Bringerofcake Posted November 11, 2017 Report Share Posted November 11, 2017 Amped WattfotressField SpellWhen this card is activated: Special Summon a Level 3 or lower "Watt" monster from your hand, Deck, or Graveyard. Once per turn, you can activate this effect: "Watt" monsters you control gain 800 ATK , also they can attack directly this turn (even if this card leaves the field). If you control a Thunder-type "Watt" monster, this card cannot be targeted or destroyed by card effects. You can only activate 1 "Amped Wattfortress" per turn. yeah i watch rank10ygo shut up But after watching that video and the identification of some of the problems with the deck, I feel like a "do many things" field spell would give the deck the boost it needs to at least be able to play. The Summon makes getting out hoppers, tuners, or dragonflies easier and the ATK boost gives them a significantly higher damage output and gives the double attackers a massive boost in usefulness. It doesn't revolutionize the playstyle or fundamentally alter anything about the deck, but it gives the deck more options to run with and helps it do what it already does, but better. Link to comment Share on other sites More sharing options...
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