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The Mightymetal deck


Bluvista

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I was watching the episode in Zexal where we first see Anna duel, ad I got to thinking. I've spent nearly a month making Machine-type monster of various types, changing ideas and strategies of said deck until I finally came up with the idea I have now. I also came up with a name for the deck that wasn't a near copy of someone else's work. So here it is, the finally finished Mightymetal Deck. 

Extra Deck monsters:

Mightymetal Corrupted Machinery

Level: 8

DARK

Machine/Fusion/Effect

ATK: 2500/ DEF: 1500

Description:

1 level 5 or higher Mightymetal monster + 1 level 4 or lower Mightymetal monster
Cannot be destroyed by card effects. Once per turn, you can target any number of Mightymetal monsters, spells, or traps in your GY, return those targeted cards to the bottom of your deck, then for every 3 cards returned to the bottom of the deck by this effect, you can return one card on the opponents field to their hand. This monster cannot battle the turn you activate this effect. 

Mightymetal Rare Falcon

Level: 8

WIND

Machine/Fusion/Effect

ATK: 1000/ DEF: 2000

Description:

1 Mightymetal Ritual monster + 1 Mightymetal monster
Cannot be destroyed by battle once per turn. Once per turn, if there are no cards in your hand, you can guess what type of card the top card of your deck is. Draw 1 card, if the card is the type you guessed, inflict 500 damage to your opponent, then this card gains 500 ATK and DEF. Once per turn, you can send one Mightymetal card in your hand to the GY, then add 1 Mightymetal card from your GY to your hand, other than the one that was discarded. 

Mightymetal Chaos Leviathan

Level: 8

DARK

Machine/Fusion/Effect

ATK: 2800/ DEF: 0

Description:

1 Mightymetal Ritual monster + 1 Mightymetal monster
Once per turn when this card destroys an opponents monster by battle, you can discard every card in your hand, then draw 2 cards. This card can attack 2 times each battle phase. This card can inflict piercing damage. 

Mightymetal Prominent Phoenix

Level 10:

FIRE

Machine/Fusion/Effect

ATK: 3000/ DEF: 3000

Description:

2 Mightymetal Fusion monsters
Cannot be destroyed by card effects. When this card battles an opponents monster, negate the effects of that monster, then neither players monster is destroyed, and neither player takes any battle damage. After damage calculation, destroy the opponents monster, and inflict damage equal to its original ATK. If this card attack or was attacked, at the end of the battle phase,  banish it. If banished by its own effect, special summon it during your next standby phase. If special summoned by its own effect, destroy all cards on the opponents field. 

Mightymetal Fused Apostle

Level 10:

LIGHT

Machine/Fusion/Effect

ATK: 0/ DEF: 0

Description:

3 level 5 or higher Mightymetal monsters
This card cannot be selected as the target for an attack. Once per turn, during either players turn, when the opponent activates a card effect, you can banish this card, then negate the effect activation, and banish that card. If this card was banished by its own effect, you can special summon it from the banish zone during the next players standby phase. If special summoned by its own effect you can banish one card on the opponents field. 

Mightymetal Industrial Chimera

Level 12:

EARTH

Machine/Fusion/Effect

ATK; ?/ DEF: 5000

1 Mightmetal Ritual monster + 1+ Mightymetal monsters
Unaffected by card effects. When this card is Fusion summoned, its original ATK becomes equal to half of the combined total ATK of all monster used to summon it. When this card Attacks, All card effects on the opponents field, and in their GY are negated. When this card destroys the opponents monster by battle, you can equip that monster to this card. This card gains ATK equal to half of the original ATK of all monsters equipped onto it by this effect. This card can attack one additional time for each monster equipped to it. When this card would leave the field by any means, you can send 1 card equipped to this card instead. This card cannot attack directly.  

That's the Extra deck, next we have all the Ritual monsters/spells of the Archetype.

Ritual Monsters:

Mightymetal Flying Fortress

Level 10:

WIND

Machine/Ritual/Effect

ATK: 3000/ DEF: 2500

Description:

Can be Ritual summoned using any Mightymetal Ritual Spell. Cannot be destroyed by battle. Once per turn, when the opponent activates a Spell/Trap card or effect that would destroy a card on the field or inflict damage (Quick Effect): You can negate the destruction and/or make all damage 0, then inflict 1000 damage to your opponent.  You can only use each of the following effects of this Ritual Summoned monster once per turn, but it cannot attack the turn it uses either of them:
- If there are no cards in your hand: You can draw one card and reveal it. If it is a Mightymetal Spell/Trap, you can add 1 Machine monster from your Deck or GY to your hand.
- You can send 1 Machine monster from your hand to the GY: Inflict 1000 damage to your opponent. 

Mightymetal Glorious Bismarck

Ritual

Level 10

WATER

Machine/Ritual/Effect

ATK; 3000/ DEF: 1000

Description:

Can be Ritual summoned using any Mightymetal Ritual Spell. Cannot be destroyed by the opponents card effects. Once per turn, you can force the opponent to send one monster they control to the GY.  When this card attacks, the opponent cannot activate monster effects, spells, or traps. Negate the effects of monster destroyed in battle by this card. This card can inflict piercing damage. If this card destroys an opponents monster in battle, after damage calculation, deal 1000 damage to your opponent, then if you did, this card can make a second attack this turn. 

Mightymetal Manica Gladiator

Ritual

level 10

EARTH

ATK: 3500/ DEF: 0

Machine/Ritual/Effect

Description:

Can be Ritual Summoned using any Mightymetal Ritual Spell. When this card battles, your opponent cannot activate spells, or traps. Negate the effect(s) of a Effect monster(s) this card battles with. This card inflicts Piercing Damage. when this card destroys a Defense Position monster by battle: Inflict damage to your opponent equal to the destroyed monster's original ATK. When this card destroys an Attack Position monster by battle: Inflict damage to your opponent equal to the destroyed monster's original DEF.

Mightymetal Imperial Juggernaut

Ritual

Level 8

EARTH

ATK: 500/ DEF: 3500

Description

Can be Ritual Summoned using any Mightymetal Ritual Spell. when this card battles an opponents monster it gains ATK equal to opponents monsters ATK. If this card destroys an opponents monster by battle, switch it to defense position after damage calculation. While this card is in defense position, it is the only monster the opponents monsters can attack. Once per turn, when the opponent declares an attack with a special summoned monster against this card, you can negate that attack, then inflict 1000 damage to your opponent. 

Mightymetal Doomsday Gear

Ritual

Level 6

EARTH

ATK: 0/ DEF/ 0

Description

Can be Ritual Summoned using any Mightymetal Ritual Spell. This card is not treated as being on the field. This card cannot be selected as the target for battle or effect. this card cannot be destroyed by Effects that don't target. During each players Standby phase, all face up cards on the opponents field gain one Doomsday Counter. Once per turn, you can deal 100 points of damage to your opponent for every Doomsday counter on their field. When a card with a Doomsday Counter on it leaves the field, inflict 100 damage to your opponent for each counter that card had on it. 

Mightymetal Light Artillery Dragon

Ritual

Level 4

Wind

ATK: 0/ DEF: 2600

Description:

Can be Ritual Summoned using any Mightymetal Ritual Spell. Once per turn, while in attack position, you can tribute 1 Mightymetal Monster on the field, inflict damage to your opponent equal to half of its original ATK. If you do, switch this card into Defense position. Once per turn, while in Defense position, this card cannot be destroyed by Battle. 

Ritual Spells:

Combustible Ritual

Ritual Spell

This card is always treated as a Mightymetal card. Can be used to Ritual summon any Machine type Monster. Once per duel. while their is a Machine type Ritual monster on the field, if the opponent takes effect damage, you can banish this card from your GY, along with 1 Machine type monster. Draw 2 cards. You can only activate 1 Combustible Ritual per turn. 

Reinstate Ritual

Ritual Spell

This card is always  treated as a Mightymetal card. Can be used to Ritual summon any Machine type Monster. Once per turn, when a Machine type Ritual monster is destroyed, you can add this card and 1 level for or lower Machine type monster from your GY to your hand. 

Machina Ritual

Ritual Spell

This card is always  treated as a Mightymetal card. Can be used to Ritual summon any Machine type Monster. When a Machine type monster would leave the field by any means, you can banish this card instead. If banished by its own effect, draw 1 card. You can only activate this effect of Machina Ritual once per turn. You can only activate one Machina Ritual per turn. 

Alright, next, (in no particular order) The rest of the cards in the deck. 

Mightymetal Brute

Monster

EARTH/Machine/Effect

Level: 4

ATK; 1400

DEF: 1500

During either players Battle phase, you can discard this card from your hand, then 1 monster on your side of the field gains 1000 ATK until the end of the Battle phase. Once per turn, while this card is in the GY, you can discard 1 card from you hand, then, draw one card. 

Mightymetal Spearer

Monster

WIND/Machine/Effect

Level:4

ATK: 2000 

DEF: 0

This card can inflict piercing damage to defense position monsters. Once per turn, when this card destroys an opponents monster in battle, you can switch this monster to defense position, then, add 1 spell or trap from your Deck to your Hand. 

Mightymetal Maiden

Monster

LIGHT/Machine/Effect

Level: 4

ATK 800

DEF: 2000

During either players turn, you can discard this card from your hand, then special summon 1 level 4 or lower Mightymetal monster from your GY. That monster has its effect negated, but it cannot be destroyed by battle or by effect for the rest of the turn. 

Mightymetal Gemwing

Monster

WIND/Machine/Union/Effect

Level: 4

ATK: 1000

DEF: 1000

You can discard one card from your hand, then special summon this card from your hand. Once per turn, you can target 1 Mightymetal monster on your field, equip this card to it as an equip spell. Or un-equip it, and special summon it. The Mightymetal monster equipped with this card gains 500 ATK, and can attack every monster the opponent controls once. If the equipped monster were to be destroyed, you can return this card to your Hand, prevent it's destruction. 

Mightymetal Princess

Monster

WIND/Machine/Effect

Level: 3

ATK; 900

DEF; 700

Once per turn, you can discard one card from your hand, ten, add one banished card to your hand. 

Mightymetal Arsenal

Continuous Spell

Once per turn. You can discard one card, then, Banish 1 card from your GY, other than the one that was discarded, then Add 1 Mightymetal card from your deck to your Hand.  Once per turn, you can send this card to the GY, then draw 1 card. 

Mightymetal Chain

Normal Trap

Equip this onto one monster on the field,that monster has all of its effect negated, and loses half of its ATK, and if it is destroyed, inflict damage to its original controller equal to half of its original ATK. Then, return this card to your hand. 

Mightymetal Genie

Monster

DARK/Machine/Effect

Level: 4

ATK: 950

DEF: 1650

Once per turn, during either players turn, when this card is discarded from your hand by a card effect, you can banish 1 card from your GY. Then return this card to your hand, and draw 1 card. This card cannot be normal summoned/set the turn this effect activates. 

Mightymetal Booster

Quick-Play Spell

Discard 1 card from your hand, or banish 1 card from your GY, then increase the ATK and DEF of one Mightymetal monster by 1000, also for the rest of this turn, the selected monster cannot be destroyed by battle.

Mightymetal Slasher

LIGHT/Machine/Effect

Level: 4

ATK: 2100

DEF: 0

When there are no monsters on your side of the field, you can special summon this card from your hand. Once per turn, you can discard 1 card in your hand, then add 1 card in your GY to your hand. When this card destroys a monster in battle, it is changed to Defense mode at the end of the turn. 

Mightymetal Heavy Freight

EARTH/Machine/Effect

Level: 10

ATK: 2800

DEF: 2000

When this card is sent to the GY, inflict 800 damage to the opponent. Once per turn, while this card is in the GY, you can tribute 1 card on your side of the field, then special summon this card from the GY. This card can attack the opponent directly, but when it does so while there are monster on the opponents field, the damage dealt to the opponent is halved. 

Mightymetal Mage

LIGHT/Machine/Effect

Level: 1

ATK; 0

DEF: 0

When this card is sent to the GY, you can add 1 spell or trap from your Deck to your Hand

Mightymetal Zombie

DARK/Machine/Effect

Level: 4

ATK: 1000

DEF: 1500

You can discard 1 card from your hand, then special summon this card from your hand. While this card is on the field, The opponents Spell and Trap effects cannot target Mightymetal Monsters on the field. When this card is sent to the GY, draw 1 card. 

Mightymetal Counter

Counter Trap

You can activate this card when the opponent declares a direct attack, banish 1 Mightymetal monster from your GY. Then destroy the attacking monster, and deal damage to your opponent equal to half of its original ATK. For the rest of the turn after this card activates, all monster with an attack equal to or lower than the destroyed monster cannot attack.

Mightymetal Draw

Quick Play Spell

Discard 1 Mightymetal monster, then draw 2 cards. 

Mightymetal Master Mage

Level: 7

DARK/Machine/Effect

ATK: 2200

DEF: 3000

If there is a "Mightymetal Mage" in your GY, you can special summon this card from your hand. Once per turn, when the opponent activates a spell or Trap, you can negate the activation of that card. Once per turn, you can force your opponent to discard 1 card from their hand, and draw a new one. 

Mightymetal Engine

Equip Spell

Can only be equipped to a Machine type monster, the equipped monster cannot be destroyed by battle, and during your battle phase, can attack 1 additional time for every 3 levels it has. 

Mightymetal Dispel

Continuous Trap

Activate only while there is a Mightymetal monster in your GY. Your opponent cannot activate card effects that would target a card in either players GY. Your opponent cannot activate card effects that originate in their GY. 

Mightymetal Ryu

Level: 10

LIGHT/Machine/Effect

ATK: 3000

DEF: 1200

When this card is sent to the GY, you can destroy all Spells and Traps on the opponents field. While this card is in your GY, cards and effects that would prevent a Machine type monster from activating its effects, or battling are negated. 

Mightymetal Dunker

Level: 4

DARK/Machine/Effect

ATK: 1500

DEF: 1200

You can discard 1 Mightymetal monster from your hand, inflict 500 damage to your opponent.

Mightymetal Tank

Level: 2

EARTH/Machine/Effect

ATK: 200

DEF; 2000

When this card is sent to the GY, you can deal the opponent 500 damage. Once per turn, when your opponent declares an attack, you can special summon this card from your GY, but it is banished when it next leaves the field. If this card is destroyed in battle, after damage calculation, destroy the monster that destroyed this card. 

Mightymetal Interceptor

Level: 4

EARTH/Machine/Effect

ATK: 0

DEF: 2000

When your opponent declares a direct attack, you can special summon this card from your Hand or GY. When this card that has been special summoned by its own effect leaves the field it is banished. 

Mightymetal Reflector

Level: 4

EARTH/Machine/Effect

ATK: 1100

DEF: 1800

When this card is sent to the GY, you can banish 1 card from the opponents GY. Once per turn, while this card is in the GY, if a level 4 or lower Mightymetal monster were to be sent to the GY by a card effect other than its own, you can banish 1 other MIghtymetal Monster from your GY, then special summon that monster. 

Mightymetal Werewolf

DARK/Machine/Effect

Level: 4

ATK: 2000

DEF: 0

When this card is normal summoned, you can add 1 level 4 or lower Mightymetal monster from your Deck to your Hand. When this card is banished from the GY by a card effect, you can add it to your hand.

Mightymetal Emeralder

Level: 6

WIND/Machine/Effect

ATK: 2400

DEF: 1400

When Fusion summoning a Machine type Fusion monster, you can substitute this card for any fusion material. If this effect is used, the other fusion material(s) must be correct. When this card is Used for a Fusion Summon of a Machine type monster, you can fuse the required materials together without a Fusion card. 

Mightymetal Blader

Level: 4

DARK/Machine/Effect

ATK: 1800

DEF: 1500

You can discard this card from your hand, one Machine type monster gains a permanent 800 ATK boost.  

Mightymetal Fusion

Quick-Play Spell

You can use this card to Fusion summon any Machine type Fusion monster using Fusion material monsters from your Hand, Field, or GY, by shuffling this card and those Fusion material into the deck. You must discard 1 card to activate this card. No cards or effects can be chained onto the activation of this card. The Machine type Fusion monster Fusion summoned by this cards effect gains ATK equal to half of the combined total ATK of all Monsters that were used as Fusion material. 

Mightymetal Soul-Sharer

LIGHT/Machine/Effect

Level: 1

ATK: 0

DEF: 0

This card cannot be destroyed by battle, once per duel, you can tribute this face-up, Defense position monster, take control of one special summoned monster the opponent controls. Once per turn, while this card is in the GY, if there are no cards in your Hand, you can banish this card, then draw 1 card. 

Mightymetal Fortress

Normal trap

When the opponent declares a direct attack, you can reduce all battle damage to 0. If this face-down card is sent to the GY, you can add 1 Mightymetal monster from your GY to your Hand. Once per turn, while this card is in the GY. When a Mightymetal monster is destroyed, you can make all damage 0, then special summon 1 level 4 or lower Mightymetal monster from your GY, other than the one that was destroyed. 

Mightymetal Launcher

Normal trap

Return 1 Mightymetal monster from your GY to your hand, then return 1 card on the opponents field to their hand. 

Well, there's the Archetype, please tell me what y'all think it!

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