Black D'Sceptyr Posted April 13, 2018 Report Share Posted April 13, 2018 [spoiler=D - Escalation: Info]Normal Trap Card Lore: Double the ATK of all DARK "Destiny" monsters with 1600 or less ATK that you currently control, until the end of this turn. You can banish this card from your GY and reveal 1 Level 8 or lower "Destiny" or "HERO" Fusion Monster from your Extra Deck, then target 1 "HERO" monster you control; until the End Phase, that monster's name becomes the specifically listed name of 1 Fusion Material Monster on that Fusion Monster (your choice). You can only activate 1 "D - Escalation" per turn. Workout into the World's Widest Warrior Archetype, HEROes? I'm game. And really, this does a HERO's body more good than a Peloton. Especially with the name-fixing for potential Fusion Summons-less necessary on Aster's side of the pond, but still useful for if you need to really go in with the Destiny Fusions and Masked HERO Dark Law's not putting the work in immediately. (though, why it wouldn't be is beyond me that card's utterly bonkers.) For right now, however, the Limiter Removal for Destiny HEROes helps to get them past their otherwise lackluster stats in the lower department and lets any lingering cards there, especially in terms of what the original strategy for them was, to brute through certain attacks and recover, while setting up plays for future turns and putting off the opponent's plays in combous interruptus till the big guns came out. Basically, proto-Ritual Beasts. So, thus. I'll have more for them later, don't you worry. Till then, reviews, revelry, you know the drill. BDS, signing off. Link to comment Share on other sites More sharing options...
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