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[Written] Lightsworn Support


Dragulas

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Mirah, Lightsworn Seraph

Lvl 4|LIGHT

Fairy/Effect

During your Main Phase, if this card was Normal/Special Summoned this turn and all monsters you control are "Lightsworn" monsters: You can Special Summon 1 Level 4 or lower "Lightsworn" monster from your hand or GY, except "Mirah, Lightsworn Seraph", and if you do, send cards from the top of your Deck to the GY equal to that monster's Level, also negate its effects. You can banish this card from your GY; send 1 "Lightsworn" card from your Deck to the GY. If you have 3 or more "Lightsowrn monsters with different names in your GY, you can add it to your hand instead. You can only use one "Mirah, Lightsworn Seraph" effect per turn, and only once that turn.

ATK/1500  DEF/1200

Regulus, Lightsworn Wyvern

 

Lvl 1|LIGHT

Dragon/Tuner/Effect

If a card(s) is sent from the Deck to the GY: You can Special Summon this card from your GY (if it was there when the card(s) was sent) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Regulus, Lightsworn Wyvern" once per turn. Once per turn, during your End Phase: Send the top card of your Deck to the GY.

ATK/0  DEF/0

Irene, Lightsworn Priestess

Lvl 5|LIGHT

Spellcaster/Synchro/Tuner/Effect

1 Tuner + 1+non-Tuner LIGHT monsters

If this card is Synchro Summoned: You can take 1 "Lightsworn" card from your Deck or GY and place it on the top of your Deck. (Quick Effect): You can excavate cards from the top of your Deck up to the number of "Lightsworn" monsters you control, and if you do, you can send 1 excavated "Lightsworn" card to the GY, and if you do that, destroy 1 card on the field, also place the rest on the top of your Deck in any order. You can only use 1 "Irene, Lightsworn Priestess" effect per turn, and only once that turn.

ATK/1900  DEF/2300

Leon, Lightsworn Crusader

Lvl 8|LIGHT

Warrior/Fusion/Effect

3 "Lightsworn" monsters with different names

Must first be either Fusion Summoned or Special Summoned (from your Extra Deck) by having the above cards in your GY, during the turn they were sent there from the Deck (in which case you do not use "Polimerization"). You can send the top 2 cards of your Deck to the GY, then you can shuffle cards on the field into the Deck up to the number of "Lightsworn" cards sent by this effect. This is a Quick Effect if this card was Fusion Summoned. You can only use this effect of "Leon, Lightsworn Crusader" once per turn. You can only Special Summon "Leon, Lightsworn Crusader" once per turn.

ATK/2800  DEF/2000

Final Judgment Dragon

Rnk 8|LIGHT

Dragon/Xyz/Effect

2+ Level 8 monsters

Once per turn, if you have 4 or more "Lightsworn" monsters with different names in your GY, you can also Xyz Summon "Final Judgment Dragon" by using 1 Level 8 LIGHT or DARK Dragon monster you control as material. You can detach 1 material from this card: negate the effects of all other cards currently on the field. This is a Quick Effect if this card has "Judgement Dragon" or "Punishment Dragon" as material. You can only use this effect of "Final Judgment Dragon" once per turn. Once per turn, during the End Phase: Shuffle 4 cards from your GY into the Deck.

ATK/3000  DEF/2600

Lightsworn Shrine

Continuous Spell Card

Each time a card(s) is sent from the Deck to the GY, place 2 Shine Counters on this card. Once per turn, if a "Lightsworn" card(s) would be destroyed by a card effect, you can remove 1 Shine Counter for each card instead. You can remove Shine Counters from your field to apply these effects. You can only use this effect of "Lightsworn" Shrine"once per turn.
● 2 Counters: Before resolving a "Lightsworn" monster effect that would send a card(s) from the top of the Deck to the GY, you can look at the top 5 cards of your deck, and if you do, place them on the top your Deck in any order.
● 4 Counters: Special Summon 1 "Lightsworn" monster from your hand, GY or that is banished.
● 6 Counters: Target 1 card that is banished or in your GY; add it to your hand.

Lightsworn Fusion

Normal Spell Card

Fusion Summon 1 "Lightsworn" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent more total cards in their hand and field than you do, you can use 1 monster in you Deck as Fusion Material. If this card is in your GY: You can shuffle it into the Deck, then draw 1 card. You can Only use 1 "Lightsworn Fuison" effect per turn, and only once that turn

Lightsworn Boundary

Counter Trap Card

When a Spell/Trap Card, or monster effect, is activated while you have 3 or more "Lightsworn" monsters with different names in your GY: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a card(s) is sent from  your Deck to the GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Lightsworn Boudary" effect per turn, and only once that turn.

 

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