Bringerofcake Posted April 5, 2018 Report Share Posted April 5, 2018 5 Card ShuffleNormal SpellSet as many other cards in the Spell/Trap Zones as possible, and if you do, both players shuffle their Set Spell/Trap cards. You can only use 1 "5 Card Shuffle" per Duel. Obvious applications here are to turn off a large floodgate board, turn off equip spells or other "equp" spells, but it also lets you re-use them. It's a normal spell so you can't fux with doing anything like end phase re set traps your/their turn turn the traps back on. I decided to make it once per duel because I wanted to make it a threat, but not oppressive. What this doesn't do is shut down the backrow that was already set, so your opponent isn't 100% blown out if they played more conservatively. Link to comment Share on other sites More sharing options...
TheTrueSaiyan Posted April 5, 2018 Report Share Posted April 5, 2018 I mean sure, it turns them off but you haven't destroyed them. They can just activate it again next turn. I feel this will follow in the wake of "Hey! Trunade!", hyped up a lot but doesn't do much. "Red Reboot" is much better in a lot of ways, such as if the floodgate in question negates spells like "Anti-Spell Fragrance" and "Imperial Order" it stops them and shuts down the rest of the backrow as well. Sure it only stops 1 card but that's all you need Call of the Haunted plays would be cool, and maybe some of the Foolish Burial-esque cards, but I don't think this card is all that good Link to comment Share on other sites More sharing options...
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