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Kidan Dragneel

Structure Deck: Evil Horizons

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Ok so I decided for fun to make a Legendary "Blank" Style Deck but instead of a lots of reprints and few newer cards I reversed it, the deck would consist of newer cards with a few reprint cards, along with a ten card Extra Deck for them. The theme I chose was Evil heroes since With some new support coming out in Legendary Duelist 5, I thought to make some cards for them, Now I know not all of them will be good in the game state as it is, but I tried to make fun effects for them. The Design of the cards come from the "Another Riders" from the Tokusatsu show Kamen Rider Zi-O and thought they just looked like they fit the "Evil Hero" look so Enjoy the cards and I hope you judge fairly (NOTE I own NONE of the artwork used in the cards. Most of them either come from Shimpay from Tumblr who made the artworks for the Another Riders, and the other half are from the Official Yugioh card artworks.)

 

[spoiler=NEW CARDS OF THE STRUCTURE DECK]
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SDEH-EN001 Evil HERO Another Kuuga
Level 7|FIRE|Fiend/Effect|2500 ATK|2000 DEF
If you control 2 "Evil HERO" monsters with different names: You can Special Summon this card from your hand in Defense Position. When this card declares an attack: Your opponent cannot activate cards or effects during the Battle Phase. When this card is used as Fusion Material for a "HERO" monster: You can destroy 1 monster on the field with ATK equal to or lower than the original ATK of the Fusion Summoned Monster.
 
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SDEH-EN002 Evil HERO Another Agito
Level 3|DARK|Fiend/Effect|1400 ATK|800 DEF
When this card is Normal or Special Summoned: Add from your Deck 1 "Evil HERO" monster to your hand. When this card is sent to the GY as a Fusion Material for a "HERO" monster: You can destroy Spell/Trap cards on the field equal to the number of "Evil HERO" monsters you control. During your Main Phase while this card is in the GY: You can banish this card; Special Summon 1 "Evil HERO" monster from your hand in Attack Position.
 
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SDEH-EN003 Evil HERO Another Ryuki
Level 4|FIRE|Fiend/Effect|1900 ATK|1600 DEF
When this card declares an attack while you control another "Evil HERO" monster: Discard 1 card from your hand; inflict damage to your opponent equal to the combined level of all "Evil HERO" monsters you control x 100. You can only use this effect of "Evil HERO Another Ryuki" once per turn. When this card is used as Fusion Material for a "HERO" monster: Inflict 1000 points of damage to your opponent.
 
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SDEH-EN004 Evil HERO Another Faiz
Level 5|FIRE|Fiend/Effect|2100 ATK|1600 DEF
If only your opponent controls a monster: You can Special Summon this card from your hand. When this card destroys a monster by battle: Banish it face-down. When an "Evil HERO" monster is Normal or Special Summoned: Draw 1 card. You can only use this effect of "Evil HERO Another Faiz" once per turn. When this card is sent to the GY as Fusion Material for a "HERO" monster: Banish from your opponent's GY 1 monster with ATK to or lower than the Fusion Summoned Monster's Original ATK.
 
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SDEH-EN005 Evil HERO Another Blade
Level 6|EARTH|Fiend/Effect|2400 ATK|1500 DEF
You can Special Summon this card from your hand by shuffling 1 "Evil HERO" monster from your GY into your deck. When this card attacks a Defense Position monster: Destroy it without applying Battle Calculation. If this card is sent to the GY as Fusion Material for a "HERO" monster: Increase the ATK of the Fusion Summoned Monster by 1000.
 
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SDEH-EN006 Evil HERO Another Hibiki
Level 3|FIRE|Fiend/Effect|1000 ATK|1000 DEF
When your opponent activates a Spell/Trap or monster effect while you control a face-up "Evil HERO" monster(Quick Effect): You can discard this card; negate the activation of the card and banish it. When this card is used as Fusion Material for a "HERO" monster: Increase the ATK of all "Evil HERO" monsters you control equal to the number of cards in your hand x 300 until the end of the turn.
 
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SDEH-EN007 Evil HERO Another Kabuto
Level 4|EARTH|Fiend/Effect|1800 ATK|1500 DEF
When this card is Normal or Special Summoned: Add from your deck 1 "Evil HERO" monster to your hand. When this card destroys a monster by battle: Discard 1 card; this card can attack again. When this card is used as Fusion Material for a "HERO" monster: Randomly send 1 card from your opponent's hand to the GY.
 
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SDEH-EN008 Evil HERO Another Den-O
Level 4|DARK|Fiend/Effect|1700 ATK|1900 DEF
When this card declares an attack while you control a Level 5 or higher "Evil HERO" monster: This card is unaffected by card effects during the Battle Phase. When this card destroys a monster by battle: You can add from your GY 1 "Evil HERO" monster to your hand. When this card is used as Fusion Material for a "HERO" monster: You can send the top 3 cards from your opponent's deck to the GY.
 
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SDEH-EN009 Evil HERO Another Kiva
Level 5|DARK|Fiend/Effect|2000 ATK|1400 DEF
Durng your Main Phase, if you control a face-up "Evil HERO" monster: You can Special Summon this card from your hand. You can only Special Summon "Evil HERO Another Kiva" once per turn this way. When this card destroys a monster by battle while you control another "Evil HERO" monster: Increase your LP by 500 and reduce your opponent's LP by 500. When this card is used as Fusion Material of a "HERO" monster: Randonly send 1 card from your opponent's Extra Deck to the GY. You can only use this effect of "Evil HERO Another Kiva" once per turn.
 
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SDEH-EN010 Evil HERO Another Decade
Level 4|DARK|Fiend/Effect|1900 ATK|1000 DEF
Once per turn: Declare the name of 1 "HERO" monster; for the rest of the turn, this card's name is treated as the name of the declared monster. When this card destroys a monster by battle: Place the destroyed monster at the bottom of the deck instead of sending it to the GY. When this card is used as Fusion Material for a "HERO" monster: Shuffle all "Evil HERO" monsters from your GY into your Deck; draw 3 cards and discard 2 cards from your hand. You can only use this effect of "Evil HERO Another Decade" once per turn.
 
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SDEH-EN011 Evil HERO Another W
Level 4|WIND|Fiend/Effect|1600 ATK|1800 DEF
When this card is Normal or Special Summoned: Destroy Spell/Trap cards on the field equal to the number of "Evil HERO" monsters you control. You can only use this effect of "Evil HERO Another W" once per turn. This card can declare 2 attacks during each Battle Phase. When this card is used as Fusion Material for a "HERO" monster: The Fusion Summoned Monster is unaffected by card effects.
 
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SDEH-EN012 Evil HERO Another OOOs
Level 4|EARTH|Fiend/Effect|1800 ATK|1000 DEF
When this card is Normal or Special Summoned: You can add 1 Banished "Evil HERO" monster to your hand. When this card declares an attack while you control another "Evil HERO" monster: Reduce the ATK of the attack target by 300 ATK for every "Evil HERO" monster you control during Battle Calculation. When this card is used as Fusion Material for a "HERO" monster: You can destroy up to 3 Spell/Trap cards on the field.
 
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SDEH-EN013 Evil HERO Another Fourze
Level 2|DARK|Fiend/Effect|800 ATK|600 DEF
When an "Evil HERO" monster(s) would be destroyed by battle or card effect(Quick Effect): Discard this card from your hand; negate the destruction. When this card is used as Fusion Material for a "HERO" Monster: You can Special Summon 1 "Evil HERO" from your Deck with its ATK/DEF reduced to 0 and its effects negated until your next Standby Phase.
 
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SDEH-EN014 Evil HERO Another Wizard
Level 7|FIRE|Fiend/Effect|2700 ATK|1900 DEF
You can Special Summon this card from your hand by banishing 2 Spell cards from your GY. You can only Special Summon "Evil HERO Another Wizard" once per turn. When this card destroys a monster by battle: Inflict damage to your opponent equal to half of the original ATK of the destroyed monster. When this card is used as Fusion Material for a "HERO" Monster: Return all banished cards to your GY and if you do, inflict damage to your opponent equal to the number of cards returned to your GY x 200.
 
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SDEH-EN015 Evil HERO Another Gaim
Level 4|EARTH|Fiend/Effect|1500 ATK|1500 DEF
All "Evil HERO" monsters you control gain 200 ATK for every "Evil HERO" monster you control during the Battle Phase. When this card destroys a monster by battle: Banish the destroyed monster instead. When this card is used as Fusion Material for a "HERO" monster: Banish up to 2 card from your opponent's GY.
 
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SDEH-EN023 Malevolent Burn
Normal Spell Card
Banish 1 "Evil HERO" Fusion Monster from your GY: Inflict damage to your opponent equal to the original ATK of the banished monster. You can only activate 1 "Malevolent Burn" once per turn. During your Main Phase(except the turn this card was sent to the GY): Banish this card from your GY; inflict damage to your opponent equal to the number of "Evil HERO" monsters in your GY x 200.
 
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SDEH-EN024 Evil HERO Awakening x 2
Normal Spell Card
Fusion Summon 1 "Evil HERO" Fusion Monster from your Extra Deck, by shuffling your banished Fusion Materials listed on it into your Deck. You cannot Special Summon monsters except by this card's effect during the turn you activate this card. During your Main Phase(except the turn this card was sent to the GY): Banish this card from your GY; add 1 "Dark Fusion" or "Dark Calling" from your GY to your hand. You can only use this effect of "Evil HERO Awakening" once per turn.
 
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SDEH-EN025 HERO Corruption
Continuous Spell Card
When you activate this card: Add from your Deck 1 "Evil HERO" monster to your hand. As long as this card remains face-up on the field: All "HERO" monsters on the field are treated as Fiend Monsters. When an "Evil HERO" Fusion Monster is Fusion Summoned: Banish 1 card from your opponent's GY face-down. When this card is destroyed: Special Summon 1 "Evil HERO" monster from your GY in Defense Position.
 
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SDEH-EN026 HERO Prison
Continuous Trap Card
All "Evil HERO" monsters gain 100 ATK for every "HERO" monster in your GY. As long as this card remains face-up on the field: All "HERO" monsters in the GY are treated as Fiend Monsters. When a "Evil HERO" monster destroys a monster by battle: Banish 1 card on your opponent's field face-down. You can only use this effect of "HERO Prison" once per turn.
 
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SDEH-EN027 Supreme King Protection
Counter Trap Card
When your opponent activates a Spell/Trap or monster effect, while you control a face-up Attack Position "Evil HERO" monster: Negate the activation and if you do, destroy that card, and if you control a face-up "Supreme King Castle"; banish the card face-down. You can only activate 1 "Supreme King Protection" once per turn.
 
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SDEH-EN030 Evil HERO Signal x 2
Normal Trap Card
When a monster you control is destroyed by battle and sent to the GY: Special Summon 1 Level 4 or lower "Evil HERO" monster from your hand or Deck. When a "Evil HERO" monster would be destroyed by battle or card effect while this card is in your GY: Banish this card; negate the destruction.
 
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SDEH-EN031 Evil Barrier x 2
Normal Trap Card
Negate 1 attack from an opponent's monster. You must control a face-up "Evil HERO" monster to resolve this effect. When an "Evil HERO" monster is targeted for an attack: Banish this card from the GY; negate the attack and end the Battle Phase.

[spoiler=REPRINT CARDS OF THE STRUCTURE DECK]
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SDEH-EN016 Evil HERO Aduster Gold x 2
Level 4|LIGHT|Fiend/Effect|2100 ATK|800 DEF
You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Aduster Gold". You can only use this effect of "Evil HERO Aduster Gold" once per turn. Cannot attack unless you control a Fusion Monster.
 
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SDEH-EN017 Evil HERO Sinister Necrom x 2
Level 5|DARK|Fiend/Effect|1600 ATK|1800 DEF
You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.
 
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SDEH-EN018 Evil HERO Infernal Gainer
Level 4|EARTH|Fiend/Effect|1600 ATK|0 DEF
During your Main Phase 1: You can banish this card, then target 1 Fiend-Type monster you control; that target can make a second attack during each Battle Phase. During your second Standby Phase after this effect was activated: Special Summon this banished card in Attack Position.
 
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SDEH-EN019 Dark Fusion x 2
Normal Spell Card
Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the opponent's Spells, Traps, or card effects this turn.
 
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SDEH-EN020 Dark Calling x 2
Normal Spell Card
Banish, from your hand or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that can only be Special Summoned with "Dark Fusion", then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".)
 
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SDEH-EN021 Supreme King Castle
Field Spell Card
You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion" by card effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your battling monster gains ATK equal to the sent monster's Level x 200, until the end of this turn (even if this card leaves the field).
 
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SDEH-EN022 Monster Reborn
Normal Spell Card
Target 1 monster in either player's GY; Special Summon it.
 
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SDEH-EN028 Storming Mirror Force x 2
Trap Card
When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.
 
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SDEH-EN029 Mirror Force x 2
Trap Card
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

 
[spoiler=EXTRA DECK]
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SDEH-EN032 Evil HERO Another Drive
Level 5|WIND|Fiend/Fusion/Effect|2100 ATK|1200 DEF
1 "Evil HERO" monster + 1 WIND Monster
This card must be Fusion Summoned with Dark Fusion. When this card declares an attack: Discard 1 card from your hand; your opponent cannot activate Spell/Trap or card effects during the Battle Phase. When a card or effect activates targeting a "Evil HERO" monster you control: Discard 1 card from your hand; negate the activation or effect and destroy the card, then inflict 500 points of damage to your opponent. You can only use this effect of "Evil HERO Another Drive" once per turn.
 
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SDEH-EN033 Evil HERO Another Ghost
Level 6|DARK|Fiend/Fusion/Effect|2000 ATK|2400 DEF
1 "Evil HERO" monster + 1 DARK Monster
This card must be Fusion Summoned with Dark Fusion. This card gains 200 ATK for every "Evil HERO" monster in your GY. When this card would be destroyed by battle or card effect: Banish 1 "Evil HERO" monster from your GY; negate the destruction. When this card destroys a monster by battle: Banish the monster face-down. When this card is destroyed: Shuffle all banished "Evil HERO" monsters into your deck then draw 1 card. You can only use each effect of "Evil HERO Another Ghost" once per turn.
 
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SDEH-EN034 Evil HERO Another Ex-Aid
Level 7|DARK|Fiend/Fusion/Effect|2500 ATK|2000 DEF
2 "Evil HERO" monsters
This card must be Fusion Summoned with Dark Fusion. Once per turn, during your Main Phase: Reduce the ATK of all monsters your opponent controls equal to the number of "Evil HERO" monsters in your GY x 200. When the ATK of your opponent's monsters reach 0 because of this effect: Destroy them, then inflict damage to your opponent equal to half of the destoryed monster's ATK. You can only the effect of "Evil HERO Another Ex-Aid" once per turn.
 
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SDEH-EN035 Evil HERO Another Build
Level 8|DARK|Fiend/Fusion/Effect|2800 ATK|2000 DEF
2 "Evil HERO" monsters
This card must be Fusion Summoned by "Dark Fusion". Once per turn: Banish 1 "Fusion" Spell card from your GY; Fusion Summon 1 "Evil HERO" monster using monsters on your side of the field or in your hand as Fusion Material listed on the card. This Fusion Summon is treated as if they were summoned by "Dark Fusion". This card cannot declare an attack the turn this effect was used. When this card is destroyed by battle: Special Summon 2 Level 4 or lower "Evil HERO" monsters from your GY in Defense Position.
 
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SDEH-EN036 Evil HERO Another Zi-O
Level 9|DARK|Fiend/Fusion/Effect|3000 ATK|3000 DEF
1 "Evil HERO" Fusion Monster + 1 "HERO" Monster
This card must be Fusion Summoned by "Dark Fusion". Once per turn: Reveal 1 "Evil HERO" Fusion Monster from your Extra Deck; for the rest of this turn, this card's effect becomes the effect of the revealed card. When this card destroys a monster by battle: Banish it face-down. When this card would be destroyed by battle or card effect: Banish 1 Spell/Trap card; negate the destruction, then destroy up to 2 cards your opponent controls. You can only use this effect of "Evil HERO Another Zi-O" once per turn.
 
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SDEH-EN037 Xtra HERO Another Kikai
Link-1|EARTH|Fiend/Link/Effect|800 ATK|Down Arrow
1 "Evil HERO" monster
(This card is treated as an "Evil HERO" card)
When an "Evil HERO" monster is summoned to the zone this card points to: Negate the effects of all Spell/Trap cards your opponent controls until the next Standby Phase. When this card is sent to the GY as Material for the summoning of an "Evil HERO" monster: Randomly send 1 card from your opponent's hand to the GY then draw 1 card. You can only use this effect of "Xtra HERO Another Kikai" once per turn.
 
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SDEH-EN038 Xtra HERO Another Ryuga
Link-2|DARK|Fiend/Link/Effect|1800 ATK|Bottom Left arrow, Bottom Right Arrow
2 "HERO" monsters including 1 "Evil HERO" monster
(This card is treated as an "Evil HERO" card)
When this card is Link Summoned: Destroy 1 monster your opponent controls with the lowest ATK. When this card is selected as an attack target while it points to a "Evil HERO" monster: Reduce the ATK of the attacking monster equal to half of the original ATK of 1 of the monster this card points to. When this card is destroyed: Add 1 Spell card from your GY to your hand. You can only use this effect of "Xtra HERO Another Ryuga" once per turn.
 
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SDEH-EN039 Xtra HERO Another Quiz
Link-2|DARK|Fiend/Link/Effect|1600 ATK|Right Arrow, Left Arrow
2 "HERO" monsters including 1 "Evil HERO" monster
(This card is treated as an "Evil HERO" card)
When this card is Link Summoned: You can look at the top 5 cards of your Deck; place them back on top of your Deck in any order. When this card is or an "Evil HERO" Monster you control selected as an attack target: Declare 1 card type(Monster, Spell or Trap); reveal the top card and if its the declared card, negate the attack. You can only use this effect of "Xtra HERO Another Quiz" once per turn.
 
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SDEH-EN040 Xtra HERO Another Shinobi
Link-3|DARK|Fiend/Link/Effect|2300 ATK|Bottom Left Arrow, Bottom Arrow, Bottom Right Arrow
2+ "HERO" monsters including 1 "Evil HERO" monster
(This card is treated as an "Evil HERO" card)
When a "Evil HERO" Fusion Monster is summoned to a zone this card points to: Banish up to 2 cards from your opponent's GY face-down. When a "Evil HERO" monster this card points to is destroyed: Send the top 3 cards of your opponent's Deck to the GY. You can only use each effect of "Evil HERO Another Shinobi" once per turn.
 
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SDEH-EN041 Xtra HERO Another Zi-O II
Link-4|DARK|Fiend/Link/Effect|3000 ATK|Bottom Left, Left, Bottom Right, Right
2+ "HERO" monsters including 1 "Evil HERO" Fusion Monster
(This card is treated as an "Evil HERO" card)
When this card is Link Summoned: Shuffle all banished cards into the Deck, then draw 1 card. When an "Evil HERO" Fusion Monster is special summoned to a Zone this card points to: You can banish 1 monster your opponent controls, and if you do inflict damage equal to its original ATK to your opponent. Once per turn, if this card or an "Evil HERO" This card points to would be destroyed by battle or card effect: Banish 1 "Evil HERO" monster from your GY; negate the destruction then inflict 1000 points of damage to your opponent. You can only control 1 "Xtra HERO Another Zi-O II".

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