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Pot of Rogues. Its better than Pot of Desires


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​Pot of Rogues (Quick-Play Spell Card)
When an opponent's Spell/Trap Card, or monster effect is activated that includes an effect that draws a card(s): Negate that effect, and if you do, add 1 "Pot of" Spell or "Red Dragon Vase" from your Deck to your hand. You can only activate 1 "Pot of Rogues" per turn.


​Before you ask, Red Dragon Vase is a "Pot of" Spell Card in the OCG like Pot of Desires and its OCG name is "Pot of the Crimson Devil Dragon" (http://yugioh.wikia.com/wiki/Red_Dragon_Vase). This card was made to be a counter for things like Pot of Desires, the Troymare Link Monsters, the Trickstar Burn Combo involving Trickstar Reincarnation, as well as being support for the "Pot of" Spells. In that sense, this card has some potential as it could very easily negate an opponent's Pot of Desires while also allowing you to search you own Pot of Desires, just so you can be a Troll. This also applies to cards like Maxx "C" with lingering effects that can draw cards right after its activation and resolution, but not to cards like Guarded Treasure as it has a continuous effect separate from its activation and as such cannot be negated by this card. You will be playing a bare minimum of 1 of this card as well as 1 or 2 Pots of Desire or any other "Pot of" Spell Konami might design in the future in any Deck you build as it is a good counter to the cards I listed above and it can effectively disrupt your opponent while giving you a plus 1.

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Good card, really like it

 

Immediately thought of Ash Blossom and Droll since they both stop searching but they operate so differently there isn't much overlap in reality

 

But I wouldn't say it's better than Pot of Desires since it can't unbrick your hand like Desires and you only go +1 with this card if you count your "opponents missed advantage" but in reality your going even since it doesn't destroy the card (for Troymare at least)

 

You listed a lot of cards (and I'll add Saryuja and Electrumite) but most decks do searcing which doesn't could as drawing. SPYRAL and Pend Magicians search all their cards so you can't chain this card. From a meta standpoint, it's good against Trickstars but bad against SPYRAL, and you may be able to trigger it against Pend Magicians with Electrumite, unless they chain block you, which they probably unintentionally do anyways since it's a mandatory effect and must be activated first.....

 

Pot of Desires is the goto search target in the TCG, Pot of Avarice is legal in the OCG which would be good as well.

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Good card, really like it

 

Immediately thought of Ash Blossom and Droll since they both stop searching but they operate so differently there isn't much overlap in reality

 

But I wouldn't say it's better than Pot of Desires since it can't unbrick your hand like Desires and you only go +1 with this card if you count your "opponents missed advantage" but in reality your going even since it doesn't destroy the card (for Troymare at least)

 

You listed a lot of cards (and I'll add Saryuja and Electrumite) but most decks do searcing which doesn't could as drawing. SPYRAL and Pend Magicians search all their cards so you can't chain this card. From a meta standpoint, it's good against Trickstars but bad against SPYRAL, and you may be able to trigger it against Pend Magicians with Electrumite, unless they chain block you, which they probably unintentionally do anyways since it's a mandatory effect and must be activated first.....

 

Pot of Desires is the goto search target in the TCG, Pot of Avarice is legal in the OCG which would be good as well.

 

This was mostly made to deal with the generic draw cards like Pot of Desires and Maxx "C" that any Deck can use, I thought that if it could also stop searchers would make it too OP and unfair.

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Not a fan of the card personally, because of its devastating potential. For example, start on Turn 1 opening with this, and your opponent opens Maxx C. Do your plays, and when your opponent tries to discourage you from Special Summoning through Maxx C, drop this, negate it, then grab Pot of Desires. After that, more often that not you will secure the game right there. Even if it's awfully situational, IMO it's not a good thing for the game. And you can replace Maxx C with any other hand trap that would make the player draw.

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Not a fan of the card personally, because of its devastating potential. For example, start on Turn 1 opening with this, and your opponent opens Maxx C. Do your plays, and when your opponent tries to discourage you from Special Summoning through Maxx C, drop this, negate it, then grab Pot of Desires. After that, more often that not you will secure the game right there. Even if it's awfully situational, IMO it's not a good thing for the game. And you can replace Maxx C with any other hand trap that would make the player draw.

 

That's the point, it shuts down generic draw engines while supporting its own Archetype, but that can be fixed by having both this card and Pot of Desires at 1 on the banlist (I think Desires will eventually go to 1 anyway).

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Yes, I see that's the point, but it's a really disgusting one, IMO. To practically win before the opponent gets any chance. Granted, FTK decks do that too, but they are rarely dominant, whereas all what it takes for this card is for you to run Desires and open with this while the opponent opens with Maxx, and this card still gets to be useful later on unless the opponent sided out all its cards with drawing effects so you really aren't drastically compromising the functionality of the deck.

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Yes, I see that's the point, but it's a really disgusting one, IMO. To practically win before the opponent gets any chance. Granted, FTK decks do that too, but they are rarely dominant, whereas all what it takes for this card is for you to run Desires and open with this while the opponent opens with Maxx, and this card still gets to be useful later on unless the opponent sided out all its cards with drawing effects so you really aren't drastically compromising the functionality of the deck.

Just want to give my opinion here

 

I think we should at least have a counter to Maxx "C" (that isn't Gamma), Maxx hurts a lot of decks for virtually no cost since you can chain it immediately to your opponent's effects and cycle a card. An effect like that should have a cap on the number of cards drawn, not draw off the first Special Summon or just some form of tangible cost since you basically go +/- 0 (at worst) to end your opponent's turn.

 

A card like Maxx "C" isn't balanced and deserves all the counters it can get

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Yes, I see that's the point, but it's a really disgusting one, IMO. To practically win before the opponent gets any chance. Granted, FTK decks do that too, but they are rarely dominant, whereas all what it takes for this card is for you to run Desires and open with this while the opponent opens with Maxx, and this card still gets to be useful later on unless the opponent sided out all its cards with drawing effects so you really aren't drastically compromising the functionality of the deck.

 

The opponent could also be running at least 1 of this card and Desires (and that would likely be the case for a while in the game), as a sort of balancing act to where players would start relying more on searchers instead of cards that can draw into a +2 in many cases. Maxx "C" was one of the most annoying cards in the game up until a little while a go and even then, people still put into any Deck that they can but that's because it forces players to think before they make moves because their opponent can take advantage of what they're doing. Even desires requires you to take 10 cards from your Deck and essentially cut them off to you for the rest of the Duel before you draw 2 cards so playing it requires you to think first and so should this card.

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Just want to give my opinion here

 

I think we should at least have a counter to Maxx "C" (that isn't Gamma), Maxx hurts a lot of decks for virtually no cost since you can chain it immediately to your opponent's effects and cycle a card. An effect like that should have a cap on the number of cards drawn, not draw off the first Special Summon or just some form of tangible cost since you basically go +/- 0 (at worst) to end your opponent's turn.

 

A card like Maxx "C" isn't balanced and deserves all the counters it can get

 

I have mixed feeling towards Maxx C, but that's mainly due to power level preferences. Not sure how to explain it, but let's say Maxx C only shines because the game is too fast with the abundance on Special Summoning strategies. Personally I prefer formats like back then where things were slower. In a format like that, the impact of Maxx C would be much lower and there wouldn't be any need to counter it. However, the game is not like that anymore, and IMO Maxx C is practically a necessary evil nowadays. Thus, I can't endorse a card that precisely counters it because it just gives those "1st-turn killer board" decks more chances of, you know, setting up their killer board and practically win the game.

Besides, there is already Ash Blossom to stop Maxx, and recently the game got Designator from the Grave. And even if you really wanted more Maxx C counters, IMO this is not the right way to do it: I could get behind it if it simply negated it or gave you a card draw, but nope, through Desires/Avarice it becomes "negate and draw 2", and that's overpowering.

 

The opponent could also be running at least 1 of this card and Desires (and that would likely be the case for a while in the game), as a sort of balancing act to where players would start relying more on searchers instead of cards that can draw into a +2 in many cases. Maxx "C" was one of the most annoying cards in the game up until a little while a go and even then, people still put into any Deck that they can but that's because it forces players to think before they make moves because their opponent can take advantage of what they're doing. Even desires requires you to take 10 cards from your Deck and essentially cut them off to you for the rest of the Duel before you draw 2 cards so playing it requires you to think first and so should this card.

 

Not quite the same, but that reminds me of these "Wavering Eyes wars" where one was chained to the other., except that in this case you woud play this to negate the opponent's Desires, or vice-versa. IDK if I would call such wars unfair, but they were annoying for sure IMO.

Also I disagree on the last part. I would say Desires only requires thought at the deckbuilding phase: if your key cards are 1 or 2-ofs, then you are better off not running it. In anything else, it is a card that doesn't requite much thought to run and play during the game.

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I have mixed feeling towards Maxx C, but that's mainly due to power level preferences. Not sure how to explain it, but let's say Maxx C only shines because the game is too fast with the abundance on Special Summoning strategies. Personally I prefer formats like back then where things were slower. In a format like that, the impact of Maxx C would be much lower and there wouldn't be any need to counter it. However, the game is not like that anymore, and IMO Maxx C is practically a necessary evil nowadays. Thus, I can't endorse a card that precisely counters it because it just gives those "1st-turn killer board" decks more chances of, you know, setting up their killer board and practically win the game.

Besides, there is already Ash Blossom to stop Maxx, and recently the game got Designator from the Grave. And even if you really wanted more Maxx C counters, IMO this is not the right way to do it: I could get behind it if it simply negated it or gave you a card draw, but nope, through Desires/Avarice it becomes "negate and draw 2", and that's overpowering.

 

 

Not quite the same, but that reminds me of these "Wavering Eyes wars" where one was chained to the other., except that in this case you woud play this to negate the opponent's Desires, or vice-versa. IDK if I would call such wars unfair, but they were annoying for sure IMO.

Also I disagree on the last part. I would say Desires only requires thought at the deckbuilding phase: if your key cards are 1 or 2-ofs, then you are better off not running it. In anything else, it is a card that doesn't requite much thought to run and play during the game.

 

Well, Maxx is banned so this is a mute point now....

 

Let's just agree Maxx is a strong card

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