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Global Defense Squadron [16/16]


VCR_CAT

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This one might be remembered as the first deck I used in a Duel Portal tournament. Refurbished and remixed with new ideas to make everything work more cleanly without such a gimmicky original make-up. This was a more control-style theme I made with a slower pace to its game centered on controlling card counts and the right strategy.

 

[spoiler=Monsters]

 

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When this card is Normal Summoned: You can Special Summon 1 "G.D.S." monster from your hand. If your opponent controls more cards than you: You can add 1 "G.D.S." Spell or Trap Card from your Deck to your hand. You can only use this effect of "G.D.S. Calypso, the Cunning" once per turn. You can only control 1 face-up WATER "G.D.S." monster.

 

 

 

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When this card is Normal Summoned: You can add 1 Level 4 "G.D.S." monster from your Deck to your hand. If your opponent controls more cards than you: You can target 1 "G.D.S." monster in your GY with 2000 or less ATK; Special Summon that target in face-up Defense Position. You can only use this effect of "G.D.S. Rhea, the Relentless" once per turn. You can only control 1 face-up FIRE "G.D.S." monster.

 

 

 

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When this card is Normal Summoned, You can target 1 face-up Spell/Trap your opponent controls: Negate that target's effects until the end of your opponent's next turn. Once per turn, if your opponent controls more cards than you (Quick Effect): You can target 1 set Spell/Trap your opponent controls; that set card cannot be activated until the end of this turn. Your opponent cannot activate the targeted card in response to this effect's activation. You can only control 1 face-up WIND "G.D.S." monster.

 

 

 

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When this card is Normal Summoned, you can target 1 face-up monster your opponent controls: Negate that target's effects until the end of this turn. Once per turn, if your opponent controls more cards than you (Quick Effect): You can target 1 face-up "G.D.S." monster you control: it cannot be destroyed by battle or monster effects until the end of the turn. You can only control 1 face-up EARTH "G.D.S." monster.

 

 

 

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If you control at least 1 face-up "G.D.S." Monster: You can Special Summon this card from your hand. If your opponent controls more cards than you: You can draw 1 card. You can only use each "G.D.S. Atlas, the Elite" effect once per turn. You can only control 1 face-up LIGHT "G.D.S." monster.

 

 

 

[spoiler=Fusion Monsters]

 

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Must be Special Summoned with a "G.D.S. Matrix" card. When this card is Special Summoned: You gain 1000 LP. While your opponent controls more cards than you, all monsters your opponent controls lose ATK equal to the difference x300. (Quick Effect): You can send this face-up card to your Extra Deck; Special summon 1 "G.D.S. Calypso, the Cunning" from your GY and equip it with 1 "G.D.S. Matrix" Equip Spell from your hand or GY. You can only use each effect of "Alpha G.D.S. Calypso" once per turn.

 

 

 

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Must be Special Summoned with a "G.D.S. Matrix" card. When this card is Special Summoned: Your opponent takes 1000 damage. While your opponent controls more cards than you, all monsters you control gain ATK equal to the difference x300. (Quick Effect): You can send this face-up card to your Extra Deck; Special summon 1 "G.D.S. Rhea, the Relentless" from your GY and equip it with 1 "G.D.S. Matrix" Equip Spell from your hand or GY. You can only use each effect of "G.D.S. Rhea Alpha" once per turn.

 

 

 

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Must be Special Summoned with a "G.D.S. Matrix" card. When this card is Special Summoned: You can target 1 Spell/Trap in your opponent's GY; set that target on your opponent's field, but it cannot be activated. While your opponent controls more cards than you, this card is unaffected by your opponent's Spell/Trap effects. (Quick Effect): You can send this face-up card to your Extra Deck; Special summon 1 "G.D.S. Prometheus, the Patient" from your GY and equip it with 1 "G.D.S. Matrix" Equip Spell from your hand or GY. You can only use each effect of "G.D.S. Prometheus Alpha" once per turn.

 

 

 

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Must be Special Summoned with a "G.D.S. Matrix" card. When this card is Special Summoned: You can target 1 monster your opponent controls; negate its effects, and if you do, it loses 800 ATK/DEF. While your opponent controls more cards than you, this card cannot be targeted or destroyed by your opponent's monsters' effects. (Quick Effect): You can send this face-up card to your Extra Deck; Special summon 1 "G.D.S. Dione, the Daring" from your GY and equip it with 1 "G.D.S. Matrix" Equip Spell from your hand or GY. You can only use each effect of "G.D.S. Dione Alpha" once per turn.

 

 

 

[spoiler=Link Monsters]

 

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2 Warrior monsters

When this card is Special Summon: You can target 1 "G.D.S." card in your GY; add it to your hand. You can only use this effect of "Alpha G.D.S. - Atlas" once per turn. If your opponent controls more cards than you, this card and monsters this card points to gain 1000 ATK. You can only control 1 face-up LIGHT "G.D.S." monster.

 

 

 

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2+ "G.D.S." monsters

You can also Link Summon this card to an Extra Monster Zone using 1 "Alpha G.D.S." Fusion Monster you control with 2 "G.D.S. Matrix" Equip Spells equipped to it. Cannot be destroyed by card effects. Once per turn: You can target 1 level 5 or lower "G.D.S." monster you control: Send it to the GY, then Special Summon 1 "Alpha G.D.S." monster from your Extra Deck with the same Attribute as the monster sent. "G.D.S." monsters this card points to do gain 300 ATK/DEF.

 

 

 

 

[spoiler=Spells and Traps]

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When you Normal Summon a Warrior-Type "G.D.S." Monster: You can add 1 "G.D.S. Matrix" Equip Spell from your Deck to your hand. If your opponent controls more cards than you: You can target 1 "G.D.S. Matrix" Equip Spell in your GY; equip that target to 1 "G.D.S." monster you control. You can only  use 1 "G.D.S. Matrix Lab" effect per turn, and only once that turn.

 

 

 

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You can only equip this card to a "G.D.S." monster. The first time each turn the equipped monster would be destroyed, by battle or card effect, it is not destroyed. You can Tribute the equipped monster, and if you do, Special Summon 1 "Alpha G.D.S." monster from your Extra Deck with the same Attribute as the Tributed monster.

 

 

 

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You can only equip this card to a "G.D.S." Monster. The equipped monster gains 800 ATK/DEF. You can Tribute the equipped monster, and if you do, Special Summon 1 "Alpha G.D.S." monster from your Extra Deck with the same Attribute as the Tributed monster.

 

 

 

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Add 1 "G.D.S." monster from your Deck to your hand, then if your opponent controls more cards than you, add 1 "G.D.S. Matrix" Equip Spell from your Deck to your hand. You can only activate 1 "G.D.S. Rapid-Response Deployment" per turn.

 

 

 

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Face-up Level 4 "G.D.S." monsters you control gain 300 ATK/DEF. Once per turn: You can Special Summon up to 2 "Matrix Augment Token" to your opponent's side of the field (Machine/LIGHT/Level 4/ATK 2000/DEF 2000), then pay LP equal to the number of Tokens Special Summon x500. Destroy any tokens Special Summoned by "G.D.S. Tactical Warfare" during the End Phase. If this card is destroyed by your opponent's card effect: Draw 2 cards.

 

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