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Fishizzle (FIRE/Fish Archetype) 18/18


SnowBunny

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This archetype focuses on summoning out Level 1 FIRE/Fish monsters which all have the same effect of, "You can tribute this card: Gain 500 LP", then banishing them from the GY to activate various effects which include Fusion Summoning monsters with high defense to create a "wall" basically. There are many effects to help protect you against your opponent, and you can also use some generic support to. Also, a lot of cards have effects that either search or Special Summon a "Fishizzle" monster/card so you can spam the tribute effect and gain as much LP as possible. Once you have gained enough LP, Special Summon out the main boss monster "Fishizzle Flamorado" to wipe out your opponent's LP. The Link Monster helps with getting monsters from your hand to the GY and lets you choose between 2 effects.

 

[spoiler=Main Deck Monsters]Fishizzle Flamullet
Level 1 FIRE/Fish/Effect
500/500
If your LP are higher than your opponent's LP: You can Special Summon this card from your hand. You can only use this effect of "Fishizzle Flamullet" once per turn. You can Tribute this card: Gain 500 LP.

Fishizzle Flamrout
Level 1 FIRE/Fish/Effect
500/500
You can tribute this card: Gain 500 LP. If this card is banished from your GY and your LP is higher than your opponent's: You can Special Summon this card. You can only use this effect of "Fishizzle Flamrout" once per turn.

Fishizzle Flamelt
Level 1 FIRE/Fish/Effect
500/500
You can tribute this card: Gain 500 LP. If this card is in your GY: You can Fusion Summon 1 "Fishizzle" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY, including this card. You can only use this effect of "Fishizzle Flamelt" once per turn.

Fishizzle Flamdine
Level 1 FIRE/Fish/Effect
500/500
You can tribute this card: gain 500 LP. If this card is banished from your GY and your LP is higher than your opponent's LP: You can Special Summon 1 "Fishizzle" monster from your hand. You can only use this effect of "Fishizzle Flamdine" once per turn.

 

Fishizzle Flamchovy
Level 1 FIRE/Fish/Effect
500/500
You can tribute this card: Gain 500 LP. If your LP is higher than your opponent's LP: You can banish this card and 1 other "Fishizzle" monster from your GY; Special Summon 1 "Fishizzle" monster from your GY, except "Fishizzle Flamchovy". You can only use this effect of "Fishizzle Flamchovy" once per turn.

Fishizzle Flamaice
Level 1 FIRE/Fish/Effect
500/500
You can tribute this card: Gain 500 LP. If this card is banished from your GY and your LP is higher than your opponent's LP: You can target 1 of your banished "Fishizzle" monsters, except “Fishizzle Flamaice”; Special Summon it in Defense Position. You can only use this effect of "Fishizzle Flamaice" once per turn.

Fishizzle Flamaddock
Level 1 FIRE/Fish/Effect
500/500
You can tribute this card: Gain 500 LP. If this card is banished from your GY and your LP are higher than your opponent's LP: You can target 1 card your opponent controls; destroy it.

Fishizzle Flamackerel
Level 1 FIRE/Fish/Effect
500/500
You can tribute this card: Gain 500 LP. If this card is banished from your GY and your LP are higher than your opponent's LP: You can target 2 of your banished "Fishizzle" monsters, except "Fishizzle Flamackerel"; return them to the GY.

 

 

 

[spoiler=Extra Deck Monsters]Fishizzle Flamuna

Link 2 FIRE/Fish/Link/Effect

500/2

Link Markers: (Bottom Left, Bottom Right)

2 "Fishizzle" monsters
While your LP are higher than your opponent's LP, you take no battle damage involving "Fishizzle" monsters, also this card and “Fishizzle” monsters this card points to cannot be destroyed by battle. You can send 1 “Fishizzle” monster from your hand to the GY, then activate 1 of these effects:
Draw 1 card.
Gain 500 LP.
You can only use this effect of “Fishizzle Flamuna” once per turn.
 

Fishizzle Flamorado
Level 10 FIRE/Fish/Fusion/Effect
500/3500

1 “Fishizzle” Fusion Monster + 2 "Fishizzle" monsters
Once while this card is face-up on the field, if your LP is higher than your opponent's LP: You can pay LP equal to the difference, then inflict the same amount of LP you paid to your opponent. While your LP are higher than your opponent’s, “Fishizzle” monsters you control cannot be targeted or destroyed by your opponent’s card effects.
 

Fishizzle Flamon
Level 8 FIRE/Fish/Fusion/Effect
500/2500
2 "Fishizzle" monsters
You can banish 1 "Fishizzle" monster from your GY: Add 1 "Fishizzle" Spell/Trap from your Deck or GY to your hand. You can only use this effect of "Fishizzle Flamon" once per turn. Once per turn, if you gain LP: Target 1 face-up card your opponent controls; negate that card's effects until the End Phase.

Fishizzle Flameel
Level 7 FIRE/Fish/Fusion/Effect
500/2000
2 "Fishizzle" monsters
You can tribute this card and 1 other monster: Gain 1000 LP. If this card is tributed and your LP are at least 2000 higher than your opponent's LP: You can Special Summon this card from the GY. You can only use each effect of "Fishizzle" Flameel" once per turn.

Fishizzle Flamahoo
Level 9 FIRE/Fish/Fusion/Effect
500/3000
3 "Fishizzle" monsters
While your LP are higher than your opponent's LP: All "Fishizzle" Fusion Monsters you control gain 1000 DEF. You can tribute this card and banish 1 “Fishizzle” monster from your GY: Special Summon 1 "Fishizzle" monster from your Extra Deck, except “Fishizzle Flamahoo”, then gain 500 LP. If this card is banished from your GY: You can gain 500 LP. You can only use each effect of "Fishizzle Flamahoo" once per turn.

 

 

 

[spoiler=Spells/Trap]Fishizzle Roasting on an Open Fire
Quick-Play Spell
Fusion Summon 1 "Fishizzle" monster from your Extra Deck by banishing Fusion Materials listed on it from your hand or GY, OR by shuffling by shuffling into the Deck the Fusion Materials listed on it that are banished.

Fishizzle on a Silver Platter
Normal Spell
Special Summon 1 "Fishizzle" monster from your Deck. You can banish this card from your GY: Add 1 "Fishizzle" card from your GY or that is banished to your hand, except "Fishizzle on a Silver Platter". You can only use each effect of "Fishizzle on a Silver Platter" once per turn.

Fishizzle Ingredient: Fiery Surimi
Continuous Spell
You can send 1 "Fishizzle" monster from your Deck to the GY: Gain 500 LP. You can shuffle 2 "Fishizzle" monster from your GY or that are banished into the Deck: Draw 1 card. You can only use each effect of "Fishizzle Ingredient: Fiery Surimi" once per turn.

Fishizzle Delicacy: Fiery Caviar
Normal Trap
If your opponent declares an attack: You can banish 1 "Fishizzle" monster from your GY; negate that attack, then destroy the attacking monster. During your turn, you can banish this card from your GY: Your opponent cannot activate cards or effects until the End Phase. You can only use this effect of "Fishizzle Delicacy: Fiery Caviar" once per duel.

Fishizzle Cooking Grounds
Field Spell
The effects of "Fishizzle" monsters cannot be negated. If all monsters you control and/or in your GY are “Fishizzle” monsters: You can add 1 "Fishizzle" card from your Deck to your hand, except "Fishizzle Cooking Grounds". You can only use this effect of "Fishizzle Cooking Grounds" once per turn.

 

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A pretty solid set, at least at the first glance. Very interesting idea in regards to flavour, being an entirely GY focused archetype while easily loading it up from the field. Also, banifish support! There is a bit overlap between Open Fire (which isn't searchable by Fusion/Poly searchers :( but at least credit for the nice name) and Flamelt, considering they both do the exact same thing, and while it could be argued they work for consistency's sake, perhaps the Fusion Spell could banish materials from the hand as well to make it a little more flexible. Or, perhaps one that shuffles banished materials into the Deck!

 

However, the over-reliance of the GY does not mesh well with the Fusion monsters' staying power. Yes, you do have Main Monster Zone movers, but they stand out like a sore thumb, as not only is just an awkward effect that doesn't really help save in that niche situation where it is really needed, but it doesn't deal with the Fusion Monsters by getting them in the GY. I would honestly suggest a Link to allow you to ladder with to actually get your Fusions in the GY to use. I do like the win condition, but if this archetype doesn't have 4 materials in the GY, you have to go into the weaker Fusions, which limit your plays until you can get your opponent to get rid for you, or you spend resources to get rid of it yourself. There's no particular reason to Summon any of these other bosses in this modern Link Era, as since all your Summoning is from the same location, by wasting your Fusion Spell/monster you are

 

Your spells are much better, with consistency and easy plays with the field spell and recycling with Fiery Surimi, although Fiery Caviar's first effect is incredibly meh. Your opponent can see it coming and pop it easily ahead of time, as it isn't even a Trap of some description. The Summoning from the hand is good, but it doesn't really merit the card itself being played. Also, for both this and the field spell, if a card or effect has no cost and has its OPT replaced by "You can only use..." it's best to specify "During your Main Phase:..." so you aren't ambiguous. 

 

Also, you have access to the beautiful cards that are Oh F1sh!, Fish and Kicks, and Fish and Swaps! While your cards aren't really bad at any of these, these cards grant you more removal, more recycling, and more countering at a very low cost! Even Swaps loads up your GY for the discarding!

 

The Main Deck monsters and Spells are all there, and they have a really neat win condition, but unfortunately MR4 comes along and really hurts the viability of the Extra Deck. By Summoning them, while you are banishing your monsters to be able to use their on-banish effects, you're still preventing most of them from being able to be used as materials. There needs to be alternate ways to Summon them or the bigger boss monsters actually requiring the Fusion monsters (what if Flamorado actually need 1 FIRE Fusion monster + 2 of your fishies :thinking:)

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Thanks @@Dova for the review, made the changes based on what you said. Flamuna is no longer a Fusion, but a Link Monster instead. Fiery Caviar is now a trap and can secure your win. No more monster moving effects. Moved some effects around.

 

 

Fishizzle Roasting on an Open Fire: materials can now be from hand or GY , OR by shuffling materials that are banished into deck.

 

 

Fishizzle Delicacy: Fiery Caviar: Now a Trap and destroys the monster that attacked. No longer Special Summons a "Fishizzle" from hand. You can banish from you GY and your opponent cannot activate cards/effects until End Phase. A once per duel effect, so use it wisely.

 

 

Fishizzle Cooking Grounds: Added "If all monsters you control and/or in your GY are “Fishizzle” monsters" to the search effect. Makes it more archetypal.

 

 

Fishizzle Flameel: Now Level 7 and DEF increased by 500 (so now at 2000 DEF).

 

 

Fishizzle Flamon: Now Level 8 and DEF increased by 500 (so now at 2500 DEF).

 

 

Fishizzle Flamorado: Materials are now 1 "Fishizzle" Fusion + 2 "Fishizzle" monsters. Took away the no battle damage and cannot be destroyed by battle effect. Replaced this effect with, "While your LP are higher than your opponent’s, “Fishizzle” monsters you control cannot be targeted or destroyed by your opponent’s card effects."

 

 

Fishizzle Flamuna: Now a Link Monster. Entirely new effect, 1 of the effects is Flamorado's old effect, just changed a little.

 

 

Fishizzle Flamdine: Effect changed to, "You can Special Summon 1 “Fishizzle” monster from your hand."

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