Bruteboii Posted April 21, 2020 Report Share Posted April 21, 2020 Not the best of names, but it'll do for now. Here is my "Monster Hunter" inspired archetype;BEAST SLAYERSTrained hunters are sent into the jungle to remove threats to the local villages, including the monstrous predators that have had their fill of the dwelling beasts. Armed with tools to prepare for all manor of circumstances, and donning the pelts of the fallen creatures as their trophies and new defences, the Beast Slayers are awaiting the latest quests on the billboard. Beast Slayer, Twin BladeLevel 4, WIND Warrior, Effect1600/1100If your opponent controls a "Beast Slayer" monster, you can Special Summon this card from your hand. You can only Special Summon "Beast Slayer, Twin Blade" this way once per turn. If this card is Normal or Special Summoned: Equip 1 "Beast Slayer" monster or Equip Spell from your Deck to this card. Gains 700 ATK for each "Beast Slayer" card equipped to it. Can attack twice each Battle Phase.Beast Slayer, Brave SwordLevel 5, EARTH Warrior, Effect2100/1500If your opponent controls a "Beast Slayer" monster, you can Special Summon this card from your hand. You can only Special Summon "Beast Slayer, Brave Sword" this way once per turn. If this card is Normal or Special Summoned: You can equip 1 "Beast Slayer" monster or Equip Spell from your hand or GY to this card. Gains 1000 ATK for each "Beast Slayer" card equipped to it. Each time an Equip Card(s) is sent to your GY, this card gains 500 ATK for each.Beast Slayer, Grand LanceLevel 6, FIRE Warrior, Effect1700/2500If your opponent controls a "Beast Slayer" monster, you can Special Summon this card from your hand. You can only Special Summon "Beast Slayer, Grand Lance" this way once per turn. If this card is Normal or Special Summoned: You can equip 1 "Beast Slayer" monster or Equip Spell from your GY to this card. Gains 800 ATK for each "Beast Slayer" card equipped to it. The first time a "Beast Slayer" monster you control would be destroyed each turn, it is not destroyed.Beast Slayer SquireLevel 3, EARTH Beast-Warrior, Union, Effect900/500If this card is Normal or Special Summoned: You can add 1 "Beast Slayer" card from your Deck to your hand. You can only activate this effect of "Beast Slayer Squire" per turn. Once per turn, you can either: Target 1 "Beast Slayer" Warrior monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card can attack again after destroying a monster in battle, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.Yaku-Yaku, Timid Beast SlayerLevel 6, EARTH Winged-Beast, Effect1800/1000You can Special Summon this card (from your hand) to your opponent's field in Attack Position, but you cannot Special Summon this turn, except "Beast Slayer" monsters. If this card is Special Summoned: Your opponent can add 1 "Beast Slayer" monster from their Deck to their hand, and if they do, you can shuffle 1 card they control into the Deck. When this card is destroyed: Equip this card to 1 "Beast Slayer" monster you control. You can only activate each effect of "Prime Wrath, the Beast Slayer" once per turn.Prime Wrath, Queen Beast SlayerLevel 8, WIND Dragon, Effect3000/1900You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 2 monsters they control, but you cannot Special Summon this turn, except "Beast Slayer" monsters. If this card is Special Summoned: Your opponent can add 1 "Beast Slayer" monster from their Deck to their hand, and if they do, you can destroy 1 card they control. When this card is destroyed: Equip this card to 1 "Beast Slayer" monster you control. You can only activate each effect of "Prime Wrath, the Beast Slayer" once per turn.Terragargan, Beast Slayer NemesisLevel 10, FIRE Rock, Effect4500/4500You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 3 monsters they control, but you cannot Special Summon this turn, except "Beast Slayer" monsters. Unaffected by card effects, except "Beast Slayer" card effects. If this card is Special Summoned: Your opponent can Special Summon 1 "Beast Slayer" Warrior monster from their Deck, and if they do, halve your opponents LP. When this card is destroyed: Equip this card to 1 "Beast Slayer" monster you control. You can only activate each effect of "Terragargan, Beast Slayer Nemesis" once per turn.Beast Slayers' GreatbowEquip SpellEquip this card to 1 "Beast Slayer" monster you control. (Quick Effect): You can send this equipped card to the GY; monsters your opponent controls lose ATK equal to the ATK of the monster this card was equipped to.Beast Slayers' Flashbang SlingEquip SpellEquip this card to 1 "Beast Slayer" monster you control. It gains 500 ATK. (Quick Effect): You can send this equipped card to the GY; Your opponent's current cannot declare an attack this turn. Beast Slayers' BlacksmithContinuous SpellYou can only activate each effect of "Beast Slayer Blacksmith" once per turn. •You can pay 2000 LP; Add 1 Equip Spell from your Deck to your hand.•You can send "Beast Slayer" Equip Spells in your hand or you control to the GY, and if you do, gain 1000 LP for each.Beast Slayer AmbushNormal TrapDuring Main Phase 1, if your opponent controls a monster: Special Summon in Attack Position 2 "Beast Slayer" monsters with different names from your Deck (1 on each side), and if you do, it becomes the Battle Phase. A "Beast Slayer" monster Summoned this way must declare an attack each Battle Phase, and must be the first monster to declare an attack. You can banish this card from your GY; Special Summon 1 "Beast Slayer" monster from your Deck, but you cannot Special Summon this turn, except "Beast Slayer" monsters. You can only activate each effect of "Beast Slayer Ambush" once per turn.Art is all pulled from Google, sorry. Very much quick templates.Still working on the "benefit" for the opponent, giving them a big monster. The idea of the monster swinging at the warriors is the idea. Will be updating along the way. I try to imagine first waves as 10 cards, but I've hit 11 this time. Overall, no more than 15 to an archetype, so will be few updates. May update Yaku-Yaku to a Level 4, and also include another "Kaiju" as a Level 6 that requires a single Tribute, update Wrath to require 2 monsters. Not sure how easy it might be to Summon a monster multiple times to warrant a HOPT. 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