TheTrueSaiyan Posted January 1, 2018 Report Share Posted January 1, 2018 Shaddoll got a link monster but can't consistently go into it since they have a hard time swarming. This Monster is intended to help with that. It's restricted to Flip since summoning a Winda from the grave on your opponent's turn with "Sinister Shadow Games" would be pretty good. It's also a "One for One" target I guess if they really need help to swarm. The Spell is there to encourage the use of the other "El Shaddoll" fusion monsters. The DARK, LIGHT and EARTH are really good and have decent targets to use as materials. However, the FIRE is pretty darn good and the WATER one can be devastating in the right matchup but neither have any particularly good target to summon with. This card helps with that.The Grave effect is meant to be the "opposite" of "Shaddoll Core" where Core is a trap and gets you a Spell/Trap, Evasion is a spell that gets you a monster instead. Shaddoll WrymLevel 1 - DARK - Spellcaster/Flip/EffectFLIP: You can discard 1 "Shaddoll" card, then add 1 "Shaddoll" card that is a different type of card (Monster, Spell, or Trap) from your deck to your hand. If this effect is activated during the Battle Phase, end the Battle Phase.If this card is sent to the GY by a card effect: You can target 1 Flip monster in your GY, except "Shaddoll Wrym"; Special Summon it in Face-up or Face-down defense position.You can only activate 1 "Shaddoll Wyrm" effect per turn, and only once per turn.❰ 0 / 1800 ❱ This card is based off "Pulao, Wind of the Yang Zing" which get's corrupted in "Sinister Shadow Games". He does appear in the artwork of "El Shaddoll Winda" but doesn't have a standalone card as a Shaddoll. Also, Shaddoll's have no Level 1s and a high DEF is always nice for a Flip monster so I picked him. Shaddoll EvasionSpell - Quickplay① Tribute 1 "Shaddoll" Fusion monster you control; Special Summon 1 "Shaddoll" Fusion monster with a different name from your Extra Deck (This Special Summon is treated as a Fusion Summon). ② If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your GY to your hand.You can only use each effect of "Shaddoll Evasion" once per turn The lore for this card can just be some generic combat scene like "Sinister Shadow Games". EDIT: HOPT and some minor changes Link to comment Share on other sites More sharing options...
Darj Posted January 1, 2018 Report Share Posted January 1, 2018 Quite solid support, IMO. If you are too worried about dropping a face-up Winda during the opponent's turn, you could take a tip from Shaddoll Falco and limit the Summon to face-down Defense Position. Although this would reduce its offensive power being unable to Summon a monster in Attack Position after using it as Fusion Material. Speaking of using it as material, I find funny how the GY effect can also make it Summon itself. Summoning big Flip monsters like Pot of the Forbidden would be such an amusing thing to do, too. The Flip effect is fine, but I wouldn't like to have it flipped while I have no Shaddoll card to discard. The Quick-Play is pretty much a "Book of the Law" for Shaddolls that makes the Fusion float. It's even a Quick-Play for increasing OTK potential. The float is sweet as well. Not sure if it's too strong, but it's a good card regardless. It really needs a hard OPT though, otherwise you can loop it with 2 copies by using this ---> make the Fusion Tribute float --> grab #2 copy of this in the GY --> attack with new Fusion --> repeat. That aside, not a big fan of these effects missing targeting conditions. I know that not targeting is amazing and all, but making them target is a fair thing to do. Anyway, kind off-topic but I would say that what Shaddolls need the most is Fusion Nephilim back, or a new LIGHT Fusion as replacement. That will let them make better use of Link Nephilim's LIGHT Attribute, as well as play better with LIGHT techs like Trick Clown and whatnot. I mean, support like these 2 cards are nice and all, but I would give them a LIGHT Fusion before new cards. Link to comment Share on other sites More sharing options...
TheTrueSaiyan Posted January 1, 2018 Author Report Share Posted January 1, 2018 Quite solid support, IMO. If you are too worried about dropping a face-up Winda during the opponent's turn, you could take a tip from Shaddoll Falco and limit the Summon to face-down Defense Position. Although this would reduce its offensive power being unable to Summon a monster in Attack Position after using it as Fusion Material. Speaking of using it as material, I find funny how the GY effect can also make it Summon itself. Summoning big Flip monsters like Pot of the Forbidden would be such an amusing thing to do, too.The problem (for me personally anyway) is that I want Wyrm to be "different" from Falco, If I did as you said it basically becomes Falco's Flip effect. Also, I wanted the option to be Face-up to Link with. Forgot it can summon itself, shouldn't be a problem but there the theme in Yugioh is that cards can't do that so I'll probably change that. The Quick-Play is pretty much a "Book of the Law" for Shaddolls that makes the Fusion float. It's even a Quick-Play for increasing OTK potential. The float is sweet as well. Not sure if it's too strong, but it's a good card regardless. It really needs a hard OPT though, otherwise you can loop it with 2 copies by using this ---> make the Fusion Tribute float --> grab #2 copy of this in the GY --> attack with new Fusion --> repeat.Oops, Need to change that ASAP. Didn't see that for some reason..... That aside, not a big fan of these effects missing targeting conditions. I know that not targeting is amazing and all, but making them target is a fair thing to do.That's true, more card interaction is always a good thing, added Anyway, kind off-topic but I would say that what Shaddolls need the most is Fusion Nephilim back, or a new LIGHT Fusion as replacement. That will let them make better use of Link Nephilim's LIGHT Attribute, as well as play better with LIGHT techs like Trick Clown and whatnot. I mean, support like these 2 cards are nice and all, but I would give them a LIGHT Fusion before new cards.Personally, I wouldn't want to make a LIGHT fusion just because Construct is banned since when Construct comes off, eventually I hope, Construct will immediately be played over the new LIGHT fusion. Thought I wouldn't be against something like [1 "Shaddoll" monster + 2 monsters with different attributes] or [1 "Shaddoll" monster + 1 or more non-DARK monsters] that maybe gain effects depending on the attributes used? Link to comment Share on other sites More sharing options...
Darj Posted January 1, 2018 Report Share Posted January 1, 2018 The problem (for me personally anyway) is that I want Wyrm to be "different" from Falco, If I did as you said it basically becomes Falco's Flip effect. Also, I wanted the option to be Face-up to Link with. Personally, I wouldn't want to make a LIGHT fusion just because Construct is banned since when Construct comes off, eventually I hope, Construct will immediately be played over the new LIGHT fusion. Thought I wouldn't be against something like [1 "Shaddoll" monster + 2 monsters with different attributes] or [1 "Shaddoll" monster + 1 or more non-DARK monsters] that maybe gain effects depending on the attributes used? You can leave it as it is, then. Besides, it may be funny to revive a Beast Flip teched for the Rescue Cat --> Link Nephilim play. I do like that last idea: a A Fusion with variable Attribute requirement whose effect, and possibly the Attribute as well, change depending on the materials used. Depending on its WIND effect, it may have the extra bonus of making WIND techs feasible and having a better WIND Fusion than Wendigo available. I would stick to 1 "Shaddoll" monster + 1 non-DARK monster because if you allow multiple materials it could get silly with the milling effect of Shaddoll Fusion. Link to comment Share on other sites More sharing options...
TheTrueSaiyan Posted January 1, 2018 Author Report Share Posted January 1, 2018 You can leave it as it is, then. Besides, it may be funny to revive a Beast Flip teched for the Rescue Cat --> Link Nephilim play.Yeah, personally I use "Ryko, Lightsworn Hunter" because besides being a Flip beast level 2, it's also a Lightsworn monster and had a great effect of milling and non-targeting destruction. The synergy with "Solar Recharge" is great depending on how large of a Light sworn engine you play and if you happen to mill it with "Minerva, the Exalted Lightsworn" you get extra value. No contest Ryko is the best choice. I do like that last idea: a A Fusion with variable Attribute requirement whose effect, and possibly the Attribute as well, change depending on the materials used. Depending on its WIND effect, it may have the extra bonus of making WIND techs feasible and having a better WIND Fusion than Wendigo available. I would stick to 1 "Shaddoll" monster + 1 non-DARK monster because if you allow multiple materials it could get silly with the milling effect of Shaddoll Fusion.Yeah, Wendigo sucks a bit too much, not sure how many WIND techs there are that would be good though, "Spore" was the best I could find if you use it with "Glow-up Bulb" for the earth target. With "1 "Shaddoll" monster + 1 non-DARK monster", then "Curse of the Shadow Prison" might see some play since you wouldn't be forced to play every attribute. Link to comment Share on other sites More sharing options...
Darj Posted January 1, 2018 Report Share Posted January 1, 2018 Yeah, personally I use "Ryko, Lightsworn Hunter" because besides being a Flip beast level 2, it's also a Lightsworn monster and had a great effect of milling and non-targeting destruction. The synergy with "Solar Recharge" is great depending on how large of a Light sworn engine you play and if you happen to mill it with "Minerva, the Exalted Lightsworn" you get extra value. No contest Ryko is the best choice. Yeah, Wendigo sucks a bit too much, not sure how many WIND techs there are that would be good though, "Spore" was the best I could find if you use it with "Glow-up Bulb" for the earth target. With "1 "Shaddoll" monster + 1 non-DARK monster", then "Curse of the Shadow Prison" might see some play since you wouldn't be forced to play every attribute. Well, I know Guard Dog is a good pick too, as material for Shekhinaga and the Flip effect isn't half bad if you get to Flip it during the opponent's MP1... somehow. Reborn Tengu is another WIND that could be splashed in the deck. It can work good enough when you use it as material from the field. And that's such a cool idea, making Shadow Prison relevant. In that case I think it can get away with using DARKs as the other material, as long as it doesn't outclass Midrash/Winda it should be fine. Link to comment Share on other sites More sharing options...
TheTrueSaiyan Posted January 1, 2018 Author Report Share Posted January 1, 2018 Well, I know Guard Dog is a good pick too, as material for Shekhinaga and the Flip effect isn't half bad if you get to Flip it during the opponent's MP1... somehow. Reborn Tengu is another WIND that could be splashed in the deck. It can work good enough when you use it as material from the field. I use "Prediction Princess Tarotrei" to trigger them on my opponents turn, not the worst choice with the ritual support and it triggers the tributed shaddolls but I'll admit can be bricky. The Krawler support can work with "World Legacy Pawns" as well. Fusion Construct is banned so I can see Ryko's LIGHT attribute is a bit difficult to work with. I guess Guard Dog could be nice but it's too inconsistent to have a way to flip it before your opponent goes off and Wind already fills that role rather well. "Whirlwind Weasel" would be a bit better in that case and could make a very strong lock with Winda As for Tengu, not much value in sending from the deck but probably still among the better WIND targets. Getting it on the field would be the hardest part since generally it would be better to Summon "Rescue Cat" instead with your Normal or maybe with "Summoner Monk" Link to comment Share on other sites More sharing options...
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