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Sup0sitwar

Omnitrix Archetype [WRITTEN]

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Hello! Since I really liked ben 10 I'm planning on creating ben 10 inspired cards on Yu-Gi-Oh! named as "Omnitrix" cards. Let me explain the concept quickly : The objective is to have a very versatile deck, a deck which can adapt on the most situations as possible. And the deck is based on a field spell card named "Omnitrix Portal" and, of course, a very long list of monsters. These monsters can reveal their true powers only if there is only one monster on your field. With the help of omnitrix portal, you can add the monster from your deck to your hand, so you can adapt your strategy easily. 
 
Since english is not my main language, I may had some mistakes in the description of the cards, I'm sorry about that. Let me know your thoughts about this archetype and the first cards I'm gonna show you! ^^
 
 
[spoiler'Omnitrix Portal (Field Spell card)']Effect : This card  is unaffected by your oponent's card effect if you control an "Omnitrix" monster. Once per turn, if you have max. 1 monster on your field, you can activate one of these effects : • Add an "Omnitrix" monster from your deck to your hand. • Return to your hand 1 "Omnitrix" monster you controls and special summon 1 "Omnitrix" monster with a different name from your hand.



[spoiler'Ben Tennyson, Owner of the Omnitrix']You can Tribute this card to Special Summon 1 "Omnitrix" monster from your deck (except "Ben Tennyson, Owner of the Omnitrix"). When this card is destroyed by battle and sent to the GY, you can add 1 "Omnitrix" monster from your GY to your hand (except "Ben Tennyson, Owner of the Omnitrix").


 EARTH / lvl 1 / ATK 300 / DEF 300
[Warrior / Effect]
 
[spoiler'Omnitrix - Wildmutt']When your opponent activates a Trap Card when you have no monsters on your field, you can special summon this card from your hand, and if you do, negate the Trap Card's effect and destroy it. This card is unaffected by Trap effects. Once per turn, if this card is the only monster you control, you can look at 1 card in your opponent's hand. Your opponent must keep it revealed until he moves his card from his hand.


 EARTH / lvl 4 / ATK/1700 / DEF 1300
[beast / Effect]
 
[spoiler'Omnitrix - Fourarms']If your opponent controls a monster after this card's first attack, this card can do a second attack. Once per turn, if this card is the only monster you control, it cannot be destroyed in battle, and if this effect is activated, target 1 monster on the field : return it to the hand.


 EARTH / lvl 6 / ATK 2200 / DEF 1800
[beast-Warrior / Effect]
 
[spoiler'Omnitrix - Grey Matter']During your turn, if your opponent controls more monsters than you, you can equip this card from your hand or your field to 1 face-up monster on your opponent's field. The equipped monster cannot activate it's effect and loses 200 ATK/DEF during each End Phase. When the equipped monster's ATK or DEF become 0 by the effect of this card, destroy it and special summon this card on your field in attack position.


 EARTH / lvl 2 / ATK 200 / DEF 200
[Reptile / Effect]
 
[spoiler'Omnitrix - XLR8']If this card battles, your opponent cannot activate any Trap / Spell cards until the end of the Damage Step. When your opponent attacks one of your monsters, if this is the only monster you controls, you can return it to the hand and special summon this card from your hand. And, if the monster returned to your hand by this effect was an "Omnitrix" monster, increase this card's ATK by the original ATK of the monster until your next End Phase. Once per turn, if this card is the only monster on your field, you can target 1 monster on your opponent's field : change its battle position.


 WIND / lvl 4 / ATK 1600 / DEF 700
[Dinosaur / Effect]
 
[spoiler'Omnitrix - Upgrade']Once per turn, if this card is the only monster you control, you can target 1 Cyberse or Machine monster ; equip it to this card (max. 1). Your opponent cannot activate any Spell/Trap cards in response of this effect. This card gains an ATK/DEF equal to the original ATK/DEF of the equipped monster, an also gains its effects. During each of your Stanby Phases, return 1 monster equipped to this card in its owner's hand or return this card to your deck.


 LIGHT / lvl 3 / ATK 900 / DEF 1300
[Cyberse / Effect]
 
[spoiler'Omnitrix - Diamondhead']This card cannot be destroyed by battle. When this card is Tributed by a card effect or for the the Tribute of one of your opponent's monster, if it was the only monster on your field, you can special summon it from your GY during the End Phase, but its ATK becomes 0. If you do, destroy the card that used this card as a Tribute and if it was a monster, inflict damage equal to half of the monster's original ATK.


 LIGHT / lvl 8 / ATK 2800 / DEF 2500
[Rock / Effect]
 
[spoiler'Omnitrix - Ripjaw']If this card attacks a Defense Position monster, inflict piercing battle damage. As long as this card is the only monster you control, when this card attacks a face-down Defense Position monster and it was a Flip monster : banish that monster without applying damage calculation (the Flip monster's effects are negated), and if you do, this card gains ATK equal to the original banished monster's DEF. During each of your End Phases, decrease this card's ATK by 400 points or return it to your deck.


 WATER / lvl 3 / ATK 1200 / DEF 1300
[Fish / Effect]
 
[spoiler'Omnitrix - Stinkfly']When this card is summoned from your hand and is the only monster on your field, you can target up to 3 cards on your opponent's field : When one of these cards leaves the field, send the others to the same place. Once per turn, you can return this card to your deck and return to your opponent's hand all the cards targeted by this card's effect.


WIND / lvl 2 / ATK 700 / DEF 600
[insect / Effect]
 
[spoiler'Omnitrix - Ghostfreak']If you have no monsters on your field and your hand, you can Special Summon this card from your GY. This card cannot be destroyed by battle or card effects as long as its ATK is equal to 0. Neither player takes battle damages from a battle involving this card. When your opponent Summons a monster from his Extra Deck (Quick Effect) : you can negate the Summon and return it to the Extra Deck. If you do, increase this card's ATK by the monster's original ATK until the End Phase, and all the monsters on your opponent's field must attack this card during his Battle Phase. During each of your Stanby Phases, pay 600 LP or return this card to your deck.


DARK / lvl 1 / ATK 0 / DEF 0
[Fiend / Effect]

[spoiler'Omnitrix - Heatblast']When this card summoned from your hand and is the only monster on your field, inflict to your opponent 300 damage for each card on his field. As long as this cars is the only monster you control, when your opponent activates a card effect that inflicts damage to you, your opponent takes the damages instead.


 FIRE / lvl 4 / ATK 1800 / DEF 1100
[Pyro / Effect]
 
[spoiler'Omnitrix - Cannonbolt']As long as this card is the only monster on your field, it can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. A monster destroyed by this card is returned to the deck instead of being sent to the GY. After this, if this card is the only monster on your field, you can target 1 monster in Attack Position on your opponent's field : change its battle position and this card can do a second attack against this monster.


 EARTH / lvl 7 / ATK 1100 / DEF 2700
[beast / Effect]

 

[spoiler'Omnitrix -Wildvine']This card can attack your oponent directly. As long as this card is the only monster on your field, your oponent cannot attack you directly. When this card is attacked by an opponent's monster and is the only monster on your field, during the Damage Step you can discard 1 monster from your hand and decrease the ATK of all the monsters currently on your opponent's field by the ATK of the discarded monster. These monsters cannot be destroyed in battle and cannot change their battle position as long as this card is on the field. Once per turn, you can target 1 other Plant-Type monster on the field : send it to the GY and increase your life points by its level /rank x200.

 

EARTH / lvl 3 / ATK 1500 / DEF 1300

[Plant / Effect]

 

[spoiler'Omnitrix - Blitzwolfer']If you have no monster on your field, you can Normal Summon this card without Tributing. This card gains 100 ATK for each "Omnitrix" monster in the Graveyards. As long as this card is the only monster you control, when it attacks one of your opponent monster, both monsters aren't destroyed in battle, and the name of your opponent's monster become "Omnitrix - Blitzwolfer" at the end of the Damage Step as long as it is on the field or the GY. Once per turn, if this card is the only monster you control, when this card is attacked, you can target 1 other "Omnitrix - Blitzwolfer" on the field or the Graveyards : lower the ATK of the attacking monster by half of the ATK of the monster targeted by this effect.

 

DARK / lvl 5 / ATK 1800 / DEF 1700

[beast / Effect]

 

[spoiler'Omnitrix - Snare-Oh']During either player's turn, when a card or effect is activated that would destroy an "Omnitrix" card on the field while you control max.1 monster : You can banish this card from your hand or field : negate the activation and if you do, banish it. When this card was banished by this effect, you can Special Summon it on your field during the End Phase, and if you do, destroy all the other "Omnitrix" monsters on your field and inflict damages equal to half of their combined original ATK to your opponent.

 

DARK / lvl 3 / ATK 1000 / DEF 1000

[Zombie / Effect]

 

[spoiler'Omnitrix - Frankenstrike']During the Battle Phase,if this card is the only monster you control, you can switch the ATK and DEF of every monster on the field until the End Phase. If this card is destroyed by an opponent's card effect, you can special summon this card from your GY during the End Phase by banishing 2 "Omnitrix" monsters from your GY. Once per turn, if this card is the only monster you control, you can return to the GY 1 banished "Omnitrix" monster : send 1 card on your opponent's field to the GY.

 

DARK / lvl 6 / ATK 2000 / DEF 2000

[Thunder / Effect]

 

[spoiler'Omnitrix - Ditto']During your Main phase, if this card is the only monster you control, you can summon as many "Ditto Token" as possible on your field (EARTH Attribute, Warrior type, level 1, ATK 100, DEF 100). This card cannot be targeted by card effects or attacks as long as you control a "Ditto Token". Each "Ditto Token" on your field gains the following effects : • This card gain 500 DEF for each "Ditto Token" and "Omnitrix - Ditto" on the field (except this card). During your Battle Phase, when this card attacks you can increase its attack by the number of "Omnitrix - Ditto" and "Ditto Token" on your field (except this card) x 500 until the end of the Damage Step. During your End Phase, switch this card to Defense Position. If a "Ditto Token" on your field is destroyed by battle or a card effect, destroy this card.

 

EARTH / lvl 1 / ATK 100 / DEF 100

[Warrior / Effect]

 

[spoiler'Omnitrix - Upchuck']During either player's turn (quick effect), if this card is the only monster you control and your opponent activates a card effect that targets a card, you can send to the GY one card in your Spell/Trap Zone : negate the effect and destroy the card. Once during your Main Phase, if this card is the only monster you control, you can target 1 card in your opponent's Spell/Trap Zone : place it to your Spell/Trap Zone. When this card battles, you can remove all the cards in your Spell/Trap Zone : lower the attack of the monster this card battles by 300 for each card removed by this effect. When this card destroys a monster by battle, it gains the orginial ATK of the monster it destroyed until your next Draw Phase.

 

EARTH / lvl 3 / ATK 400 / DEF 1600

[Reptile / Effect]

 

[spoiler'Omnitrix - Way Big']Cannot be special summoned, except by an "Omnitrix" card's effect. When this card is summoned, send all the other cards on your field to the GY ("Omnitrix Portal" excluded) and add 1 "Omnitrix Counter" on this card for each one of them. As long as this card is the only monster on your field, if your LP are lower than your opponent's, this card gains an ATK/DEF equal to the difference. When your opponent activates a card effect that would destroy or banish a card(s) and this card is the only monster on your field, you can remove 1 "Omnitrix Counter" from this card : negate the activation and destroy the card.

 

LIGHT / lvl 9 / ATK 3000 / DEF 2900

[Warrior / Effect]

 

[spoiler'Omnitrix - Eye Guy']This card cannot be targeted by card effects. During the Battle Phase, this card can attack as many times as the number of "Omnitrix" monsters in your hand. Once per turn, if this card is the only monster on your field, you can target 1 face-up card on the field : reveal one monster from your hand and activate one of these effects according to its attribute : • FIRE : Inflict damages to your opponent equal the number of adjacent cards x 400. • WATER : The effects of the adjacent cards are negated until the end of this turn  • WIND : Return the adjacent cards to its ower's deck. • EARTH : Destroy the adjacent cards. • LIGHT : Gain LP equal to the number of adjacent cards x 500. • DARK : You can look at all the face-down adjacent cards.

 

DARK / lvl 5 / ATK 2100 / DEF 900 

[beast-Warrior / Effect]

 

[spoiler'Omnitrix - Regenerator']When this card is summoned, gain LP equal to the number of "Omnitrix" monsters in your GY x300.Once per turn, this card cannot be destroyed by battle. As long as this card is the only monster you control, a monster that battles this card cannot attack anymore as long as this card is face-up on the field. If this card is destroyed and sent to the GY by an opponent's card effect, during your End Phase, if you have no monsters on your field, you can special summon this card from your GY but its ATK/DEF become 0.

 

FIRE / lvl 4 / ATK 1800 / DEF 1100

[Plant / Effect]

 

[spoiler'Omnitrix - Echo Echo']If this card is on the field, no monster can attack during the turn it is summoned (except “Omnitrix” monsters). If this card is the only monster you control, when it battles, return to the hand the monster it was battling at the beginning of the Damage Step. Once per turn, you can special summon 1 “Echo Amplificator Token” (Machine-type, EARTH, level 3, ATK 0, DEF 0), but this card cannot attack during the turn this effect is activated. If this card leaves the field, destroy it. Increase this card’s ATK by 400 for each “Echo Amplificator Token” on your field. If there is 1 “Echo Amplificator Token” on your field, your opponent cannot target this card for attacks. When one of your opponent's monster attacks an "Omnitrix" monster you control that is the only monster on your field, and this card is in your GY, you can banish this card from your GY : change the position of the attacking monster to face-down defense position. This monster cannot change its battle position.

 

EARTH / lvl 3 / ATK 1100 / DEF 800

[Machine / Effect]

 

[spoiler'Omnitrix - Humungousaur']You can normal summon this card without Tributing. If you do, this card's original ATK/DEF is divided by 2. If this card is the only monster you control, it cannot be destroyed by a card effect that does not target it. During your Battle Phase, if this card is the only monster you control, you can increase this card's ATK/DEF (max.2000) until the End Phase. If you do, you take the damages of a battle involving this card instead of your opponent. When this card attacks, change it to defense position after the Damage Step.

 

EARTH / lvl 6 / ATK 2000 / DEF 2000

[Dinosaur / Effect]

 

[spoiler'Omnitrix - Jetray']This card can attack your opponent directly. When this card is targeted by a card effect when it is the only monster you control, you can banish this card : negate the activation and destroy the card. If this card was banished by this effect, you can special summon it during the End Phase, and if you do, you can add 1 banished card to your hand. During either player’s turn, if you have no monster on your field, you can banish this card from your GY : special summon 1 “Omnitrix” monster from your deck, but it is destroyed during the End Phase.

 

WIND / lvl 3 / ATK 1200 / DEF 300

[Winged-Beast / Effect]

 

[spoiler'Omnitrix - Big Chill']If this card is the only monster on your field, it cannot be destroyed by battle or card effect when it is in defense position. Each time your opponent places a card on his field, add 1 “Deep freeze” counter to this card. This card gains 400 ATK for each “Deep freeze” counter on the field. Once during either player’s turn, if this card is the only monster on your field, you can remove 1 ”Deep freeze” counter from this card and place it on one card on your opponent’s field (face-down cards included). The effect(s) of all the other cards that have a “Deep freeze” counter on it cannot be activated. When this card is destroyed by a card effect and was the only monster on your field, return to the hand all the cards with a “Deep freeze” counter on it.

 

WATER / lvl 5 / ATK 800 / DEF 0

[Winged-Beast / Effect]

 

[spoiler'Omnitrix Counter Attack (Spell)']You can only activate this card if you have no cards on your field. This turn, the Summoning and the effects of all of the "Omnitrix" monsters cannot be negated, and you can add 1 "Omnitrix Portal" from your GY or deck to your hand.

 

 

[spoiler'Omnitrix's Will (Quick Spell)']You can only activate this card if the only monster you control is an "Omnitrix" monster. When this monster battles against a monster, and its ATK is lower than the monster it battles, your monster gains the ATK of the monster it is battling until the End Phase.

 

 

[spoiler'Omnitrix Lotto (Spell)']When you have no monster on your field, discard 1 card and select 6 "Omnitrix" monsters with different names in your deck. Assign them numbers from 1 to 6 and roll a six-sided die : special summon the "Omnitrix" monster selected by the six-sided die on your field. This monster returns to your hand during the End Phase.

 

 

[spoiler'Omnitrix Equalizer ( Continuous Trap)']As long as you control only 1 "Omnitrix" monster, your opponent cannot control more than 1 monster. If he controls more than 1 monster when this card activates, he must target one monster and return the other monsters to his hand.

 

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Before I give you my honest critique on your Archetype, are there any Extra Deck monsters for this Archetype. And if there are, what types of Extra Deck monsters would you have?

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@@Guduss there will be some Xyz monsters yes. Like in "Ben 10 Ultimate Alien" ben uses his normal transformations to upgrade them and transform into a better version, there will be some Xyz monsters that will use the normal version and another condition to be summoned. But less than 10, compared to the number of normal monsters, it's nothing.

 

If you want to know excatly how they will have to be summoned, you will need 2 things.

1) You need the card "Ultimatrix Portal" to be on the field. It is a continuous spell card that can be only activated if "Omnitrix Portal" is on the field.

2) You need the "normal version" of the monster on your field. For example, if I have "Ultimatrix Portal" and "Omnitrix - Wildmutt" on my field, I can use Wildmutt to Xyz summon "Omnitrix - Ultimate Wildmutt".

 

I also updated the post with new monsters if you want to check them out too.

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Here's my thoughts on your cards:

 

1. Omnitrix Portal - Instead of having the effect being that the card is unaffected, why not have the card effect that your monsters are unaffected as long as there is an "Omnitrix" monster on the field? Also if you add an effect that allows you Special Summon an "Omnitrix" monster from your Deck that is a different Level than an "Omnitrix" monster on the field, I think this card can increase the playing field.

2. Omnitrix - Wildmutt - Good effect as it is and its Type matches perfectly with the original alien.

3. Omnitrix - Fourarms - You could change its effect where it can attack all opponent's monsters once per turn.

4. Omnitrix - Grey Matter - Good as it is but change to where when the monster is destroyed and this monster is returned to your field, make it gain the ATK that monster lost and its effect(s), if it had any.

5. Omnitrix - XLR8 - Good as it is.

6. Omnitrix - Upgrade - The monster itself is incredibly, with its effects and everything. But what about an Extra Deck strategy that is kinda like how "Masked Hero" monsters are Summoned from the Extra Deck? The monster that is Summoned from this monster and the monster that is equipped to it is Upgrade but with the Attribute of the equipped monster. Kinda similar to the "Shadoll" Fusion monsters. Just Tribute Upgrade while it has a monster equipped to it and, boom!, Fusion monster on the field.

7. Omnitrix - Diamondhead - Good

8. Omnitrix - Ripjaw - I would take out the last effect and increase the DEF by 200 to 700.

 

These are just suggestions for how you can make this archetype even more powerful. Also, last suggestion, make Alien X a Link monster.

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Thank you for your reviews! 

 

 

 

1. Omnitrix Portal - Instead of having the effect being that the card is unaffected, why not have the card effect that your monsters are unaffected as long as there is an "Omnitrix" monster on the field? Also if you add an effect that allows you Special Summon an "Omnitrix" monster from your Deck that is a different Level than an "Omnitrix" monster on the field, I think this card can increase the playing field.

I did put this effect for Omnitrix Portal instead of the Omnitrix monsters because this card is really important for the archetype, and some of the Omnitrix monsters can protect themselves. I thought of the idea of Special Summon from the deck too, but I thought it might be a little broken. Also in "Ben 10" even if the Omnitrix has like millions of different aliens registered, he can only use a few of them with "prepared lists" of 10 aliens. I wanted to illustrate it : the deck is the full list, and the hand is the accessible list. But I didn't throw the idea of Special Summon from the deck, actually I prepared a monster who can do it.

 

 

 

3. Omnitrix - Fourarms - You could change its effect where it can attack all opponent's monsters once per turn. 

That was the original idea, but I prepared a monster with the same effect, and since I think it suits the other monster better, I changed Fouramrs's effect.

 

 

 

4. Omnitrix - Grey Matter - Good as it is but change to where when the monster is destroyed and this monster is returned to your field, make it gain the ATK that monster lost and its effect(s), if it had any.

I don't really like the ATK bonus part but I think the effect gain might be good, I'll think about it.

 

 

 

6. Omnitrix - Upgrade - What about an Extra Deck strategy that is kinda like how "Masked Hero" monsters are Summoned from the Extra Deck? The monster that is Summoned from this monster and the monster that is equipped to it is Upgrade but with the Attribute of the equipped monster.

I like this idea of Fusion monster! Actually I thought about something like this it first, but quickly changed my mind, but I think it could be great to think about it again.

 

 

 

8. Omnitrix - Ripjaw - I would take out the last effect and increase the DEF by 200 to 700.

I thought Ripjaw's effects needed a counterpart but maybe it isn't powerfull enough to make one, I don't know. 

 

 

I'm planning on add at least 13 more monsters during the next week! If someone knows how to do the "Hide/Show" thing I saw in some of others's posts, I would like to see it so I can avoid  this topic to become the "scroll master" topic.

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I really don't have much to say about the new cards. Just to say, they match pretty well to the TV show. Although, I have to say that some monster's ATK are pretty low as well as the DEF. But I guess you're having as support of a Deck that is not entirely "Omnitrix" monsters.

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Here's my thoughts from the previous update and this new one:

 

1.  Wildvine: Add an effect that targets towards Plant-type monsters, because if you remember correctly from the show, he also could meld with surrounding flora.

2. Blitzwolfer: No comment.

3. Snare-oh: No comment.

4. Omnitrix Counter Attack: You should change its effects to those that could be based for Way Big's counters.

5. Omnitrix Fury: You should change the name to "Omnitrix Defense".

6. Omnitrix Equalizer: No comment.

7. Frankenstrike: No comment.

8. Ditto: You should change the last effect to "If this card were to be destroyed by battle or card effect, Tribute a "Ditto Token" instead.

9. Upchuck: What type of monster is Upchuck? Main or Extra Deck? If Main, Upchuck is not a Xyz monster. Only Xyz monsters get Xyz materials. Monsters in the Main Deck get "equipment" monsters, kind of like Dragunity monsters. If Extra, then make it an Xyz monster.

10. Way Big: No comments.

11. Eye Guy: What do you mean, adjacent cards? Do you mean by rows or columns? You can't say "adjacent" because even if most people know the game, there is always that one retard who is confused about what does the card mean by adjacent. Adjacent means next to, which could mean in all directions like a Link monster.

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@@Guduss thank you for the review!

 

 

 

Wildvine: Add an effect that targets towards Plant-type monsters

I'll think of one. Maybe something like taking control of the plant-type monsters ? 

 

 

 

Omnitrix Counter Attack: You should change its effects to those that could be based for Way Big's counters.

I was planning for a card which can quickly help and save the situation, I'm affraid that if I make an effect based on counters, it would take too much time to be effective. Or maybe that is not what you meant at all and I didn't understand.

 

 

 

Omnitrix Fury: You should change the name to "Omnitrix Defense".

Since this card can be used when an Omnitrix monster both attacks or is attacked, I don't know if "Defense" is an appropriate name. Maybe "Omnitrix's Will" ?

 

 

 

Ditto: You should change the last effect to "If this card were to be destroyed by battle or card effect, Tribute a "Ditto Token" instead.

Maybe I didn't explain it well enough in the effect, but it's actually the effect of the Ditto Token and not Ditto himself. That means if a Ditto token is destroyed, all the Ditto tokens are destroyed with it, but the original Ditto is safe. 

 

 

 

Upchuck: What type of monster is Upchuck? Main or Extra Deck?

Main Deck. Honestly I searched cards that could possibly do this effect to see if it was possible. I didn't want to use the "equipment" strategy because there would be too many cards to equip. The only way I can see a "Normal" monster getting an Xyz material is maybe by the effect of a monster like "The Tyrant Neptune" or "Phantom of Chaos". And I tought it could bring something new to let it like this. But I think I will change the effect of "Upchuck" because I don't think it really matches the alien like I wanted.

 

 

 

Eye Guy: What do you mean, adjacent cards? Do you mean by rows or columns?

I mean both. I could have write "To the right, left, top, and bottom of the targeted card" but it's way too long so I wrote "adjacent".

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1. Upchuck (Revised): The effect doesn't seem to make sense with the monster you're trying to base-off from the show. Upchuck would be a better monster as an Extra Deck, due to gorging energy can be seen as Xyz materials, kinda like Cyber Dragon Infinity.

2. Regenerator: No comment. Perfect as it is.

3. Echo Echo: I would simplify the last effect as just "this card can not change battle position."

4. Humongosaur: I would make it a Lv 8. Include an effect that makes it unable to be destroyed by battle.

 

Have you considered doing the Ultimate forms? You can make it like the "/Assault Mode" monsters.

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@@Guduss thanks for the reply!

 

1. It's kind of hard to do an effect that really matches Upchuck without making him an Extra deck monster. This is something I really wanted when I imagined this archetype : no "normal" Omnitrix monster in the Extra Deck. I agree that an effect like Cyber Dragon Infinity would match well with him, and it was the same mechanic for the previous version of Upchuck, I thought that even if he is not an Xyz monster, the absorbtion of some cards wouldn't be a problem. So maybe I will work again on his effect but one thing is sure : I don't want him to be an Extra Deck monster.

 

3. I changed it, I agree it's a little more clear.

4. Humungosaur is one of the monster I was the less inspired, I will maybe add your ideas to his effect. But the strategy of being unable to be destroyed according to the level is also an idea I put in another Omnitrix monster that will came in the future.

 

And finally, yes Ultimate forms will come, and they will be in the Extra Deck. In fact I have already some of them completely ready (like Ultimate Regenerator or Ultimate Wildmutt) but I'll add all the aliens of the "Alien Force" series before so please just wait a little more for them ^^

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Update 6  :

. Added 2 monsters : Jetray and Big Chill

. Added 1 new spell card : Omnitrix Lotto

. Slightly changed the effect of Echo Echo as I wasn't satisfied with it

. Added an effect to Humungousaur that allows him to not be destroyed in a certain way.

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1. Jetray - No comment.

2. Big Chill - No comment.

3. Omnitrix Lotto - Shouldn't the effect be 10 "Omnitrix" monsters instead of 6? And instead of dice, a random guess by shuffliing the ten monsters and letting you to chose one? Just a suggestion if you want to be somewhat faithful to the show.

4. Echo Echo (revised) - Definitely makes sense and is now better. 

5. Humungousaur (revised) - No comment.

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