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King Crouton

[CFV Premium] Spikes, brah

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[spoiler=Old deck is sheet]

G0s: 17

FV Mecha Trainer (original)

6 V Crits

4 V Cheer Girl, Marilyn (Draw/Sentinel)

2 V Cheerful Lynx (Draw)

4 Dudley Cheers (Heal): Jelly Beans target.

 

G1s: 10

4 Wonder Boy: On-call botdeck 1, +5000 for turn, at beginning of main phase move to soul, call another Wonder Boy from deck.

4 Gyro Slinger: On-ride/call, move 1 in hand to soul, look at top cards equal to vanguard grade, call 1.

2 Acrobat Verdi: Stride fodder.

 

G2s: 12

1 Dudley Monti: Jelly Beans target.

3 Treasured, Black Panther: SB1 for +15000 while attacking.

4 Highspeed, Brakki: On-call +10000 for turn, at beginning of main phase move to soul, call another Brakki from deck.

4 Spike Bouncer: On-ride/call, CB1/SB1, look at top cards equal to vanguard grade, call 1.

 

G3s: 11

4 General Seifried: Boss. While attacking, CB1 & move rearguard to soul to call another of that rearguard, +10000 for this and that card, and if this hits, SB1 to stand a rearguard and retire an opponent's.

4 Juggernaut Maximum: On-call +10000 for turn, at beginning of main phase move to soul, call another Juggernaut from deck.

3 Jelly Beans: Searches the Dudley Heals.

 

Strides: 16

1 Temerarious Cataclysmic Rogue, Hellhard Eight: Finisher.

1 Great Villain, Dirty Picaro

4 Black Horn King, Bullpower Agrias: Now 10x meaner with the V-Spikes.

2 Heat Element, Merindol: When Agrias can't be used at fullpower. G-Persona, when it hits, a rearguard gets 5000 power for each Cray Elemental G Unit in your G zone.

1 Air Element, Sebreeze: Probably don't need it cuz V-Spikes, but whatever.

-----------------------------------------------

3 King of Interference, Terrible Linus

2 Durable Barrier, Hecaton Gyace

1 Metal Element, Scyrew

1 Air Element, Ractome

 

 

 

 

G0s: 17

FV Mecha Trainer (original)

6 V Crits

4 V Cheer Girl, Marilyn (Draw/Sentinel)

2 Mecha Instructor (Stand): Charge, when it goes back to deck, bind 1, call it.

4 V Cheer Girl, Tiara (Heal)

 

G1s: 13

4 V Wonder Boy: On-call botdeck 1, +5000 for turn, at beginning of main phase move to soul, call another Wonder Boy from deck.

2 V Gyro Slinger: On-ride/call, move 1 in hand to soul, look at top cards equal to vanguard grade, call 1.

4 V Commander, Garry Gannon: When attack it boosted hits, draw 2, toss 1 back.

3 Acrobat Verdi: Stride fodder.

 

G2s: 12

4 V Treasured, Black Panther: SB1 for +15000 while attacking.

4 V Highspeed, Brakki: On-call +10000 for turn, at beginning of main phase move to soul, call another Brakki from deck.

4 V Spike Bouncer: On-ride/call, CB1/SB1, look at top cards equal to vanguard grade, call 1.

 

G3s: 8

4 V General Seifried: Boss. While attacking, CB1 & move rearguard to soul to call another of that rearguard, +10000 for this and that card, and if this hits, SB1 to stand a rearguard and retire an opponent's.

4 V Juggernaut Maximum: On-call +10000 for turn, at beginning of main phase move to soul, call another Juggernaut from deck.

 

Strides: 16

1 Temerarious Cataclysmic Rogue, Hellhard Eight: Finisher.

1 Great Villain, Dirty Picaro

4 Black Horn King, Bullpower Agrias: Now 10x meaner with the V-Spikes.

2 Heat Element, Merindol: When Agrias can't be used at fullpower. G-Persona, when it hits, a rearguard gets 5000 power for each Cray Elemental G Unit in your G zone.

1 Air Element, Sebreeze: Probably don't need it cuz V-Spikes, but whatever.

-----------------------------------------------

3 King of Interference, Terrible Linus

2 Durable Barrier, Hecaton Gyace

1 Metal Element, Scyrew

1 Air Element, Ractome

 

______________________________________________________

 

Basically throwing my G stuff into my V stuff.

 

Use Juggs, Brak, and Panther to bully the opponent hard, hopefully Slinger lands 1 of those 3 on first turn. Stack Force on a rear circle for if you reach a Hellhard turn so you don't get damage-denied.

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