Phelphor, of the Deep Posted May 29, 2018 Report Share Posted May 29, 2018 As the title suggest we need stronger and more mainstream gods. The old school (haha get it?) gods will never be good enough to be meta worthy. With that in mind I made these. The parts of the texts that make the old gods weak and not fast enough will be improved on. Old Slifer the Sky Dragon: Level 10 | DIVINE| Divine Beast-Type | Effect | ? ATK | ? DEF Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK and DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it. Weakness *automatic minus 3 to summon. *normal summoning requires 3 monsters *(cant be set IDK why you would but hey one less option) *If special summon, you lose it during the end phase *can be targeted by stuff after summoning. *Stats are based off number of cards in hand which is annoying since summoning this guy eats your hand when you summon him. *Cares abut how monsters are summon on your opponent's side of the field and their position also their stats as well Slifer the Devastator Dragon: Level 10 | DIVINE| Divine Beast-Type | Effect | ? ATK | ? DEF While this card is in your hand, Deck or, GY this card's name is "Slifer the Sky Dragon". You can send 2 face-up monsters you control and 1 "Slifer the Sky Dragon" card from Deck to the GY (This is a quick-effect); Special Summon this card from your hand. Requires 3 Tributes to Normal Summon. This card's Summon cannot be negated. When Summoned, cards and effects cannot be activated. If Summoned: Draw 1 card. Cannot be targeted by Spells, Traps, or card effects. Gains 500 ATK and DEF for each card in both player's hand, field and GY. If a monster(s) is Summoned to your opponent's field: That monster(s) loses 2000 ATK and 2000 DEF, then if its ATK and/or DEF has been reduced to 0 as a result, destroy it. *Not losing as much if summoning this. *Can still be normal summon but special summoning is quicker and a tad cheaper *Can be set but idk why you would.... *No longer lose it during the end phase if Special Summon. *Gains way more stats and not as dependent on hand for its power/stats *no longer cares the position of the monster *affects defense position monsters as well plus DEF stats *can control the board much more *can not be targeted by effects. Tell me what you think of this? Making Obelisk the Tormentor and Winged Dragon of Ra sooon! Link to comment Share on other sites More sharing options...
Phelphor, of the Deep Posted June 5, 2018 Author Report Share Posted June 5, 2018 Bump Link to comment Share on other sites More sharing options...
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