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Mightymetal Glorious Bismarck + Mightymetal Glorious Bismarck on steroids


Bluvista

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Mightymetal Glorious Bismarck

Ritual

Level 10

WATER

Can be Ritual summoned using "Machina Ritual" or a "Mightymetal" Ritual Spell. Unaffected by the opponents card effects. Once per turn, you can force the opponent to send one monster they control to the GY. If they do, they take 1000 damage. When this card attacks, the opponent cannot activate monster effects, spells, or traps, on the field, Hand, or in the GY. Negate the effects of monster destroyed in battle by this card. This card can inflict piercing damage. If this card destroys an opponents monster in battle, after damage calculation, deal 1000 damage to your opponent, then if you did, this card is allowed to attack again in a row. 

3500 ATK 1000 DEF

 

Mightymetal Glorious Bismarck (on steroids, AKA, the original versino)

Ritual

Level 12

WATER

Can be Ritual summoned using "Machina Ritual" or a "Mightymetal" Ritual Spell. Unaffected by the opponents card effects. Cannot be destroyed by battle. when this card is summoned, send all other card to the GY, and then, inflict 1000 damage for each one sent to your opponent.  Once per turn, you can force the opponent to send one card they control to the GY. If they do, they discard one random card, and take 1000 damage.  When this card attacks, the opponent cannot activate monster effects, spells, or traps, on the field, Hand, or in the GY. Negate the effects of monster destroyed in battle by this card. This card can inflict double piercing damage. If this card destroys an opponents monster in battle, after damage calculation, deal 1000 damage to your opponent, then if you did, this card is allowed to attack again in a row. When this card leaves the field, send all other cards on the field to the GY, then inflict 1000 damage to your opponent for each one. Then you can discard 1 card, and Special summon this card. And if you do, inflict damage to your opponent equal to this cards ATK. 

4500 ATK 3500 DEF

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