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Crimson Witch & Midnight Crow


jabber2033

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So first card in a while.  I was talking with some friends and hand traps came up.  We have a hand trap for practically everything now, but not one for Spell/Trap protection.  That's why I made this.

 

Again, it's my first card in a LONG time, so the wording might not be quite right.  Help me out here.  

 

 

33k6lq1.png

Effect:

When a card or effect is activated that includes targeting a Spell/Trap card(s) you control in its effect (Quick Effect): You can discard this card; negate the activation and destroy that card.  You can only activate one "Crimson Witch & Midnight Crow" per turn. 

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It's fine, a bit situational. Usually, you'd rather have another trap set than this in your hand so even if 1 gets destroyed you have another and if they don't don't destroy your trap, your other card is live.

 

Twin Twister definitely comes to mind, chain this and you go +1. Nightmare Phoenix is also another good target since this card destroys it.

 

Counter Faieries might like this to protect their continuous spell (the field spell to some extent), but most of the other handtraps are just more impactful and less situational.

 

You mentioned the wording, it all good but I'll just point out some improvements

 

During either player's turn, When a card or effect is activated that targets 1 or more a Spell/Trap card(s) you control (Quick Effect): You can discard this card; negate the activation and destroy that card. You can only activate one "Crismon Witch & Midnight Crow" per turn.

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I can see that it tries to be a Ghost Girl xD

As pointed out above, the card is situational, so it doesn't look as good as the Ghost Girl hand traps.

I randomly though that something you can do to improve it is making it affect any card that includes the effect of targeting Spell/Traps. That way, it will have an edge vs. cards like Trickstar Lightstage, and any other card that happens to have a Spell/Trap targeting effect, even if said effect isn't the one being activated.

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It's fine, a bit situational. Usually, you'd rather have another trap set than this in your hand so even if 1 gets destroyed you have another and if they don't don't destroy your trap, your other card is live.

 

Twin Twister definitely comes to mind, chain this and you go +1. Nightmare Phoenix is also another good target since this card destroys it.

 

Counter Faieries might like this to protect their continuous spell (the field spell to some extent), but most of the other handtraps are just more impactful and less situational.

 

You mentioned the wording, it all good but I'll just point out some improvements

 

Hey, thanks for the wording fix.  Thought it was more generic than it was, frankly.

 

I can see that it tries to be a Ghost Girl xD

As pointed out above, the card is situational, so it doesn't look as good as the Ghost Girl hand traps.

I randomly though that something you can do to improve it is making it affect any card that includes the effect of targeting Spell/Traps. That way, it will have an edge vs. cards like Trickstar Lightstage, and any other card that happens to have a Spell/Trap targeting effect, even if said effect isn't the one being activated.

 

Thought it already did.   I thought that "Card effect" = any card.  How would you fix it to be better?

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Hey, thanks for the wording fix.  Thought it was more generic than it was, frankly.

 

 

Thought it already did.   I thought that "Card effect" = any card.  How would you fix it to be better?

 

For example, it would stop Trickstar Lightstage, and its searching effect along with it, upon activation, even if the opponent isn't using the effect that targets your Spell/Trap yet.

I would also be able to stop, let's say, the hand Trap effect of Nekroz of Decisive Armor, since it also has an effect that targets a Spell/Trap.

 

Think of how Solemn Warning is able to negate Macro Cosmos even if the opponent isn't activating the effect that Summons Helios.

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