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(Written) Judgement Brigade Archetype


Phelphor, of the Deep

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Judgement Brigade goes from land to land, from one reality to the next pillaging and bringing their brand of "justice" to their ever expanding empire. The bring the hurt by attacking first and asking question never then they ransack leaving opponent's open to getting suppressed under their vicious rule.

 

 

Judgement Brigade launches surprise attacks by spamming the field with their ability to pop from hand deck or Graveyard easily gathering a strong unit that is tough to permanently get rid of.

 

 

Judgement Brigade likes sticking together in a unit allowing haste and preventing losing units.

 

 

Judgement Brigade does not miss a beat during battles turning to remove something after striking enemies.

 

 

Judgement Brigade will not hesitate to sacrifice themselves to their allies to boost their power making them stronger for a while.

 

 

Judgement Brigade requires proper leadership otherwise they are just a bunch of clueless cut throats

 

 

Marching on and ambushing allows multiple strikes and removal of potential components of the opponent

 

 

Portal brings a slice of home with them where ever they go bringing more ammo and speeding units onto the battlefield while terrifying the natives with their superior tech and battle strategies.

 

 

when a unit saddles up on Fiend Dragon it makes the wild fiend a powerhouse as the rider protects the usually mindless destructive force that is fiend dragon from taking damage and safeguarding from other dangers.

 

 

Judgement Brigade Fissure

Quick-Play Spell

Reveal 1 "Judgement Brigade" card from your hand to Target 1 set card on the field and if you do; Destroy the targeted card(s). Once Per turn except the turn this card was sent to the Graveyard, you can banish 1 "Judgement Brigade" normal Spell card or 1 "Judgement Brigade" normal Trap card from your Graveyard; Add 1 "Judgement Brigade" quick-play spell card or 1 Add 1 "Judgement Brigade" Field Spell card from your Deck or Graveyard to your hand.

 

 

Judgement Brigade Portal

Field Spell

When this card is activated, you can shuffle 1 card in your hand to Special Summon 1 level 5 or lower "Judgement Brigade" monster from your hand, Deck or Graveyard. Once per turn during either player's turn, you can reveal up to 2 card(s) in your hand and if do; the level of all "Judgement Brigade" monsters you currently control, all "Judgement Brigade" monsters in your graveyard and hand is lowered by the number of cards revealed by this card's effect until the End Phase. Once Per turn during either player's Battle Phase you can change the Battle Position of 1 monster your control to draw 1 card. If a "Judgement Brigade" monster is summoned; you can place 1 "Judgement Brigade" counter on this card. All monsters your opponent control loses 100 ATK and DEF for each "Judgement Brigade" counter on this card.

 

 

Judgement Brigade March

Normal Spell

Add 1 "Judgement Brigade" card except a "Judgement Brigade" normal spell card from your Deck or Graveyard to your hand. Once Per turn except the turn this card was sent You can banish 1 "Judgement Brigade" normal Trap card from your Graveyard; target 1 "Judgement Brigade" monster you control gains 1 additional attack this Battle Phase. During your Opponent's Standby Phase, if this card is banished and was banished by the effect of a "Judgement Brigade" card effect, you can pay 800 Life Points to set this card directly to your Spell and Trap Zone.

 

 

Judgement Brigade Ambush

Normal Trap

Reveal 1 "Judgement Brigade" card from your hand to Target 1 card on the field and if you do; Destroy the targeted. then, you can Special Summon 1 "Judgement Brigade" monster from your hand, Deck or Graveyard. Once Per turn except the turn this card was sent You can banish 1 "Judgement Brigade" normal Spell card from your Graveyard; target 1 "Judgement Brigade" monster you control gains 1 additional attack this Battle Phase. During your Opponent's Standby Phase, if this card is banished and was banished by the effect of a "Judgement Brigade" card effect, you can pay 800 Life Points to set this card directly to your Spell and Trap Zone.

 

 

Judgement Brigade Knight

Dark-Level 3-Fiend/Effect-1200/1800

Once per Turn during either player's turn, you can Special Summon this card from your hand by revealing other card(s) from your hand equal to this card's level. This card can not declare an attack the turn it was summoned unless you control "Judgement Brigade Warrior". If this card attacks, it is changed to Defense Position at the end of the Damage Step. Once per turn during your Battle Phase if this card is in Defense Position, you can target 1 other face-up monster on the field and if you do; change the targeted monster's Battle Position then, you can destroy 1 Spell or Trap card on the field. During either player's turn, you can tribute this card to target 1 face-up monster you control; it gains 500 ATK and DEF until the End Phase. During your End Phase Destroy 1 card you control unless you control "Judgement Brigade Captain".

 

 

Judgement Brigade Warrior

Dark-Level 4-Fiend/Effect-1700/1300

Once per Turn during either player's turn, you can Special Summon this card from your Graveyard by banishing Normal Trap card(s) and/or Normal Spell card(s) from your Graveyard equal to this card's level. This card can not declare an attack the turn it was summoned unless you control "Judgement Brigade Knight". If this card attacks, it is changed to Defense Position at the end of the Damage Step. Once per turn during your Battle Phase if this card is in Defense Position, you can target 1 other face-up monster on the field and if you do; change the targeted monster's Battle Position then, you can destroy 1 monster on the field. During either player's turn, you can tribute this card to target 1 face-up monster you control; it gains 500 ATK and DEF until the End Phase. During your End Phase Destroy 1 card you control unless you control "Judgement Brigade Captain".

 

 

Judgement Brigade Captain

Dark-Level 5-Fiend/Turner-2300/700

Once per Turn during either player's turn, You can return this card to your hand to Special Summon 1 level 4 or lower DARK Fiend-Type monster from your Deck. This card can not declare an attack the turn it was summoned unless you control "Judgement Brigade Knight". If this card attacks, it is changed to Defense Position at the end of the Damage Step. Once per turn during your Battle Phase if this card is in Defense Position, you can target 1 other face-up monster on the field and if you do; change the targeted monster's Battle Position then, you can banish 1 card from your opponent's hand until your Opponent's End Phase. During either player's turn, you can tribute this card to target 1 face-up monster you control; it gains 500 ATK and DEF until the End Phase. During your End Phase Destroy 1 card you control unless you control "Judgement Brigade Warrior".

 

 

Boss Card:

Judgement Brigade Fiend Dragon

Dark-Level 6-Fiend/Turner-2500/500

You can Special Summon this card from your hand in Defense Position if you control 2 or more face-up "Judgement Brigade" cards. If this card was Summoned; you can equip 1 level 5 or lower DARK Fiend-Type monster from your hand, Deck or, Graveyard to this card as a Equip Spell card. This card can not be destroyed in Battle or your opponent's card effect while equipped. This card can not declare an attack the turn it was summoned. If this card attacks, it is changed to Defense Position at the end of the Damage Step. Once per turn during your Battle Phase if this card is in Defense Position, you can target 1 other face-up monster on the field and if you do; change the targeted monster's Battle Position then, you can shuffle 1 card your opponent control into their Deck. During either player's turn, you can tribute this card to target 1 face-up monster you control; it gains 500 ATK and DEF until the End Phase.

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