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The World OTK


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Guest setojim

This is my current version of my World OTK...

 

12 Monsters

 

3 Arcana Force XXI: The World

3 Cyber Valley

3 Guardian of Order

1 Spirit Reaper

1 Sangan

1 Dark Magician of Chaos

 

27 Spells

 

3 Hand Destruction

1 Swords of Revealing Light

1 Spell Economics

1 Heavy Storm

1 Premature Burial

1 Enemy Controller

1 Nobleman of Crossout

1 Scapegoat

1 Brain Control

1 Giant Trunade

1 Mystical Space Typhoon

1 Dimension Fusion

1 Monster Reborn

2 Machine Duplication

3 Trade-In

3 D.D.R. - Different Dimension Reincarnation

1 Lightning Vortex

3 Light Barrier

3 Reasoning

 

1 Traps

 

1 Torrential Tribute

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This is my current version of my World OTK...

 

12 Monsters

 

3 Arcana Force XXI: The World

3 Cyber Valley

3 Guardian of Order

1 Spirit Reaper

1 Sangan

1 Dark Magician of Chaos

 

27 Spells

 

3 Hand Destruction

1 Swords of Revealing Light

1 Spell Economics

1 Heavy Storm

1 Premature Burial

1 Enemy Controller

1 Nobleman of Crossout

1 Scapegoat

1 Brain Control

1 Giant Trunade

1 Mystical Space Typhoon

1 Dimension Fusion

1 Monster Reborn

2 Machine Duplication

3 Trade-In

3 D.D.R. - Different Dimension Reincarnation

1 Lightning Vortex

3 Light Barrier

3 Reasoning

 

1 Traps

 

1 Torrential Tribute

 

Where's Samsara Lotus?

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Guest setojim

you basically do the valley loop a bunch and get the world(s) and such out and then attack for massive damage. Then you pop 2 monsters and then end the game. You'd have to play against it to see it.

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You know' date=' Exodia works much better for Valley Loop.

 

Also, Cyber Loop is dead come May 9th.

[/quote']

 

whys that?

 

and for the record, could you explain the otk a bit more? how could you do that in one turn?

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Guest setojim

OK...It DOES appear that I'm goin to have to spell this out for u.

 

1. play valley

2. dup

3. remove 2 valley to draw 2 OR remove 1 valley and dmoc/the world to return dup to top of deck...then remove 2 valley to draw 2

4. light barrier

5. Dimension fusion

6. skip their turn

7. summon guardian of order

8. attack for near game

9. skip turn

10. GG...It takes thinking

 

O BTW. I no cyber loop is dead on may 9

 

Dont worry ur tail. I've come up w/ an alternative.

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im not runnin the lock. I'm runnin the OTK...Lotus is only for the lock.

 

 

OK...It DOES appear that I'm goin to have to spell this out for u.

 

1. play valley

2. dup

3. remove 2 valley to draw 2 OR remove 1 valley and dmoc/the world to return dup to top of deck...then remove 2 valley to draw 2

4. light barrier

5. Dimension fusion

6. skip their turn

7. summon guardian of order

8. attack for near game

9. skip turn

10. GG...It takes thinking

 

O BTW. I no cyber loop is dead on may 9

 

Dont worry ur tail. I've come up w/ an alternative.

Wait, even though you did not use the lotus you just explained the lock. Also if it takes 2 turns its not a OTK, close but people can come back from "near game"

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Guest setojim

ok i've changed it to a different style so now, it is the lock...

 

15 Monsters

 

3 Arcana Force XXI: The World

3 Cyber Valley

3 Guardian of Order

1 Spirit Reaper

1 Sangan

1 Dark Magician of Chaos

3 Samsara Lotus

 

23 Spells

 

3 Hand Destruction

1 Swords of Revealing Light

1 Heavy Storm

1 Premature Burial

1 Enemy Controller

1 Nobleman of Crossout

1 Scapegoat

1 Brain Control

1 Giant Trunade

1 Mystical Space Typhoon

1 Monster Reborn

2 Machine Duplication

3 Trade-In

3 D.D.R. - Different Dimension Reincarnation

1 Lightning Vortex

3 Light Barrier

2 Reasoning

 

3 Traps

 

3 Threatening Roar

 

BTW, this version i think works alot better but im thinkin about runnin maybe a twister or something to get rid of light barrier so that the lotus' can come back and i not have to worry about them having another turn.

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