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(Written) Enchantment Saga Card


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Saga is an enchantment subtype introduced in Dominaria. Each Saga tells the story of a key event from the past as it unfolds during each of your turns

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack. Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.

 

Saga cards have a special vertically-aligned frame treatment.[1] The rules text with the three chapter abilities is on the left side, and the art is on the right side.

 

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy all lands.

II, III — Each player returns two land cards from their graveyard to the battlefield

 

Saga of the Witch Hunter

Contentious spell card

When this card is activated and during your draw step, add a lore counter on this this card. If this card has 3 or more lore Counters; Send this card to the GY.

If this card has exactly 1 lore counter; Destroy all other face-up Contentious Spell cards

If this card has exactly 2 lore Counters; each player shuffle all spell and trap cards in the GY into the Deck.

If this card has exactly 3 lore Counters; Each player draws 1 card.

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