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Ultimagamer

[Written] Yugioh Set: Royal Destruction!

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This is a yugoih set I thought of, to be named "Royal Destruction", abbreviated as "RYDS" on cards. Effectively, this is a compilation of yugioh cards I have created for several different archetypes, all bundled into a single thread. 

 

Any kind of review, either of this set or any cards in the set, is always greatly appreciated! 

 

[spoiler=All Written Cards in this Set]

[spoiler=Royal Musketeers]

[spoiler=Royal Musketeer Main Deck Monsters]

Royal Musketeer Athos

Level 4 / Earth / Warrior / Effect

1800 attack / 1000 defense

 

You cannot Summon any monsters, except “Royal Musketeer” monsters. This effect cannot be negated. You can only use one of the following effects of “Royal Musketeer Athos” per turn, and only once that turn.

  • If you control a “Royal Musketeer” monster, except “Royal Musketeer Athos”: You can Special Summon this card from your hand or GY.

  • If this card is Summoned: You can add 1 “Royal Musketeer” monster from your Deck to your hand, except “Royal Musketeer Athos”.

 

Royal Musketeer Porthos  

Level 4 / Earth / Warrior / Effect

1800 attack / 1000 defense

 

You cannot Summon any monsters, except “Royal Musketeer” monsters. This effect cannot be negated. You can only use one of the following effects of “Royal Musketeer Porthos” per turn, and only once that turn.

  • If you control a “Royal Musketeer” monster, except “Royal Musketeer Porthos”: You can Special Summon this card from your hand or GY.

  • If this card is Summoned: You can target 1 “Royal Musketeer” monster in your GY, except “Royal Musketeer Porthos”; Special Summon it.

 

Royal Musketeer Aramis

Level 4 / Earth / Warrior / Effect

1800 attack / 1000 defense

 

You cannot Summon any monsters, except “Royal Musketeer” monsters. This effect cannot be negated. You can only use one of the following effects of “Royal Musketeer Aramis” per turn, and only once that turn.

  • If you control a “Royal Musketeer” monster, except “Royal Musketeer Aramis”: You can Special Summon this card from your hand or GY.

  • If this card is Summoned: You can excavate the top 5 cards of your Deck, then Special Summon 1 “Royal Musketeer” monster from among those cards, except “Royal Musketeer Aramis”. Shuffle the rest back into the Deck.

 

Royal Musketeer d’Artagnan

Level 4 / Earth / Warrior / Effect

1800 attack / 1000 defense

 

You cannot Summon any monsters, except “Royal Musketeer” monsters. This effect cannot be negated. You can only use one of the following effects of “Royal Musketeer d’Artagnan” per turn, and only once that turn.

  • If you control a “Royal Musketeer” monster, except “Royal Musketeer d’Artagnan ”: You can Special Summon this card from your hand or GY.

  • If this card is Summoned: You can Special Summon 1 “Royal Musketeer” monster from your hand, except “Royal Musketeer d’Artagnan”.

 

Royal Musketeer Tréville

Level 4 / Earth / Warrior / Effect

1800 attack / 1000 defense

 

You cannot Summon any monsters, except “Royal Musketeer” monsters. This effect cannot be negated. You can only use one of the following effects of “Royal Musketeer Tréville” per turn, and only once that turn.

  • If you control a “Royal Musketeer” monster, except “Royal Musketeer Tréville”: You can Special Summon this card from your hand or GY.

  • If this card is Summoned: You can target 1 Set card your opponent controls; return it to the hand.

 

Royal Musketeer Louis

Level 4 / Earth / Warrior / Effect

1800 attack / 1000 defense

 

You cannot Summon any monsters, except “Royal Musketeer” monsters. This effect cannot be negated. You can only use one of the following effects of “Royal Musketeer Louis” per turn, and only once that turn.  

  • If you control a “Royal Musketeer” monster, except “Royal Musketeer Louis”: You can Special Summon this card from your hand or GY.

  • If this card is Summoned: you can discard 1 “Royal Musketeer” monster, except “Royal Musketeer Louis”; draw 1 card.

 

Loyal Hound of the Royal Musketeers

Level 4 / Earth / Warrior / Effect

1000 attack / 1000 defense

 

You cannot Summon any monsters, except “Royal Musketeer” monsters. This effect cannot be negated. You can only use one of the following effects of “Loyal Hound of the Royal Musketeers” per turn, and only once that turn.

  • If you control no monsters: You can Special Summon this card from your hand or GY.

  • If a card or effect is activated while you control a face-up “Royal Musketeer” monster, except this card: You can send this card from your hand or face-up from your field to the GY; negate the activation.

 

 

[spoiler=Royal Musketeer Extra Deck Monsters]

Musical Jester of the Royal Musketeers

Link 1 / Earth / Warrior / Link / Effect

Link Material: 1 non-Link “Royal Musketeer” monster

Link Marker: Bottom

1000 attack

 

You cannot Summon any monsters, except “Royal Musketeer” monsters. This effect cannot be negated. You can only use one of the following effects of “Musical Jester of the Royal Musketeers” per turn, and only once that turn.

  • If this card is in your GY: You can tribute 1 non-Link “Royal Musketeer” monster; Special Summon this card from your GY.

  • If this card is Special Summoned: You can add 1 “Musketeer” Spell/Trap card from your Deck to your hand.

 

Supervisor of the Royal Musketeers

Link 2 / Earth / Warrior / Link / Effect

Link Materials: 2 “Royal Musketeer” monsters

Link Marker: Left, Bottom

1800 attack

 

You cannot Summon any monsters, except “Royal Musketeer” monsters. This effect cannot be negated. You can only use one of the following effects of “Supervisor of the Royal Musketeers” per turn, and only once that turn.

  • If this card is in your GY: You can tribute 1 non-Link “Royal Musketeer” monster; Special Summon this card from your GY.

  • If this card is Special Summoned: You can Special Summon any number of “Royal Musketeer Tokens” (Level 4/EARTH/Warrior/ATK: 1000/DEF: 1000) to your field in defense position. Those tokens cannot attack and cannot be used for Link Summons, except for “Royal Musketeer” monsters.

 

Captain of the Royal Musketeers

Link 3 / Earth / Warrior / Link / Effect

Link Materials: 2+ “Royal Musketeer” monsters

Link Marker: Bottom Left, Bottom Right, Right

2400 attack

 

You cannot Summon any monsters, except “Royal Musketeer” monsters. This effect cannot be negated. You can only use one of the following effects of “Captain of the Royal Musketeers” per turn, and only once that turn.

  • If this card is in your GY: You can tribute 1 non-Link “Royal Musketeer” monster; Special Summon this card from your GY.

  • During either players turn, when a card or effect is activated: You can negate the activation, then destroy that card.

 

Princess’s Assistant of the Royal Musketeers

Link 4 / Earth / Warrior / Link / Effect

Link Materials: 2+ “Royal Musketeer” monsters

Link Markers: Left, Bottom Left, Bottom Right, Bottom Left

2700 attack

 

You cannot Summon any monsters, except “Royal Musketeer” monsters. This effect cannot be negated. You can only use one of the following effects of “Princess’s Assistant of the Royal Musketeers” per turn, and only once that turn.

  • If this card is in your GY: You can tribute 1 non-Link “Royal Musketeer” monster; Special Summon this card from your GY.

  • If this card is Special Summoned: You can shuffle 1 card from your opponent’s hand or field into the Deck ( Cards in the hand are chosen at random ).

 

Princess of the Royal Musketeers

Link 5 / Earth / Warrior / Link / Effect

Link Materials: 2+ “Royal Musketeer” monsters

Link Markers: Left, Bottom Left, Bottom, Bottom Right, Right

3200 attack

 

You cannot Summon any monsters, except “Royal Musketeer” monsters. This effect cannot be negated. You can only use one of the following effects of “Princess of the Royal Musketeers” per turn, and only once that turn.

  • If this card is in your GY: You can tribute 1 non-Link “Royal Musketeer” monster; Special Summon this card from your GY.

  • If this card is Special Summoned: You can Shuffle 1 card each from your opponent’s GY, hand, and field into the Deck ( The card in the hand is chosen at random ).

 

 

[spoiler=Royal Musketeer Spells and Traps]

Castle of the Musketeers

Spell - Field

 

You cannot Summon any monsters, except “Royal Musketeer” monsters. This effect cannot be negated. Your opponent cannot activate any cards or effects when you Summon a “Royal Musketeer” monster(s). During your Main Phase: You can return up to 5 “Royale Musketeer” monsters and/or “Musketeer” Spell/Trap cards from your GY to your Deck, and if you do, gain 200 LP for each card returned, and if you do that, if you returned 5 cards, draw 1 card. You can only use this effect of “Castle of the Musketeers” once per turn.

 

Musketeer Recruitment

Spell - Normal

 

Add 1 “Royal Musketeer” monster from your Deck or GY to your hand. During your Main Phase, if this card is in your GY, and you control 3 or more “Royal Musketeer” monsters with different names: You can add this card from your GY to your hand. You can only use each effect of “Musketeer Recruitment” once per turn.

 

Training of the Musketeers

Spell - Continuous

 

You cannot Summon any monsters, except “Royal Musketeer” monsters. This effect cannot be negated. The activated effects of “Royal Musketeer” monsters in your GY and hand can be used during either players turn. During your Main Phase: You can target 1 “Royal Musketeer” monster in your GY; Special Summon it. You can only use this effect of “Training of the Musketeers” once per turn.

 

All For One, and One For All!

Spell - Quickplay

 

( This card is always treated as a “Musketeer” card ).

If you control 3 or more “Royal Musketeer” monsters with different names: destroy all cards your opponent controls. If you control 5 or more “Royal Musketeer” monsters with different names, your opponent cannot activate cards or effects in response to this card’s activation. Your opponent takes no battle damage from battles involving “Royal Musketeer” monsters both during the turn this card was activated, and during the turn after this card was activated. You can only activate 1 “All For One, and One For All! per turn.

 

Musketeer Sword-Fighting

Trap - Normal

 

Return 1 “Royal Musketeer” monster you control to the hand, then return 1 card your opponent controls to the hand. If you control 3 or more “Royal Musketeer” monsters with different names, you can return up to 2 cards your opponent controls to the hand instead. You can only activate 1 “Musketeer Sword-Fighting” per turn.

 

Musketeers Win the Day!

Trap - Counter

 

When a monster effect is activated, or exactly 1 monster would be Summoned while you control a “Royal Musketeer” monster: Negate the activation or Summon, then destroy that monster. If you control 3 or more “Royal Musketeer” monsters with different names, you can activate this card from your hand. You can only activate 1 “Musketeers Win the Day!” per turn.

 

 

 

 

[spoiler=Ma'at Cards]

[spoiler=Main Deck Low Level Ma'at Monsters]

Servant of Ma’at

Level 4 / Light / Dragon / Tuner / Effect

0 attack / 2000 defense

 

If you control no monsters: You can Special Summon this card from your hand. If Special Summoned this way, this card cannot be used as Link Material, except for the Link Summon of a “Ma’at” monster. If this card is sent to the GY by the effect of a “Ma’at” monster: You can banish the top 3 cards of your Deck face-down, and if you do, draw 1 card, and if you do that, place those 3 banished cards on the top of your Deck in any order. You can only use this effect of “Servant of Ma’at” once per turn.

 

Guard of Ma’at

Level 4 / Light / Dragon / Tuner / Effect

0 attack / 1800 defense

 

If you control a “Ma’at” monster: You can Special Summon this card from your GY. If Special Summoned this way, this card cannot be used as Link Material, except for the Link Summon of a “Ma’at” monster. If this card is sent to the GY by the effect of a “Ma’at” monster: You can look at the top 3 cards of both players deck ( or the entire Deck if less than 3 ), then arrange them in any order. You can only use each effect of “Guard of Ma’at” once per turn.

 

Defender of Ma’at

Level 4 / Light / Dragon / Tuner / Effect

0 attack / 1600 defense

 

If you control a “Ma’at monster: You can Special Summon this card from your hand. If Special Summoned this way, this card cannot be used as Link Material, except for the Link Summon of a “Ma’at” monster. If this card is sent to the GY by the effect of a “Ma’at” monster: You can target 1 “Ma’at” monster you control; the first time that monster would be destroyed by a card effect, it is not destroyed. You can only use each effect of “Defender of Ma’at” once per turn.

 

Watcher of Ma’at

Level 4 / Light / Fairy / Effect

1500 attack / 1000 defense

 

If a “Ma’at” monster is Normal or Special Summoned while this card is in your hand: You can Special Summon this card from your hand. If this card is sent to the GY by the effect of a “Ma’at” monster: You can Special Summon 1 “Ma’at” monster from your deck, except “Watcher of Ma’at”, then you can look at the top 3 cards of your Deck. You can only use each effect of “Watcher of Ma’at” once per turn.

 

Priest of Ma’at

Level 4 / Light / Fairy / Effect

1200 attack / 800 defense

 

If this card is Normal or Special Summoned: You can target 1 “Ma’at” card in your GY, except “Priest of Ma’at”; add that target to your hand. If this card is sent to the GY by the effect of a “Ma’at” monster: You can send 1 “Ma’at” card from your Deck to your GY, then you can look at the top 3 cards of your Deck and arrange them in any order. You can only use each effect of “Priest of Ma’at” once per turn.

 

Disciple of Ma’at

Level 4 / Light / Fairy / Effect

1400 attack / 600 defense

 

If this card is Normal or Special Summoned: You can Special Summon 1 “Ma’at” monster from your hand. If this card is sent to the GY by the effect of a “Ma’at” monster: You can target up to 3 “Ma’at” cards in your GY, except this card; place them on either the top or bottom of your Deck in any order. You can only use each effect of “Disciple of Ma’at” once per turn.

 

 

[spoiler=Main Deck High Level Ma'at Monsters]

Ma’at the Powerful Diety

Level 10 / Light / Fairy / Effect

? attack ? defense

 

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 1 LIGHT Dragon monster and 1 LIGHT Fairy monster you control to the GY. Once per turn: You can declare 3 card names; reveal the top 3 cards of your Deck, and if you do, for each correctly named card, you can destroy 1 card on the field, also place the revealed cards back on the top of your Deck in the same order. You can only use this effect of “Ma’at the Powerful Diety” once per turn. This card’s ATK and DEF each become equal to the number of correctly named cards x 1000.

 

Ma’at the Graceful Diety

Level 10 / Light / Fairy / Effect

? attack / ? defense

 

Cannot be Normal Summoned/Set Must be Special Summoned (from your hand) by banishing 1 LIGHT Dragon monster and 1 LIGHT Fairy monster from your GY. This card’s ATK and DEF are each equal to the ATK and DEF of the “Ma’at” monster you control with the highest ATK and DEF, except “Ma’at the Graceful Diety”. You can banish 1 LIGHT monster from your GY, then target 1 card on the field; banish it. You can only use this effect of “Ma’at the Graceful Diety” once per turn.

 

 

[spoiler=Extra Deck Ma'at Monsters] Ma’at the Generous Deity

Link 2 / Light / Fairy / Synchro / Effect

Link Materials: 2 LIGHT monsters, (1 Fairy monster and 1 Dragon monster)

Link Markers: Bottom Left, Bottom Right

? attack

 

During your Main Phase: You can declare 3 card names; reveal the top 3 cards of your Deck, and if you do, for each correctly named card, you can Special Summon 1 “Ma’at” monster from your hand and/or GY in defense position ( Max.2 ). You cannot Special Summon Link monsters for the rest of the turn after this effect resolves, except “Ma’at” monsters. This card’s ATK is equal to the number of correctly named cards x 1000. You can only use this effect of “Ma’at the Generous Deity” once per turn.

 

Ma’at the High Deity

Level 10 / Light / Fairy / Synchro / Effect

? attack / ? defense

1 Dragon Tuner + 1+ non-Tuner Fairy monsters

 

Must be Synchro Summoned. Cannot attack directly. For this card’s Synchro Summon, you can treat 2 Level 4 LIGHT monsters you control as Level 5 monsters. If this card is Synchro Summoned: You can declare 6 card names. Reveal the top 6 cards of your Deck, then you can add up to 2 of those correctly named cards to your hand, also place the remaining cards on the top of the Deck in any order. You can only use this effect of “Ma’at the High Deity” once per turn. This card’s ATK and DEF each become equal to the total number of correctly named cards x 1000.

[spoiler=Ma'at Spells and Traps]

Temple of Ma’at

Spell - Field

 

During your Draw Phase, if you would Draw a card(s) for your Normal Draw, but you have no cards in your Deck, while you have a “Ma’at” card(s) in your GY and/or banished cards: You can shuffle all cards from your GY and banished cards ( if any ) into your Deck. During your Main Phase: You can look at the top 6 cards of your Deck ( or your entire deck if less than 6 ), and if you do, place those cards on the top of your Deck in any order. You can only use this effect of “Temple of Ma’at” once per turn.

 

Visions of Ma’at

Spell - Normal

 

Add 1 “Ma’at” monster from your Deck to your hand, then you can look at the top 6 cards of your Deck ( or your entire Deck if less than 6 ) and arrange them in any order. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Tribute 2 “Ma’at” monsters you control (1 Fairy monster and 1 Dragon monster), and if you do, Special Summon 1 Level 10 “Ma’at” monster from your Deck, ignoring it’s Summoning Conditions. You can only use each effect of “Visions of Ma’at” once per turn.

 

Blessings of Ma’at

Spell - Continuous

 

Your opponent cannot target “Ma’at” monsters you control with card effects, also “Ma’at” monsters you control with 2000 or less ATK or DEF cannot be destroyed by battle. If a Level 10 “Ma’at” monster is Special Summoned to your field: You can activate this effect; during the end phase of this turn, apply one of the following effects.

  • Draw 1 card

  • Discard 1 random card from your opponent’s hand

  • Add 1 “Ma’at” card from your GY to your hand, except “Blessings of Ma’at”

 

Ma’at’s Judgement

Trap - Counter

 

When a card or effect is activated while you control a Level 10 “Ma’at” monster: You can declare 1 card name; Reveal the top card or your Deck, then if the revealed card was the declared card, negate the activation, and if you do, banish the negated card. If the revealed card was not the declared card, banish this card instead. You can only activate 1 “Ma’at’s Judgement” per turn.

 

 

[spoiler=Thunder Dragons]

Thunder Dragonserpent

Level 7 / Dark / Thunder / Effect

2300 attack / 1800 defense


(Quick Effect): You can banish 1 “Thunder Dragon” monster from your hand, except “Thunder Dragonserpent”; Special Summon this card from your hand, but return this card to your hand during the end phase. If this card is banished, or sent from the field to the GY: You can Special Summon 1 “Thunder Dragon” monster from your hand, but banish it during the end phase. You can only use 1 effect of “Thunder Dragonserpent” per turn, and only once that turn.

[spoiler=Sky Strikers]

Sky Striker Ace - Phantom Shadow

Link 1 / Dark / Machine / Link / Effect

Link Material: 1 “Sky Striker Ace” monster, except “Sky Striker Ace - Phantom Shadow”

Link Marker: Bottom

1500 attack


If this card is Special Summoned: You can target 1 of your banished “Sky Striker” Spells; add it to your hand. Each time you activate a “Sky Striker” Spell Card, or it’s effect, inflict 100 damage to your opponent immediately after the card or effect resolves. You can only Special Summon “Sky Striker Ace - Phantom Shadow(s)” once per turn.

[spoiler=Buster Blader]

Buster Blader, the Destruction Sword Crafter

Link 2 / Earth / Warrior / Link / Effect

Link Materials: 2 monsters, including a “Destruction Sword” monster or “Buster Blader” monster

Link Markers: Bottom Left, Bottom Right

1700 attack


This card’s name is treated as “Buster Blader” while on the field and in the GY. While you control this card, all monsters in your opponent’s GY and banished cards are treated as Dragon monsters. During your Main Phase: You can send 1 “Destruction Sword” monster or “Buster Blader” monster from your Deck to your GY; add 1 “Destruction Sword” card from your Deck, GY, or banished cards to your hand, except the card sent to activate this effect. You can only use this effect of “Buster Blader, the Destruction Sword Crafter” once per turn.

[spoiler=Volcanic Support]

Blaze Accelerator Guncano

Spell - Field

 

All Pyro monsters you control gain 300 ATK and DEF. You can only use 1 of the following effects of “Blaze Accelerator Guncano” per turn, and only once that turn. When this card is activated: You can take 1 “Blaze Accelerator” Continuous Spell/Trap card from your hand, Deck, GY, or banished cards and place it face-up in your Spell/Trap card zones. If a “Blaze Accelerator” Continuous Spell/Trap card you control would send a card(s) from your hand to the GY for it’s effect, you can send that many “Volcanic” monsters from your Deck to the GY instead.

 

Blaze Accelerator Recharge

Trap - Continuous

 

Your opponent cannot target other face-up “Blaze Accelerator” cards you control with card effects. Once per turn, if a Pyro monster(s) is sent to your GY: You can shuffle 3 Pyro monsters from your GY and/or banished cards into your Deck; apply one of the following effects (but you cannot apply that same effect of “Blaze Accelerator Recharge” again this turn).

  • Draw 1 card.

  • Return 1 card on the field to the hand.

  • Send 1 random card from your opponent’s hand to the GY.

 

Volcanic Backshot

Level 2 / Fire / Pyro / Effect

500 attack / 0 defense

 

If this card is sent to the GY: Inflict 500 damage to your opponent. If this card is sent to the GY by the effect of a “Blaze Accelerator” card: You can send 2 “Volcanic Backshots” from your hand and/or Deck to the GY; destroy all Spell/Trap cards your opponent controls.

 

Volcanic Guard

Level 4 / Fire / Pyro / Effect

1900 attack / 1400 defense

 

If this card is Summoned: You can take 1 “Volcanic” monster from your Deck, except “Volcanic Guard”, and either add it to your hand or send it to the GY. You can banish this card from your GY (Quick Effect); Special Summon 1 “Volcanic” monster from your hand, except “Volcanic Guard”, ignoring it’s Summoning Conditions. You can only use one effect of “Volcanic Guard” per turn, and only once that turn.

[spoiler=Fur Hire]
[spoiler=Main Deck Monsters Fur Hire]

Fina, Support Fur Hire

Level 1 / Water / Fish / Effect

100 attack / 1500 defense


During your Main Phase: You can Special Summon 1 monster “Fur Hire” from your hand, except “Fina, Support Fur Hire”. If a monster “Fur Hire” is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 Spell/Trap card “Fur Hire” or 1 “Flying Furtress Fandra” from your Deck to your hand. You can only use each effect of “Fina, Support Fur Hire” once per turn.


Drachma, Spy Fur Hire

Level 9 / Dark / Fiend / Effect

2200 attack / 800 defense


If this card is Special Summoned: You can look at random cards in your opponent’s hand up to the number of other monsters “Fur Hire” you control. You can discard 1 card “Fur Hire” (Quick Effect), then target 1 monster your opponent controls; take control of that target until the end of the turn, also that monster is treated as a monster “Fur Hire” while you control it. You can only use each effect of “Drachma, Spy Fur Hire” once per turn.

 

 

[spoiler=Extra Deck Monsters Fur Hire]

Gilder, Smith Fur Hire

Link 1 / Fire / Pyro / Link / Effect

Link Material: 1 monster “Fur Hire”, except a Link monster

Link Marker: Bottom

500 attack


If this card is Link Summoned: You can target 1 Spell/Trap card “Fur Hire” or 1 “Flying Furtress Fandra” in your GY; add that target to your hand. During your Main Phase: You can activate this effect; Immediately after this effect resolves, you can Normal Summon 1 monster “Fur Hire” from your hand to your zone this card points to. You can only use each effect of “Gilder, Smith Fur Hire” once per turn.


Vigoro, Strength Fur Hire

Link 2 / Dark / Reptile / Effect

Link Materials: 2 monsters “Fur Hire”

Link Markers: Bottom Left, Bottom Right

1500 attack


If this card is Link Summoned: You can Special Summon 2 monsters “Fur Hire” ( 1 from your GY and 1 from your hand ) with different names to your zones this card points to, but they cannot attack this turn. You cannot Special Summon monsters for the rest of the turn after this effect resolves, except monsters “Fur Hire”. During your Main Phase, if you control a monster “Fur Hire”: You can banish this card from your GY, then target 1 monster your opponent controls; destroy it. You can only use each effect of “Vigoro, Strength Fur hire” once per turn.


Ramirez, Master Fur Hire

Link 4 / Light / Beast / Effect

Link Materials: 2+ monsters “Fur Hire”

Link Markers: Left, Bottom Left, Bottom Right, Right

3000 attack


Once while this card is face-up on the field (Quick Effect): You can target cards on the field and/or cards “Fure Hire” or “Flying Furtress Fandra” in your GY or banished cards up to the number of other face-up monsters “Fur Hire” you control with different names; return them to the hand. You can only use this effect of “Ramirez, Master Fur Hire” once per turn. You can send 1 other card from your hand or field to the GY; Special Summon 1 monster “Fur Hire” from your GY, except the card you sent to activate this effect. You can only use this effect of “Ramirez, Master Fur Hire” once per turn.

 

 

[spoiler=Spells and Traps Fur Hire]

Shenanigans Fur Hire!

Spell - Quickplay


If you control a monster “Fur Hire”: Special Summon 1 monster “Fur Hire” from your Deck with a different original Level and name from all of the monsters you control. During your Main Phase, except the turn this card was sent to the GY: You can discard 1 card “Fur Hire”; add this card from your GY to your hand. You can only use 1 effect of “Shenanigans Fur Hire! per turn, and only once that turn.


Weapons Fur Hire
Spell - Equip


Equip only to a monster “Fur Hire”. The Equipped monster gains ATK equal to the half of the combined total ATK of all other monsters “Fur Hire” you control while it is in attack position. The Equipped monster can declare attacks on monsters a number of times each battle phase up to the total number of monsters “Fur Hire” you control. The Equipped monster cannot attack directly. You can only control 1 “Weapons Fur Hire”


Assisting Fur Hire, Making Everything Better

Spell - Continuous


The effect “If a monster “Fur Hire” is Special Summoned to your field while you control this monster” of monsters “Fur Hire” becomes “If this card is Summoned or if another monster “Fur Hire” is Special Summoned to your field while you control this monster”. If a card(s) on the field is destroyed while you control a monster “Fur Hire”: You can target 1 card on the field; destroy it. You can only use this effect of “Assisting Fur Hire, Making Everything Better” once per turn.


Those Fur Hire Shall Dominate!

Trap - Counter


When a card or effect is activated while you control a monster “Fur Hire”: Pay 1000 LP; Negate the activation, and if you do, shuffle that card into the Deck. If a Level 5 or higher monster “Fur Hire” is Normal or Special Summoned to your field while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use each effect of “Those Fur Hire Shall Dominate!” once per turn.

[spoiler=Burning Abyss]

9 Circles in the Burning Abyss

Spell - Field


All DARK Fiend monsters and Xyz monster you control gain 300 ATK/DEF. You can only use 1 of the following effects of “9 Circles in the Burning Abyss” per turn, and only once that turn.

  • During your Main Phase, if you control no monsters: You can send 1 “Burning Abyss” monster from your Deck to your GY.

  • If you would Synchro, Xyz, or Link Summon a “Burning Abyss” monster, you can use 1 appropriate DARK monster in your hand as a material for that Summon.

[spoiler=Komzo]

Kozmobility

Spell - Quickplay


If you control a “Kozmo” monster: Special Summon 1 Psychic “Kozmo” monster from your Deck. The Summoned monster cannot attack directly, also banish it during the end phase of the next turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 “Kozmo” Spell/Trap card from your Deck to your hand, except “Kozmobility”. You can only use each effect of “Kozmobility” once per turn.

 

[spoiler=The Set]

[spoiler=The Set Organized By Numbers ( In Order )]

RYDS-EN001 - Royal Musketeer Athos   

RYDS-EN002 - Royal Musketeer Porthos   

RYDS-EN003 - Royal Musketeer Aramis   

RYDS-EN004 - Royal Musketeer d’Artagnan   

RYDS-EN005 - Royal Musketeer Tréville   

RYDS-EN006 - Royal Musketeer Louis   

RYDS-EN007 - Loyal Hound of the Royal Musketeers   

RYDS-EN008 - Musical Jester of the Royal Musketeers   

RYDS-EN009 - Supervisor of the Royal Musketeers   

RYDS-EN010 - Captain of the Royal Musketeers  

RYDS-EN011 - Princess’s Assistant of the Royal Musketeers  

RYDS-EN012 - Princess of the Royal Musketeers  

RYDS-EN013 - Castle of the Musketeers   

RYDS-EN014 - Musketeer Recruitment  

RYDS-EN015 - Training of the Musketeers   

RYDS-EN016 - All For One, and One For All!   

RYDS-EN017 - Musketeer Sword-Fighting   

RYDS-EN018 - Musketeers Win the Day!  

RYDS-EN019 - Servant of Ma’at   

RYDS-EN020 - Guard of Ma’at   

RYDS-EN021 - Defender of Ma’at   

RYDS-EN022 - Watcher of Ma’at   

RYDS-EN023 - Priest of Ma’at   

RYDS-EN024 - Disciple of Ma’at   

RYDS-EN025 - Ma’at the Generous Deity  

RYDS-EN026 - Ma’at the Powerful Deity  

RYDS-EN027 - Ma’at the Graceful Deity  

RYDS-EN028 - Ma’at the High Deity  

RYDS-EN029 - Temple of Ma’at   

RYDS-EN030 - Visions of Ma’at  

RYDS-EN031 - Blessings of Ma’at   

RYDS-EN032 - Ma’at’s Judgement   

RYDS-EN033 - Thunder Dragonserpent   

RYDS-EN034 - Sky Striker Ace - Phantom Shadow   

RYDS-EN035 - Buster Blader, The Destruction Sword Crafter  

RYDS-EN036 - Blaze Accelerator Guncano  

RYDS-EN037 - Blaze Accelerator Recharge   

RYDS-EN038 - Volcanic Backshot   

RYDS-EN039 - Volcanic Guard   

RYDS-EN040 - Fina, Support Fur Hire   

RYDS-EN041 - Drachma, Spy Fur Hire   

RYDS-EN042 - Gilder, Smith Fur Hire   

RYDS-EN043 - Vigoro, Strength Fur Hire   

RYDS-EN044 - Ramirez, Master Fur Hire  

RYDS-EN045 - Shenanigans Fur Hire!  

RYDS-EN046 - Weapons Fur Hire   

RYDS-EN047 - Assisting Fur Hire, Making Everything Better   

RYDS-EN048 - Those Fur Hire Shall Dominate!  

RYDS-EN049 - 9 Circles in the Burning Abyss  

RYDS-EN050 - Kozmobility  

RYDS-EN051 - Ma’at   

RYDS-EN052 - Volcanic Scattershot  

RYDS-EN053 - Blaze Accelerator Reload   

RYDS-EN054 - Volcanic Rocket   

RYDS-EN055 - Volcanic Shell   

RYDS-EN056 - Beat, Bladesman Fur Hire   

RYDS-EN057 - Mayhem Fur Hire   

RYDS-EN058 - Buster Dragon  

RYDS-EN059 - Buster Whelp of the Destruction Swordsman   

RYDS-EN060 - Dragon Buster Destruction Sword   

RYDS-EN061 - Kozmo Dark Destroyer   

RYDS-EN062 - Kozmo Tin Can  

RYDS-EN063 - Kozmojo   

RYDS-EN064 - Cherubini, Ebon Angel of the Burning Abyss   

RYDS-EN065 - Graff, Malebranche of the Burning Abyss   

RYDS-EN066 - Cir, Malebranche of the Burning Abyss   

RYDS-EN067 - Thunder Dragon Colossus   

RYDS-EN068 - Thunder Dragondark   

RYDS-EN069 - Thunder Dragonroar   

RYDS-EN070 - Sky Striker Mobilize - Engage!   

RYDS-EN071 - Sky Striker Mecha - Widow Anchor   

RYDS-EN072 - Ash Blossom & Joyous Spring   

RYDS-EN073 - Ghost Ogre & Snow Rabbit   

RYDS-EN074 - Ghost Reaper & Winter Cherries   

RYDS-EN075 - Ghost Belle & Haunted Mansion   

RYDS-EN076 - Ghost Sister & Spooky Dogwood   

RYDS-EN077 - Droll and Lock Bird   

RYDS-EN078 - Fantastical Dragon Phantazmay   

RYDS-EN079 - Infinite Impermanence   

RYDS-EN080 - Evenly Matched   

RYDS-EN081 - Abyss Actor - Twinkle Littlestar

RYDS-EN082 - Odd-Eyes Revolution Dragon

RYDS-EN083 - Traptrix Sera

RYDS-EN084 - Magical Musketeer Max

RYDS-EN085 - Great General of the Six Samurai

RYDS-EN086 - PSY-Framelord Lambda

RYDS-EN087 - Double Header Anger Knuckle

RYDS-EN088 - Scrap Wyvern

RYDS-EN089 - Number 29: Mannequin Cat

RYDS-EN090 - Number F0: Utopic Future - Future Slash

RYDS-EN091 - Raidraptor - Arsenal Falcon

RYDS-EN092 - Raidraptor - Revolution Falcon - Airraid

RYDS-EN093 - Raidraptor - Wise Strix

RYDS-EN094 - Superheavy Samurai Scarecrow

RYDS-EN095 - Superheavy Samurai Swordmaster Musashi

RYDS-EN096 - Superheavy Samurai Daihachi

RYDS-EN097 - Hi-Speedroid GOM Gun

RYDS-EN098 - Hi-Speedroid Kitedrake

RYDS-EN099 - Speedroid Hexasaucer

RYDS-EN100 - Speedroid Marble Machine

[spoiler=The Set Organized By Rarity]

[spoiler=Secrets ( 40 )]

Musical Jester of the Royal Musketeers

Supervisor of the Royal Musketeers

Captain of the Royal Musketeers

Princess’s Assistant of the Royal Musketeers

Princess of the Royal Musketeers

Castle of the Musketeers

Musketeer Recruitment

All For One, and One For All!

Musketeer Sword-Fighting

Musketeers Win the Day!

Ma’at the Generous Deity

Ma’at the Powerful Deity

Ma’at the Graceful Deity

Ma’at the High Deity

Temple of Ma’at

Visions of Ma’at

Blessings of Ma’at

Ma’at’s Judgement

Buster Blader, The Destruction Sword Crafter

Blaze Accelerator Guncano

Volcanic Backshot

Ramirez, Master Fur Hire

Shenanigans Fur Hire!

Those Fur Hire Shall Dominate!

9 Circles in the Burning Abyss

Kozmobility

Volcanic Scattershot

Blaze Accelerator Reload

Buster Dragon

Buster Whelp of the Destruction Swordsman

Dragon Buster Destruction Sword

Kozmo Tin Can

Odd-Eyes Revolution Dragon

Traptrix Sera

Great General of the Six Samurai

PSY-Framelord Lambda

Number 29: Mannequin Cat

Number F0: Utopic Future - Future Slash

Raidraptor - Wise Strix

Hi-Speedroid GOM Gun

 

 

[spoiler=Ultras ( 60 )]

Royal Musketeer Athos

Royal Musketeer Porthos

Royal Musketeer Aramis

Royal Musketeer d’Artagnan

Royal Musketeer Tréville

Royal Musketeer Louis

Loyal Hound of the Royal Musketeers

Servant of Ma’at

Guard of Ma’at

Defender of Ma’at

Watcher of Ma’at

Priest of Ma’at

Disciple of Ma’at

Thunder Dragonserpent

Sky Striker Phantom Shadow

Blaze Accelerator Recharge

Volcanic Guard

Fina, Support Fur Hire

Drachma, Spy Fur Hire

Gilder, Smith Fur Hire

Vigoro, Strength Fur Hire

Weapons Fur Hire

Assisting Fur Hire, Making Everything Better

Ma’at

Volcanic Rocket

Volcanic Shell

Beat, Bladesman Fur Hire

Mayhem Fur Hire

Kozmo Dark Destroyer

Kozmojo

Cherubini, Ebon Angel of the Burning Abyss

Graff, Malebranche of the Burning Abyss

Cir, Malebranche of the Burning Abyss

Thunder Dragon Colossus

Thunder Dragondark

Thunder Dragonroar

Sky Striker Mobilize - Engage!

Sky Striker Mecha - Widow Anchor

Ash Blossom & Joyous Spring

Ghost Ogre & Snow Rabbit

Ghost Reaper & Winter Cherries

Ghost Belle & Haunted Mansion

Ghost Sister & Spooky Dogwood

Droll and Lock Bird

Fantastical Dragon Phantazmay

Infinite Impermanence

Evenly Matched

Abyss Actor - Twinkle Littlestar

Magical Musketeer Max

Double Header Anger Knuckle

Scrap Wyvern

Raidraptor - Arsenal Falcon

Raidraptor - Revolution Falcon - Airraid

Superheavy Samurai Scarecrow

Superheavy Samurai Swordmaster Musashi

Superheavy Samurai Daihachi

Hi-Speedroid Kitedrake

Speedroid Hexasaucer

Speedroid Marble Machine

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A quick update for the set! 

 

Changes 

- Set is now 100 cards, rarities divided into a 40:60 split between secret rares and ultra rares 

- RYDS-EN081 through RYDS-EN100 is now dedicated to OCG imports! Bringing over cards, both competitive, and that we've been waiting a long time for! 

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