SecondSeraphim Posted March 13, 2018 Report Share Posted March 13, 2018 What inspired this archetype is just how many types of illnesses there are. As the cards are basically a disease, they focus on monster removal and have no native S/T removal. Tribe Infecting Bacteria WATER/Aqua LV4 ATK 1000 / DEF 1600Discard 1 card from your hand and declare 1 Attribute. Destroy all face-up monsters of the declared Attribute on the field. You can only activate this effect of “Tribe Infecting Bacteria” once per turn. Tribe Infecting Pathogen WATER/Aqua LV4 ATK 1200 / DEF 1400Discard 1 card from your hand and declare 1 Extra Deck monster card type (Fusion, Synchro, Xyz, or Link) Destroy all face-up monsters of the declared card type on the field. You can only activate this effect of “Tribe Infecting Pathogen” once per turn. Tribe Infecting Disease WATER/Aqua LV4 ATK 1400 / DEF 1200Discard 1 card from your hand to activate one of the following effects:Declare a number; destroy all monsters on the field with a Level or Rank equal to that number.Declare a number; destroy all monsters on the field with a Link Rating equal to that number.You can only activate this effect of “Tribe Infecting Disease” once per turn. Tribe Infecting Epidemic WATER/Aqua/Fusion LV6 ATK 2200 / DEF 1800 2 “Tribe Infect” monstersCannot be destroyed by battle. If this card battles an opponent’s monster, you can destroy that monster before damage calculation. If a monster is destroyed by battle with this card, or by the effect of this card, you can select either the Type or Attribute of the declared monster; destroy all monsters on the field with the same declared value. If 2 or more monsters are destroyed by the same card effect at the same time while this card is in the GY, Special Summon it, and if you do it gains 1000 ATK. You can only activate each effect of “Tribe Infecting Epidemic” once per turn. Spell Tribe Infection Carrier NormalTarget 1 monster in either player’s GY that was destroyed by the effect of a “Tribe Infect” monster you control and Special Summon that target to your field in Attack Position. If this card is discarded to activate the effect of a “Tribe Infect” monster, you can target 1 monster in your GY; add it to your hand. Tribe Infection Mutation ContinuousOnce per turn, you can Tribute a “Tribe Infect” monster you control; Special Summon 1 “Tribe Infect” monster with a different name from your Deck. You can send this card from face-up on your field to the GY; Fusion Summon 1 “Tribe Infect” Fusion monster, by banishing its Fusion Material Monsters from your field or GY. If this card is discarded to activate the effect of a “Tribe Infect” monster, you can target a “Tribe Infect” monster you control; it gains 600 ATK, until the end of the turn. Tribe Infection Research NormalAdd 1 “Tribe Infect” card from your Deck to your hand, other than “Tribe Infection Research”. If this card is discarded to activate the effect of a “Tribe Infect” monster, draw a card. You can banish this card from your GY, then target 1 face-up Level 4 "Tribe Infect" monster you control; apply its effect. Link to comment Share on other sites More sharing options...
Dova Posted March 14, 2018 Report Share Posted March 14, 2018 Your monsters are a basic set, similar to Zaziuma's Fusion Devourer archetype, so relying on the S/T is a must. A bit confused as to how Epidemic is supposed to work; did you mean "before damage calculation" as right now it reads like it's still destroying it by battle, but without doing the damage bit of actually calculating if something is destroyed or not. I do really like its self-summon effect; doesn't work against non-swarm archetypes, but takes full advantage of the effect on most of the monsters. Carrier is a pretty neat card. Would say it's worse than monster reborn, but in a Deck dedicated to this archetype, the discarding effect is really helpful. Unfortunately, both this and the later Research have the problem that their discard effects are extremely similar to their main effects, and perhaps slightly worse, so most of the time you'll be wanting to activate them directly instead of discarding them. The GY banish effect of the latter, however, is pretty fun, if worded badly. You don't specify whether its a monste you control, in your hand, or your GY, and it doesn't target or select. I would suggest: "You can banish this card from your GY, then target 1 face-up Level 4 "Tribe Infect" monster you control; apply its effect." This would get around the cost portion and be a little more specific. Mutation is again a great card, working around the basic swapping of monsters until you get the perfect counter to your opponent's plays. Dunno if its worth sending it to the GY for that Fusion Summon, as I can just run Poly, and there's not much other support for the archetype. The main problem here, however, is the fact that the original card is banned, and these cards would all still be banned for the same reason; Mermailanteans, and other abusers. There's not really much else I can say on that topic, other than even if there weren't such dangerous interactions, the small amount of cards here hurts its potential speed and consistency as a Deck, and prevent it from being little more than techs in others Decks. Link to comment Share on other sites More sharing options...
SecondSeraphim Posted March 14, 2018 Author Report Share Posted March 14, 2018 I don't know how I forgot that the original was banned. Maybe an errata, where you can't activate monster effects, other than of Tribe Infect monsters? Link to comment Share on other sites More sharing options...
Dova Posted March 14, 2018 Report Share Posted March 14, 2018 I don't know how I forgot that the original was banned. Maybe an errata, where you can't activate monster effects, other than of Tribe Infect monsters? Then you'd need more cards in the archetype, and I don't know how you could expand this concept even further. Link to comment Share on other sites More sharing options...
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