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Alluring Blade of Kannath


Pommelo

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Alluring Blade of Kannath

Continuous Spell

If you control a monster in the Extra Monster Zone: You can take control of 1 monster your opponent controls that has a higher ATK than the monster in your Extra Monster Zone and a lower ATK than all other monsters your opponent controls (min. 1). While you control that monster, it cannot attack, has its effects negated and cannot be Tributed or used as material, except for a Link Summon. If this card is destroyed by your opponent's card effect, all monsters you control that changed control by this card's effect return to the control of their owner. You can only use this effect of "Alluring Blade of Kannath" once per turn.

 

So yeah, one evil sword that keep attracting creatures to its power, but when you touch it, it turns you into stone, making you completely useless... except for Link Summoning. And now that the new Master Rule is coming, some support for Links should go along. This card's requirements and limitations are pretty heavy, needing you control a monster in the EMZ and your opponent controlling at least 2, not to mention the ATK thingy, but continuous control change is nasty in itself, hence the difficuties for the card activation.

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I like it, a bit too specific, buts its cool..i do wonder the art serves a ''warrior'' much better but I like how you imagined it as a spell instead of a monster maybe re release another version as a monster card OR if you tinker the colour and other hacking tricks maybe perhaps it can spawn some sort of token or tie in monster with similar art and funky effect

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5 hours ago, Vlasaras said:

I like it, a bit too specific, buts its cool..i do wonder the art serves a ''warrior'' much better but I like how you imagined it as a spell instead of a monster maybe re release another version as a monster card OR if you tinker the colour and other hacking tricks maybe perhaps it can spawn some sort of token or tie in monster with similar art and funky effect

Haha, well, I'm happy you liked it. The artwork is just a representation of a foolish creature being lured by the power of the sword, so when that creature touches it (it comes to your side of the field to approach the spell, hence why you take control of it), it turns to stone. And yep, it's rather specific, mostly because effects that change control are, imo, one of the nastiest effects you can find in YuGiOh!, so I wanted to be conservative ^_^

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It's rather situational and vulnerable too because as soon as the opponent removes this card it gets its monster back. Funnily enough, on the other hand, if you remove it with your own effect, you get to keep the monster. One of the few cases where MSTing yourself can actually be advantageous xD
Besides, you will be using the monster as material right away, anyway.
Still, the condition to steal the monster makes it difficult to play. Even when you can use Links to get a monster with an ATK in-between 2 of your opponent's monsters, and Kaijus to manipulate an ATK value of your opponent's monsters, it heavily relies on the opponent and it having 2+ monsters on board. I don't think it's a bad card though, and IMO is fit for slow and casual games. I really wouldn't suggest anything and IMO doesn't need a fix. it's just powercrept by the metas.

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On 4/14/2020 at 4:37 PM, Darj said:

It's rather situational and vulnerable too because as soon as the opponent removes this card it gets its monster back. Funnily enough, on the other hand, if you remove it with your own effect, you get to keep the monster. One of the few cases where MSTing yourself can actually be advantageous xD
Besides, you will be using the monster as material right away, anyway.
Still, the condition to steal the monster makes it difficult to play. Even when you can use Links to get a monster with an ATK in-between 2 of your opponent's monsters, and Kaijus to manipulate an ATK value of your opponent's monsters, it heavily relies on the opponent and it having 2+ monsters on board. I don't think it's a bad card though, and IMO is fit for slow and casual games. I really wouldn't suggest anything and IMO doesn't need a fix. it's just powercrept by the metas.

I believe you're completely right, that's why this time I opted for posting it in Casual, since I suppose something much more straightforward such as Crackdown can serve better than this card in advanced play. I've always felt spin and changing control effects are among the most dangerous in YGO, hence why I gave it such heavy limitations, albeit I might have overdone it a little >_<'. Thanks for the analysis.

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