Darj Posted October 21, 2018 Report Share Posted October 21, 2018 Gate of MiraclesNormal TrapIf you control no cards, you can activate this card from your hand. If your opponent activates a card or effect: Special Summon 1 monster from your hand. If you activate this card during your opponent's turn, you can Special Summon 1 monster from your Deck instead, and make its ATK 0, also shuffle it into the Deck during the End Phase. A Trap Card intended to excel in opening turns when your opponent goes first by letting you drop a floodgate monster and disrupts the opponent's plans. If you have said floodgate on hand, you get to keep it, otherwise you can just grab it from the deck and stun until the end of the turn, unless you manage to use the monster as fodder somehow before the turn ends. If you draw it anytime later, you still get to play it as an pseudo floodgate so the card should remain useful.I made this with Spell Canceller in mind, but other monsters, namely Kozmoll Witch and Special Summon locks (e.g. Kristya, Fossil Dyna) ought to be just as effective. Thoughts? Link to comment Share on other sites More sharing options...
Darj Posted November 3, 2018 Author Report Share Posted November 3, 2018 Bringing this up.I'm pondering on giving it a bonus effect if you activate it while it was Set. How about keeping the monster Summoned from the Deck if you do? Would that be a good idea? Link to comment Share on other sites More sharing options...
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