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Charmer / Familiar-Possessed support (6/6)


TheTrueSaiyan

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Charmers have been around for a really long time starting in 2005 with "The Lost Millennium" and getting support as late a "Maximum Crisis" but they never managed to become a coherent deck.
 
Since they never really had a playstyle I had to make one up, here it is:

Manipulate your opponent's monster's attributes so you can steal them with the the Chamers effects and summon the Familiar-Possessed monsters

Spiritual Art - Balance
Trap - Continuous
If your opponent Normal or Special Summons a monster(s) while you control no face-down monsters: You can Special Summon 1 "Charmer" monster from your hand or Deck in face-down Defense Position. Once per turn: You can shuffle 1 "Charmer" or "Familiar-Possessed" monster in your GY into your Deck; draw 1 card. You can banish this card from your GY; change 1 Set "Charmer" monster on the field to face-up Attack or Defense Position.

 
Spiritual Art - Mastery
Trap - Normal
Add 1 "Art -" Trap Card from your Deck to your hand, then apply its effect. You can banish this card from your GY; declare 1 Attribute, then all monsters your opponent controls become that Attribute, also "Charmer" monsters cannot be destroyed by battle until the end of this turn.

 

[spoiler=Notes]Basically the (good) effects you can get off this card are:

  • Draw 2 cards (which can be negated by opponent choosing to reveal a Spell in hand)
  • Look at your opponent's hand and discard 1 of their cards
  • Target 1 card your opponent controls and place it on top of their deck
  • Special Summon a banished Monster (which can be negated by opponent choosing to reveal a Trap in hand)

 

One play would be to activate the trap's GY effect when your opponent tries to attack your "Charmer" thinking they're safe since they don't have any monster with the same attribute. Your "Charmer" will also not die by battle so if you take their biggest monster it could cause some trouble for them

 

 

[spoiler=What is "Art - "?]For the "Art - " thing, The Japanese have much more constant naming for the Spiritual Art Trap cards with "霊術-" but as with a lot of old cards Komai screwed up the translation by placing the Attribute between the "Spiritual" and "Art - ".

 

"Art - " still works and only encompasses the Spiritual Art cards so I went with it.

 

 
Charmers Manipulation

Spell - Quickplay
Target 1 "Charmer" monster in your GY; Special Summon it in face-down Defense Position, also all monsters your opponent controls Attribute's become that of the targeted monster.
If a "Charmer" or "Familiar-Possessed" monster(s) you control would be destroyed, you can banish this card from your GY instead.

 
Charmers Unity
Spell - Normal
Special Summon 1 "Charmer" monster from your deck in Face-down defense position, then you can add 1 "Art - " Trap card or 1 "Unpossessed" from your deck to your hand.
If a "Charmer" or "Familiar-Possessed" monster(s) you control would be destroyed by a card effect, you can banish this card from your GY instead.

You can only activate 1 "Charmers Unity" per turn.

 
Dharc, Familiar-Possessed by the Dark Depths

DARK - Spellcaster
Level 7

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand, Deck or GY) by Tributing 1 "Dharc the Dark Charmer" or "Familiar-Possessed - Dharc" immediately after its effect resolves. If this card is Special Summoned by tributing "Dharc the Dark Charmer", take control of 1 of your opponent's DARK monsters. If this card is Special Summoned by tributing "Familiar-Possessed - Dharc", take control of all your opponent's monsters, also they are treated as DARK Attribute while face-up. 
Cannot be Tributed, also this card is unaffected by your opponent's card effects that target this card. Once per turn: You can Target 1 monster in either players GY; Special Summon it, but it is treated as a DARK monster while face-up on the field, also send it to the GY if this card leaves the field. If this card leaves the field: You can Special Summon 1 "Lyna the Light Charmer" from your hand, Deck or GY in face-down Defense Position.

2850 / 1500

 
Lyna, Familiar-Possessed by the Bright Futures
LIGHT - Spellcaster
Level 7

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand, Deck or GY) by Tributing 1 "Lyna the Light Charmer" or "Familiar-Possessed - Lyna" immediately after its effect resolves. If this card is Special Summoned by tributing "Lyna the Light Charmer"; You can take control of 1 of your opponent's DARK monsters. If this card is Special Summoned by tributing "Familiar-Possessed - Lyna", take control of all your opponent's monsters, also they are treated as DARK Attribute while face-up. 
Cannot be Tributed, also this card is unaffected by your opponent's card effect except those that target only this card. Once per turn: You can look at your opponent's hand, then Special Summon 1 monster or Set 1 Spell/Trap Card that is banished or in either player's hand, but banish it if this card leaves the field. A monster Special Summoned by this effect is treated as a LIGHT monster while face-up on the field. If this card leaves the field: You can Special Summon 1 "Dharc the Dark Charmer" from your hand, Deck or GY in face-down Defense Position.

2850 / 1500

 

[spoiler=Notes]These are clearly retrained version of the original monsters. The old "Familiar-Possessed" is not completely useless since you can use it as an intermediary and get a free search from the "Familiar-Possessed"'s effect

 

I feel managing to resolve a Charmer's effect should pay off Handsomely since

  • The Charmer must not be removed from the field before it is Flipped
  • The Charmer must not be destroyed by battle if it activates during battle so you can tribute it
  • Otherwise, the charmer must remain on the field before you can flip it Face-up without an effect.
  • The Chamers effect must be negated
  • The Charmer must have a valid target (to benefit from the updated Familiar-Possessed at the very least)

Which is why the updated Familiar-Possessed monsters do so much.

 

 

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Gonna look through OCG as well this time. Changes are in bold; feel free to ask for explanations if I haven't given them!

If your opponent Normal or Special Summons a monster(s) while you control no face-down monsters: You can Special Summon 1 "Charmer" monster from your hand or Deck in face-down Defense Position. Once per turn: You can shuffle 1 "Charmer" or "Familiar-Possessed" monster in your GY into your Deck; draw 1 card. You can banish this card from your GY; change 1 Set "Charmer" monster on the field to face-up Attack or Defense Position.
 
Monster to monster(s) is because you need to specify whether it's exactly 1 monster being Summoned or one or more (this is for the SSing, not NSing, aspect of it, for cards like Kaiju Slumber or basic Pendulum Summoning). Change and draw were lowercased because words are only capitalized following a colon, not semicolon. Really clever card by almost having HOPT in its first effect, but being able to work around it if your opponent simply Raigekis your set Charmer. Draw power is always great, and being able to control when and how you flip..wow. What more could you want?

Add 1 "Art -" Trap Card from your Deck to your hand, then apply its effect. You can banish this card from your GY; declare 1 Attribute, then all monsters your opponent controls become that Attribute, also "Charmer" monsters cannot be destroyed by battle until the end of this turn.

 

This is a little more interesting, as I'm rephrasing a whole effect. Basically, if you chain this card in response to another effect, you are basically activating your Art - effect mid-chain, which is a whole other can of worms. This way, I'm searching it, then just adding said card's effect onto this one's. The added bonus is the fact that apply/activating a cards effect directly bypasses any costs that would be needed to activate said effect. If you want your opponent to know what card you want to activate, simply rephrase the effect to mill the Trap as a cost, then apply its effect and add that card to your hand. Last effect almost seems like a Trap Card effect on its own, so I'd recommend giving it another cost. Banishing another Charmer from your GY, or another different card? Shame how it clashes with Unpossessed. Regardless, interesting card to use; would even allow your opponent to negate the specific part of the effect if you chose the LIGHT or DARK Spiritual Art.
 
Target 1 "Charmer" monster in your GY; Special Summon it in face-down Defense Position, also all monsters your opponent currently controls become that monster's Attribute. If a "Charmer" or "Familiar-Possessed" monster(s) you control would be destroyed, you can banish this card from your GY instead.

 

A lot of destruction protection here, eh? Fair enough, considering how vulnerable the cards are. Hooray for recycling. Be sure to specify whether the Attribute change applies to all face-up monsters your opponent controls at the time of resolution until they leave the field, whether it applies to all monsters they control during the rest of the turn, or both.
 
Special Summon 1 "Charmer" monster from your deck in face-down Defense Position, then you can add 1 "Art - " Trap card from your deck to your hand. If a "Charmer" or "Familiar-Possessed" monster(s) you control would be destroyed, you can banish this card from your GY instead.

 

Surely this would be the Normal Spell instead of Manipulation, considering its so much stronger? Also, Manipulation would disrupt your opponent's plays potentially if you did the Attribute thing during their turn, so...swap that around. Anywho, this card is teetering on the edge of being too strong, considering you go +1, with one of those cards being Summoned for you. Perhaps you could get away with it if you put on HOPT, like Patchwork, and removed the protection in the GY effect. Not like you need it anyway.
 
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand, Deck or GY) by Tributing 1 "Dharc the Dark Charmer" or "Familiar-Possessed - Dharc" immediately after its effect resolves. If this card is Special Summoned this way, take control of all your opponent's DARK monsters.
Cannot be Tributed, unaffected by your opponent's card effects that target this card, also this card cannot be destroyed by card effects. Once per turn: You can Target 1 monster in either players GY; Special Summon it, but it is treated as a DARK monster while face-up on the field, also send it to the GY if this card leaves the field. If this card leaves the field: You can Special Summon 1 "Lyna the Light Charmer" from your hand, Deck or GY in face-down Defense Position.

 

WOW. What a boss. WHAT AN EFFECT. Gonna have to definitely draw the line here on this card being too powerful. Firstly some minor changes; can remove the destruction protection, as its not like your cards don't do this already. Also, have the DARK monster grabbing on its Summon be an effect that activates (i.e. a colon there). Also, nerfing the Summoning the conditions to not apply somewhere? I would leave the hand, as bricking is terrible. Either kill the Deck or GY; perhaps the latter, to fit in with the flavour of Dharc. Oh, and please have it rely on the Familiar Possessed one; otherwise there's no reason to run it. Otherwise, it means you can't brick. Why not have it simply be unable to be targeted? Even with these changes, I'm still looking at a boss with a bunch of protection AND a Monster Reborn effect that can come from the Deck. That's the logical point of this boss, and the the Summoning from the Deck has to stay as its not searchable, but still...ugh.

 

EDIT: Actually, implement all those changes I suggested, and it should be more than fine. You're right, your effects should pay off handsomely, and even with my suggestions, you're left with a powerful boss. With that being said, ignore my later comments about your bosses.
 
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand, Deck or GY) by Tributing 1 "Lyna the Light Charmer" or "Familiar-Possessed - Lyna" immediately after its effect resolves. If this card is Special Summon this way, take control of all your opponent's LIGHT monsters.
Cannot be Tributed, unaffected by your opponent's card effect except those that target only this card, also this card cannot be destroyed by card effects. Once per turn: You can look at your opponent's hand, then Special Summon 1 monster or Set 1 Spell/Trap Card that is banished or in either player's hand, but banish it if this card leaves the field. A monster Special Summoned by this effect is treated as a LIGHT monster while face-up on the field. If this card leaves the field: You can Special Summon 1 "Dharc the Dark Charmer" from your hand, Deck or GY in face-down Defense Position.

 

Same problems as before, and same suggestions. Interesting swap up with the protection from everything but targeting, and I kinda like it.

 

Really, this whole set is rather creative, but the Charmers are such a rag-tag bunch that I expected nothing less, especially from you. Far too strong in many places, but a few weaknesses here and there. Really, it's just good to remember that while a set might be super terrible, your other cards make it less terrible; and that's also no excuse for OP bosses :P

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Gonna look through OCG as well this time. Changes are in bold; feel free to ask for explanations if I haven't given them!

 

If your opponent Normal or Special Summons a monster(s) while you control no face-down monsters: You can Special Summon 1 "Charmer" monster from your hand or Deck in face-down Defense Position. Once per turn: You can shuffle 1 "Charmer" or "Familiar-Possessed" monster in your GY into your Deck; draw 1 card. You can banish this card from your GY; change 1 Set "Charmer" monster on the field to face-up Attack or Defense Position.

 

Monster to monster(s) is because you need to specify whether it's exactly 1 monster being Summoned or one or more (this is for the SSing, not NSing, aspect of it, for cards like Kaiju Slumber or basic Pendulum Summoning). Change and draw were lowercased because words are only capitalized following a colon, not semicolon. Really clever card by almost having HOPT in its first effect, but being able to work around it if your opponent simply Raigekis your set Charmer. Draw power is always great, and being able to control when and how you flip..wow. What more could you want?

 

Awesome thanks for the help with the OCG.

 

 

Add 1 "Art -" Trap Card from your Deck to your hand, then apply its effect. You can banish this card from your GY; declare 1 Attribute, then all monsters your opponent controls become that Attribute, also "Charmer" monsters cannot be destroyed by battle until the end of this turn.

 

This is a little more interesting, as I'm rephrasing a whole effect. Basically, if you chain this card in response to another effect, you are basically activating your Art - effect mid-chain, which is a whole other can of worms. This way, I'm searching it, then just adding said card's effect onto this one's. The added bonus is the fact that apply/activating a cards effect directly bypasses any costs that would be needed to activate said effect. If you want your opponent to know what card you want to activate, simply rephrase the effect to mill the Trap as a cost, then apply its effect and add that card to your hand. Last effect almost seems like a Trap Card effect on its own, so I'd recommend giving it another cost. Banishing another Charmer from your GY, or another different card? Shame how it clashes with Unpossessed. Regardless, interesting card to use; would even allow your opponent to negate the specific part of the effect if you chose the LIGHT or DARK Spiritual Art.

 

I actually started with that effect but some of the "Art -" Trap cards need to target as cost, it not like Darklords where every card was designed to be used only with their effects without needing to have their cost.

 

For example

  • "Tribute 1 WIND monster, then target 1 card your opponent controls; place that card on the bottom of the Deck."

Makes no sense unless it targets card at some point. I considered having this card optionally target a card but since the Earth one needs to target a banished monster:

  • "Tribute 1 LIGHT monster to target 1 banished monster; your opponent can reveal 1 Trap Card from their hand to negate this card's effect, otherwise you Special Summon that monster."

But then that would create weird situations where you target a monster on the field to use with the Light one and you have to SS a monster already on the field.

 

I returned the card because the deck probably won't be able to resolve most of the Trap on their own with all the various attributes so forcing them to run each as a 1 of seems fair enough, like a Garnet in a sense.

 

I forgot about Unpossessed, I guess I'll make it searchable with Unity and drop the battle protection from this card.

 

 

Target 1 "Charmer" monster in your GY; Special Summon it in face-down Defense Position, also all monsters your opponent currently controls become that monster's Attribute. If a "Charmer" or "Familiar-Possessed" monster(s) you control would be destroyed, you can banish this card from your GY instead.

 

A lot of destruction protection here, eh? Fair enough, considering how vulnerable the cards are. Hooray for recycling. Be sure to specify whether the Attribute change applies to all face-up monsters your opponent controls at the time of resolution until they leave the field, whether it applies to all monsters they control during the rest of the turn, or both.

 

Right thanks for that, did intend for it to be permanent

 

Special Summon 1 "Charmer" monster from your deck in face-down Defense Position, then you can add 1 "Art - " Trap card from your deck to your hand. If a "Charmer" or "Familiar-Possessed" monster(s) you control would be destroyed, you can banish this card from your GY instead.

 

Surely this would be the Normal Spell instead of Manipulation, considering its so much stronger? Also, Manipulation would disrupt your opponent's plays potentially if you did the Attribute thing during their turn, so...swap that around. Anywho, this card is teetering on the edge of being too strong, considering you go +1, with one of those cards being Summoned for you. Perhaps you could get away with it if you put on HOPT, like Patchwork, and removed the protection in the GY effect. Not like you need it anyway.

 

It does make more sense the other way around, I'll do that. I'll nerf the second effect to just include by battle but I do want to keep some protection

 

Also added the HOPT

 

 

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand, Deck or GY) by Tributing 1 "Dharc the Dark Charmer" or "Familiar-Possessed - Dharc" immediately after its effect resolves. If this card is Special Summoned this way, take control of all your opponent's DARK monsters.

Cannot be Tributed, unaffected by your opponent's card effects that target this card, also this card cannot be destroyed by card effects. Once per turn: You can Target 1 monster in either players GY; Special Summon it, but it is treated as a DARK monster while face-up on the field, also send it to the GY if this card leaves the field. If this card leaves the field: You can Special Summon 1 "Lyna the Light Charmer" from your hand, Deck or GY in face-down Defense Position.

 

WOW. What a boss. WHAT AN EFFECT. Gonna have to definitely draw the line here on this card being too powerful. Firstly some minor changes; can remove the destruction protection, as its not like your cards don't do this already. Also, have the DARK monster grabbing on its Summon be an effect that activates (i.e. a colon there). Also, nerfing the Summoning the conditions to not apply somewhere? I would leave the hand, as bricking is terrible. Either kill the Deck or GY; perhaps the latter, to fit in with the flavour of Dharc. Oh, and please have it rely on the Familiar Possessed one; otherwise there's no reason to run it. Otherwise, it means you can't brick. Why not have it simply be unable to be targeted? Even with these changes, I'm still looking at a boss with a bunch of protection AND a Monster Reborn effect that can come from the Deck. That's the logical point of this boss, and the the Summoning from the Deck has to stay as its not searchable, but still...ugh.

 

EDIT: Actually, implement all those changes I suggested, and it should be more than fine. You're right, your effects should pay off handsomely, and even with my suggestions, you're left with a powerful boss. With that being said, ignore my later comments about your bosses.

 

I'll take out the indestructible effect, your right it's still immune to Masterpeace's and the likes effects so the rest of the card can take it from there. 

 

The first effect (to take all the dark monster) doesn't activate since Dharc's effect only last while it is on the field so if you tribute it that monster goes back to your opponent, I didn't want to leave a window for the opponent to activate (something like Clear Wing's first effect that can't do anything to the Charmer but can to this card) during the brief window that monster returns to your opponent's field. I feel if they didn't disrupt the charmer than it's fine that this effect doesn't activate.

 

I'll kill the GY since the Deck part is a common thing for all "Familiar-Possessed" monsters and Balance can recycle it anyways

 

The Familiar-Possessed Dharc is not completely useless, you can still use it as an intermediary and get a free search (targets include Fairy Tail Snow, Damage Juggler, and Trick Clown).

 

 

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand, Deck or GY) by Tributing 1 "Lyna the Light Charmer" or "Familiar-Possessed - Lyna" immediately after its effect resolves. If this card is Special Summon this way, take control of all your opponent's LIGHT monsters.

Cannot be Tributed, unaffected by your opponent's card effect except those that target only this card, also this card cannot be destroyed by card effects. Once per turn: You can look at your opponent's hand, then Special Summon 1 monster or Set 1 Spell/Trap Card that is banished or in either player's hand, but banish it if this card leaves the field. A monster Special Summoned by this effect is treated as a LIGHT monster while face-up on the field. If this card leaves the field: You can Special Summon 1 "Dharc the Dark Charmer" from your hand, Deck or GY in face-down Defense Position.

 

Same problems as before, and same suggestions. Interesting swap up with the protection from everything but targeting, and I kinda like it.

 

Really, this whole set is rather creative, but the Charmers are such a rag-tag bunch that I expected nothing less, especially from you. Far too strong in many places, but a few weaknesses here and there. Really, it's just good to remember that while a set might be super terrible, your other cards make it less terrible; and that's also no excuse for OP bosses :P

 

"I expected nothing less, especially from you" XD

 

I'll do the same to her then.

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I actually started with that effect but some of the "Art -" Trap cards need to target as cost, it not like Darklords where every card was designed to be used only with their effects without needing to have their cost.

I may be wrong here, but I believe an effect that is directly activated that requires targeting actually does target as it resolves. There is a similar precedent, as I have a memory of this coming up, but for the life of me I can't remember it. I'll get back to you.

 

It does make more sense the other way around, I'll do that. I'll nerf the second effect to just include by battle but I do want to keep some protection

Do protection from destruction by card effect. With Unpossessed, you already have battle covered.

 

The first effect (to take all the dark monster) doesn't activate since Dharc's effect only last while it is on the field so if you tribute it that monster goes back to your opponent, I didn't want to leave a window for the opponent to activate (something like Clear Wing's first effect that can't do anything to the Charmer but can to this card) during the brief window that monster returns to your opponent's field. I feel if they didn't disrupt the charmer than it's fine that this effect doesn't activate.

Actually, the window is already shut. You shuffle your monster into the Deck to Summon this card, meaning your monster is shuffled then this card is Summoned. Let's say I had Earthbound Linewalker and an Earthbound Immortal on my side of the field, with no Field Spell. If I used Linewalker as a Material for a Summon, or Tributed him for a Summon, my Immortal would go to the GY before my monster is Tribute/Whatever Summoned.

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I may be wrong here, but I believe an effect that is directly activated that requires targeting actually does target as it resolves. There is a similar precedent, as I have a memory of this coming up, but for the life of me I can't remember it. I'll get back to you.

 

Do protection from destruction by card effect. With Unpossessed, you already have battle covered.

 

Actually, the window is already shut. You shuffle your monster into the Deck to Summon this card, meaning your monster is shuffled then this card is Summoned. Let's say I had Earthbound Linewalker and an Earthbound Immortal on my side of the field, with no Field Spell. If I used Linewalker as a Material for a Summon, or Tributed him for a Summon, my Immortal would go to the GY before my monster is Tribute/Whatever Summoned.

 

 

Didn't know there was actually a president for that, Let me know if you find it, in the meantime I'll change it to your suggestion since it's a lot neater.

 

Sounds good, makes more sense

 

But I don't see how that claims the window is closed

 

Say my opponent controls a Clear Wing Synchro Dragon (that used its second effect and attribute changed to DARK) and I flip Dharc the Dark Charmer

>> Target Clear Wing

>> Take control of Clear Wing

>> Sumon Dharc, Familiar-Possessed by the Dark Depths tributing by Dharc the Dark Charmer

>> Since Dharc the Dark Charmer is no longer on the field Clear Wing returns to my opponent's field

>> Dharc, Familiar-Possessed by the Dark Depth is summoned

>> If Dharc, Familiar-Possessed by the Dark Depths activated, then your opponent could negate it with Clear Wing and destroy it. Makes an already fragile combo even more fragile but if it didn't activate

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Say my opponent controls a Clear Wing Synchro Dragon (that used its second effect and attribute changed to DARK) and I flip Dharc the Dark Charmer

>> Target Clear Wing

>> Take control of Clear Wing

>> Sumon Dharc, Familiar-Possessed by the Dark Depths tributing by Dharc the Dark Charmer

>> Since Dharc the Dark Charmer is no longer on the field Clear Wing returns to my opponent's field

>> Dharc, Familiar-Possessed by the Dark Depth is summoned

>> If Dharc, Familiar-Possessed by the Dark Depths activated, then your opponent could negate it with Clear Wing and destroy it. Makes an already fragile combo even more fragile but if it didn't activate

 

Don't have it activate then. But even then, let's assume you went straight from Dark Charmer to Dark Depth; you have your Clear Wing, then you attempt to Summon Depth. Depth shuffles into the Deck, Clear Wing then returns to your opponent, then your monster is Summoned. Whether it activated or not, it wouldn't make a difference. Why not just have it grab a specific monster your opponent controls, and they cannot activate cards or effects in response to it? Or what if that cards or effects prevention only worked if...you sent Familiar Possessed instead of Dark Charmer? Just thoughts.

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Don't have it activate then. But even then, let's assume you went straight from Dark Charmer to Dark Depth; you have your Clear Wing, then you attempt to Summon Depth. Depth shuffles into the Deck, Clear Wing then returns to your opponent, then your monster is Summoned. Whether it activated or not, it wouldn't make a difference. Why not just have it grab a specific monster your opponent controls, and they cannot activate cards or effects in response to it? Or what if that cards or effects prevention only worked if...you sent Familiar Possessed instead of Dark Charmer? Just thoughts.

 

I don't think there is any meaningful difference between being Spell Speed 4 and not activating, but I have an idea for how to incorporate the old familiar possessed monster with an extra effect

 

I'll nerf the effect when you go straight from the Charmer to Depths but a better one for if you use the old charmer

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