-level "Adjective" monsters focus on finding some way to get some other monster to do the heavy lifting. The two major exceptions are the Ritual Monsters Proper Noun, the Adjective and Title, the Superlative Adjective. Normal Monsters Adjective BeastEARTH | Level 1 | Beast | Effect100/400This card can be treated as 2 Tributes for the Tribute Summon of an “Adjective” monster, Beast-Type monster, Winged Beast-Type monster, or Beast Warrior-Type monster. If this card is used tribute or material for a summon of a monster that belongs to at least one archetype: Special Summon 1 Level 4 or lower “Adjective” monster from your Hand. Adjective MaidenLIGHT | Level 2 | Spellcaster | Tuner/Effect200/600When this card is sent to the GY for the Synchro Summon of a monster that belongs to at least one archetype: Special Summon 1 Level 4 or lower monster from your Deck in the same archetype. Adjective ShrineEARTH | Level 2 | Rock | Tuner/Effect0/800If an “Adjective” monster you control is destroyed in battle and sent to the GY: You can Special Summon this card from your hand. All cards that refer to at least one archetype can also refer to any “Adjective” monsters. Adjective ApprenticeDARK | Level 4 | Spellcaster | Effect1000/900If you Ritual Summon a non-LIGHT Ritual Monster or “Adjective” monster, this card can be used as the entire requirement. Adjective KnightLIGHT | Level 5 | Warrior | Effect1200/1700All “Adjective” monsters and Warrior-Type monsters require 1 less Tribute to Tribute Summon. Adjective FiendDARK | Level 6 | Fiend | Effect1600/1200Pay 700 LP; if you do, add two monsters from your Deck to your Hand that are either “Adjective” monsters or Fiend-Type monsters. Once per turn, declare one archetype; this card becomes that archetype until the end of the turn. Adjective GolemEARTH | Level 7 | Rock | Tuner/Effect2000/2000If this monster was Tribute Summoned using materials all belonging to the same archetype, you can Special Summon one monster of the same archetype from your GY. Adjective DragonEARTH | Level 7 | Dragon | Effect2100/2000All “Adjective” monsters and Dragon-Type monsters gain 500 ATK. If this card is Normal Summoned, Special Summon one monster from your Deck. Proper Noun, the AdjectiveDARK | Level 7 | Spellcaster | Ritual/Effect?/?You can Ritual Summon this card with “Word Play.” This monster’s original ATK and DEF are equal to 700 x the total number of distinct words in the names of all the cards tributed for this summon. (If a word appears multiple times or on multiple cards, do not count it multiple times.)Quick Effect: Once per turn, target one monster in either player’s Hand or on the field; you may do one of the following:Change 1 word in their name you declare to any word you declare.Add 1 word you declare anywhere in their name.Remove 1 word you declare from their name. Title, the Superlative AdjectiveDARK | Level 9 | Warrior | Ritual/Effect?/?You can Ritual Summon this card with “Word Play.” This monster’s original ATK and DEF are equal to 1000 x the total number of words in the names of all the cards tributed for this summon. (If a word appears multiple times or on multiple cards, count it for each time.) Extra Deck Monsters Adjective Superlative DragonEARTH | Level 11 | Dragon | Fusion/Effect“Adjective Dragon” + 2 monsters3300/3000All monsters belonging to at least one archetype gain 500 ATK for each monster used as Fusion Material for “Adjective Superlative Dragon” that shares the same archetype. (If multiple archetypes were used, count the one archetype that was most common.) If this card is Fusion Summoned, you may Special Summon one monster from your Deck, ignoring its Summoning conditions. Adjective Synonym DragonEARTH | Level 9 | Dragon | Synchro/Effect1 “Adjective” Tuner + 1 or more monsters2700/2500All monsters you control belonging to at least one archetype may be treated as “Adjective” monsters. Adjective Shiny DragonLIGHT | Rank 7 | Dragon | Xyz/Effect1 “Adjective” monster + 1 or more monsters2600/2200When a monster belonging to at least one archetype would be destroyed (including Adjective Shiny Dragon), you may detach 1 material from this card belonging to the same archetype; negate that destruction. Spells Fill in the Blank - SpellSend one “Adjective” monster you control to the GY. If you do, summon one monster whose Level is equal or lower from your Deck whose name or archetype shares at least one word with that monster (other than “Adjective”). Adjective Location - Field SpellOnce per tern, you may declare an archetype; treat all “Adjective” monsters as that archetype (and only that archetype). All “Adjective” monsters gain 500 ATK. Adjective Destination - Continuous SpellWhen an effect refers to any archetype other than “Adjective”, you may treat it as any other archetype you declare (and only that archetype). (If a card refers to the same archetype multiple times, you may not treat each instance as a different archetype.) Nondescript Item - Equip SpellEquip only to an “Adjective” monster. The equipped monster gains 800 ATK and DEF. Word Play – Ritual SpellThis card can be used to Ritual Summon any "Adjective" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon or more, and whose total name word count equals the number of words in the Ritual Monster you Ritual Summon or more. Link to comment Share on other sites More sharing options...
MetaSkipper Posted October 31, 2017 Author Report Share Posted October 31, 2017 Bump. Link to comment Share on other sites More sharing options...
MetaSkipper Posted November 2, 2017 Author Report Share Posted November 2, 2017 Changelog: Added the following monsters: Proper Noun, the Adjective; Title, the Superlative Adjective; Adjective Shiny DragonAdded the following spell: Word PlayAdded an ATK/DEF statline for Adjective Synonym DragonClarified the effect of Adjective Superlative Dragon Link to comment Share on other sites More sharing options...
MetaSkipper Posted November 4, 2017 Author Report Share Posted November 4, 2017 Bump. Link to comment Share on other sites More sharing options...
Dova Posted November 4, 2017 Report Share Posted November 4, 2017 What is a card that belongs to an archetype, and how can I confirm it meets said condition in a duel? Link to comment Share on other sites More sharing options...
MetaSkipper Posted November 5, 2017 Author Report Share Posted November 5, 2017 What is a card that belongs to an archetype, and how can I confirm it meets said condition in a duel?An archetype is a set of cards which fulfills two criteria: 1. The cards must share a character string in the name (in the original Japanese). For example, the Lightsworn archetype cards all have "Lightsworn" in their name. (In translations where the shared character string is lost, text is included in the card text to indicate what archetype it is part of.)2. There must exist at least one support or anti-support card which mentions "archetype monsters/cards/etc." This distinguishes an archetype from a series, which has a shared name but no support cards. As for knowing, a safe bet is, if the opponent's deck is built around a set of cards, that's probably an archetype. The second you see a card that references a group of cards with a shared name, that's an archetype. Link to comment Share on other sites More sharing options...
Dova Posted November 6, 2017 Report Share Posted November 6, 2017 Not quite sure how to properly critique this, but I'll do my best. The first thing that comes to mind is both how self-reliant and dependent the archetype is. All of the MD monsters allow some freedom in regards to external monsters, with a card like Shrine allowing the archetype to substitute as other archetypes. This would allow for cards like Toon Table of Contents, Spellbook of Power and the like to act as generic searchers, which is an interesting concept. Again, every single MD monsters (outside of the Rituals) allows for splashing AND "Archetype" support, or even both, but doesn't force you to choose one or the other, and I like that. They each fit a single niche which is comment in each of those Types, and yet those themes can also be used within "Archetype", so kudos to you. But then we have Fill in the Blank, a card that forces you to run in other cards to make it playable. However, it's not that bad as A) it allows for shared words, such as summoning "Golem" cards from your Deck, sort of creating archetypes in the process, so that's neat. Fun fact, it can Summon duplicates of monsters without any restriction, which led me to think of what possible combos you could do with OPT effects, which led to me rereading the monsters, which led to... Fiend's first effect?! What?! Throw some HOPT on that, we don't want a +9 or even more card just by itself. I would say soft OPT, but again, Fill in the Blank exists. Dragon's summon from the Deck seems very bad, but again, Normal Summon, so it doesn't work with said Spell. Then again, generic Summon from Deck...I really don't like it. I can't think of a means to restrict it, but an effect like that is bound to be abused in any deck, especially with Fiend. Both of the Rituals have slightly different clauses on their ATK boost, as both mention that that word needs to be distinct in the brackets afterwards, but Title doesn't include distinct in its main effect. Probably don't need it on either anyway with that extra clause. In any case, it's just a simple beater, a one-off if that. Proper Noun's targeting in the hand is a bit iffy, as targeting happens in the "cost" stage of an effect i.e. as it activates, and yet to target a monster in the hand, you need to reveal it to your opponent. This might seem fine, but the thing is, in order for you to choose a monster, you must first see your opponent's entire hand, therefore you can see your opponent's hand and select a monster from it and there's nothing they can do about it. The rest of the effect is simply a cherry on top, either adding archetypes for you or disabling archetypes for your opponent. Shiny Dragon is...okay, and I can see why you might want an Xyz archetype to go with the theme, but in a Link Format, it's not that useful. The only true combo is with Synonym Dragon and Field Spell, and without that it's missing another effect to actually be decent, not to mention the fact that the varying Levels of the archetype doesn't really help going into it (Although there are 2 Level 7s, and yes, the archetype is meant to splash, but without speed, you aren't going to be running any non-archetypal Level 5s or higher). Speaking of Synonym Dragon, it has low stats, and a useless effect on its own. Going into Level 9 uses up material, not leaving you with much to actually use the effect on. Make it do something else. Also, change the Tuner combos of your monsters; The only Level 7 or 2 non-Tuner is Dragon, meaning you're basically only getting it with external cards, further ruining this card. Superlative Dragon dashes the hopes of having some protection in the archetype, and, while providing sufficient ATK boost, it's going to be removed rather easily, especially without on-destruction effects. This archetype steadily degraded from the beautiful setup, and that's sad ;-; Already spoke about Fill in the Blank, so time for Field Spell. Good card that fits with the theme, just wish it had better cards to back it up. Continuous does a Shrine, basically allowing aforementioned searchers to search anything. Memey little combo, but nothing really dangerous there. Wish it did a bit more though; that single effect probably isn't worth it, especially with Shrine...although it might help a little with consistency. Equip calls back to an age when all Equip Spells did was boost ATK, and unfortunately shares in their uselessness. Again, add something, but perhaps nerf the ATK gain a little to give you more freedom to mess around with a secondary effect. World Play makes the Rituals not worth running, as it does nothing but Ritual Summon. Make it a little more generic; perhaps Summon any Ritual monster if you only Tribute "Adjective" monsters, and perhaps even add something else. In fact, with the meh bosses, I don't see any of them being worth running. However, all in all, this is a very interesting mechanic idea, and while it needs a lot of buffing (outside of Fiend), do be careful. The freedom and genericness granted by this archetype could very easily fall down the slippery slope of OPness. Hope I was helpful. Link to comment Share on other sites More sharing options...
MetaSkipper Posted November 6, 2017 Author Report Share Posted November 6, 2017 Thank you for the in-depth critique. Not quite sure how to properly critique this, but I'll do my best. The first thing that comes to mind is both how self-reliant and dependent the archetype is. All of the MD monsters allow some freedom in regards to external monsters, with a card like Shrine allowing the archetype to substitute as other archetypes. This would allow for cards like Toon Table of Contents, Spellbook of Power and the like to act as generic searchers, which is an interesting concept. Again, every single MD monsters (outside of the Rituals) allows for splashing AND "Archetype" support, or even both, but doesn't force you to choose one or the other, and I like that. They each fit a single niche which is comment in each of those Types, and yet those themes can also be used within "Archetype", so kudos to you.It's what I tried to accomplish, so thank you for the compliment. Fiend's first effect?! What?! Throw some HOPT on that, we don't want a +9 or even more card just by itself. I would say soft OPT, but again, Fill in the Blank exists. Dragon's summon from the Deck seems very bad, but again, Normal Summon, so it doesn't work with said Spell. Then again, generic Summon from Deck...I really don't like it. I can't think of a means to restrict it, but an effect like that is bound to be abused in any deck, especially with Fiend. Fiend's balance issues duly noted for the next balance update. Could you expand on what you mean by "Dragon's summon from the Deck seems very bad"? Do you mean it's too weak, or it's too overpowered? Both of the Rituals have slightly different clauses on their ATK boost, as both mention that that word needs to be distinct in the brackets afterwards, but Title doesn't include distinct in its main effect. Probably don't need it on either anyway with that extra clause. In any case, it's just a simple beater, a one-off if that. Proper Noun's targeting in the hand is a bit iffy, as targeting happens in the "cost" stage of an effect i.e. as it activates, and yet to target a monster in the hand, you need to reveal it to your opponent. This might seem fine, but the thing is, in order for you to choose a monster, you must first see your opponent's entire hand, therefore you can see your opponent's hand and select a monster from it and there's nothing they can do about it. The rest of the effect is simply a cherry on top, either adding archetypes for you or disabling archetypes for your opponent.Oh, I meant Proper Noun's "change a word from your opponent's hand" effect to only be applicable when your opponent declares a card from their hand. I didn't mean for it to force your opponent to reveal their hand. Wording help would be appreciated with this.Re-examine the ritual monsters to make them more interesting. Noted. Shiny Dragon is...okay, and I can see why you might want an Xyz archetype to go with the theme, but in a Link Format, it's not that useful. The only true combo is with Synonym Dragon and Field Spell, and without that it's missing another effect to actually be decent, not to mention the fact that the varying Levels of the archetype doesn't really help going into it (Although there are 2 Level 7s, and yes, the archetype is meant to splash, but without speed, you aren't going to be running any non-archetypal Level 5s or higher). Speaking of Synonym Dragon, it has low stats, and a useless effect on its own. Going into Level 9 uses up material, not leaving you with much to actually use the effect on. Make it do something else. Also, change the Tuner combos of your monsters; The only Level 7 or 2 non-Tuner is Dragon, meaning you're basically only getting it with external cards, further ruining this card. Superlative Dragon dashes the hopes of having some protection in the archetype, and, while providing sufficient ATK boost, it's going to be removed rather easily, especially without on-destruction effects. This archetype steadily degraded from the beautiful setup, and that's sad ;-; Buff suggestion for Synonym Dragon and Superlative Dragon noted. Well, it is my first archetype in a long while, and I shall confess making big monsters has always been a struggle for me. Balancing them between underpowered and overpowered is hard for me. Aside from more anti-removal and/or removal dissuasion effects, do you have any specific suffestions? Already spoke about Fill in the Blank, so time for Field Spell. Good card that fits with the theme, just wish it had better cards to back it up. Continuous does a Shrine, basically allowing aforementioned searchers to search anything. Memey little combo, but nothing really dangerous there. Wish it did a bit more though; that single effect probably isn't worth it, especially with Shrine...although it might help a little with consistency. Equip calls back to an age when all Equip Spells did was boost ATK, and unfortunately shares in their uselessness. Again, add something, but perhaps nerf the ATK gain a little to give you more freedom to mess around with a secondary effect.Look to change effect of Equip. Noted. Word Play makes the Rituals not worth running, as it does nothing but Ritual Summon. Make it a little more generic; perhaps Summon any Ritual monster if you only Tribute "Adjective" monsters, and perhaps even add something else. In fact, with the meh bosses, I don't see any of them being worth running. However, all in all, this is a very interesting mechanic idea, and while it needs a lot of buffing (outside of Fiend), do be careful. The freedom and genericness granted by this archetype could very easily fall down the slippery slope of OPness. Hope I was helpful.Consider making Word Play generic and spice it up. So, broadly speaking, look to buffs at the higher-level monsters and make things more exciting. Again, thank you for the in-depth critique. You were very helpful. Link to comment Share on other sites More sharing options...
Dova Posted November 6, 2017 Report Share Posted November 6, 2017 Could you expand on what you mean by "Dragon's summon from the Deck seems very bad"? Do you mean it's too weak, or it's too overpowered? I'm thinking it's just a tad too strong. It's a Level 7 that can Summon any (symmonable) monster from your Deck when it is Normal Summoned...but then again, you must Normal Summon it first. I personally think that you can leave it as is for now, but be ready in case someone else thinks differently. Oh, I meant Proper Noun's "change a word from your opponent's hand" effect to only be applicable when your opponent declares a card from their hand. I didn't mean for it to force your opponent to reveal their hand. Wording help would be appreciated with this.Not sure I understand. Could you try explain the effect with all possible selections in full? If so, I'd be happy to help. Well, it is my first archetype in a long while, and I shall confess making big monsters has always been a struggle for me. Balancing them between underpowered and overpowered is hard for me. Aside from more anti-removal and/or removal dissuasion effects, do you have any specific suffestions? The thing about bosses if that you can buff them up all you want, but the key point is some form of relative protection. You can make a boss do nothing except for stay on the field (0-mat Ultimate Falcon), or you can make it really strong but have no staying power. The problem is that none of these bosses have staying power, or do anything other than their support. Give them some strong effects of their own, perhaps 1 per boss (where I have said), to give them more utility. You put effort into Summoning a boss; try and make sure that when you do, you get more buffs than with just your individual monsters, but not by too much; depending on the conditions, of course. Link to comment Share on other sites More sharing options...
MetaSkipper Posted November 7, 2017 Author Report Share Posted November 7, 2017 Not sure I understand. Could you try explain the effect with all possible selections in full? If so, I'd be happy to help.Sure.For all cards from your hand - declare one of the cards from your hand, adjust the name. You do not need to reveal the card (unless you do for verification purposes?) This change is permanent. (Open to debate on if the name change should be permanent or temporary.)For an unrevealed card in your opponent's hand - Cannot change its name.For a revealed card in your opponent's hand (either by some revealing card effect or because it is involved in some effect, like a Special Summon from the hand) - Declare said card, adjust the name. This change is permanent. (Again, open to making it temporary.) The thing about bosses if that you can buff them up all you want, but the key point is some form of relative protection. You can make a boss do nothing except for stay on the field (0-mat Ultimate Falcon), or you can make it really strong but have no staying power. The problem is that none of these bosses have staying power, or do anything other than their support. Give them some strong effects of their own, perhaps 1 per boss (where I have said), to give them more utility. You put effort into Summoning a boss; try and make sure that when you do, you get more buffs than with just your individual monsters, but not by too much; depending on the conditions, of course. Alright. Make the big monsters somewhat sticky, because otherwise all the investment one puts into summoning them is moot if they leave the field easily. If the boss will not be sticky, make it stronger/more useful to compensate. Link to comment Share on other sites More sharing options...
Dova Posted November 7, 2017 Report Share Posted November 7, 2017 Sure.For all cards from your hand - declare one of the cards from your hand, adjust the name. You do not need to reveal the card (unless you do for verification purposes?) This change is permanent. (Open to debate on if the name change should be permanent or temporary.)For an unrevealed card in your opponent's hand - Cannot change its name.For a revealed card in your opponent's hand (either by some revealing card effect or because it is involved in some effect, like a Special Summon from the hand) - Declare said card, adjust the name. This change is permanent. (Again, open to making it temporary.)It's a shame targeting in the hand isn't a thing, but...since it only works on revealed cards, I'm sure that it could work. You must reveal a card that you change the name of for confirmation purposes, e.g. Domain of the Monarchs (Dominion? The field, I forget its name) reveals the monster it changes the Level of so that Mind Crush actually works in response. Once per turn: You can reveal 1 card in your hand, regardless, target 1 revealed card on the field or in either player's hand; you may do one of the following: Pretty sure this works, and on the plus side it wouldn't be able to target face-down monsters. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.