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SK79LinkXyz's Painful Change


Phelphor, of the Deep

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[spoiler=Painful Change]

[spoiler=Inspired by aussj4link and his version of Painful Change]

 

 

Trapo time. After looking at Trap of Darkness, I really liked the idea of being able to copy another card, however I didn't like the conditions ToD puts you in in order to do it. So, in exchange for a few different nerfs, I sort of remade the general effect. The idea is to run this in decks that primarily deal effect damage and to allow the player to use a continuous spell or trap that was destroyed or discarded earlier. What do you guys think?

 

 

IlPqX9T.jpg

 

 

link here:

https://forum.yugiohcardmaker.net/topic/370281-painful-change/

 

 

Darj Says:

Not that good, IMO. Situational to activate and to make it live, as you will need a target in the GY to copy. Then the discard doesn't help either, as you further lose advantage for a 1-turn copy, and the need of a monster card specifically may affect you if you don't have any on hand. At this point I may as well run extra copies of my Cont. Spell/Trap before running this, unless it's Limited or semi-Limited Spell/Trap, but even then, with a 1-turn duration I doubt it's worth it.

 

need to add written version of the effect below the card

 

 

Its a rule thing.

 

 

OT: Maybe sending 1 continuous spell/trap from deck to GY may be need to make it more consistent. Doing so allowing crazy things that a opponent may not expect and all kind of fun new deck recipes.

 

 

What I suggest:

When this card is activated: you can send 1 Continuous Spell card or 1 Continuous Trap card except "This card's name here" from your Deck to the GY. Once per turn during either player's Main Phase 1, you can target 1 Continuous Spell or 1 Continuous Trap card in your GY and if you do; this card's effect become the same as the targeted card's effect until the next Standby Phase. If you have no card(s) in your hand during the End Phase; destroy

this card. You can only activate each effect of "This card's name here" once per turn.

 

 

 

 

Painful Change : Continuous Trap

When this card is activated: you can send 1 Continuous Spell card or 1 Continuous Trap card except "Painful Change" from your Deck to the GY. Once per turn during either player's Main Phase 1, you can target 1 Continuous Spell or 1 Continuous Trap card in your GY and if you do; this card's effect become the same as the targeted card's effect until the next Standby Phase. If you have no card(s) in your hand during the End Phase; destroy this card. You can only activate each effect of "Painful Change" once per turn.

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