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Takedus Archetype


TakaDama

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Takedus, Ally by Choice

Monster/Effect

Level 4/EARTH/Warrior/ATK 1800/DEF 1500

When a monster(s) you control would be destroyed (quick effect): you can return this card to your hand, instead. and if you do, Special Summon 1 "Takedus" monster from your hand during your next Standby Phase. When this monster is Normal or Special Summoned; put 1 card from your hand on the bottom of your deck: draw 1 card.

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Takedus, Ally of Light

Monster/Effect

Level 4/LIGHT/Warrior/ATK 1800/DEF 1500

When a monster(s) you control would be destroyed (quick effect): you can return this card to your hand, instead. and if you do, Special Summon 1 "Takedus" monster from your hand during your next Standby Phase. When this monster is Normal or Special Summoned: put 1 "Takedus" monster from your graveyard on top of your deck.

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Takedus, Ally of Dark

Monster/Effect

Level 4/DARK/Warrior/ATK 1800/DEF 1500

When a monster(s) you control would be destroyed (quick effect): you can return this card to your hand, instead. and if you do, Special Summon 1 "Takedus" monster from your hand during your next Standby Phase. When this monster is Normal or Special Summoned: send 1 "Takedus" monster from your deck to your graveyard.

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Takedus, Temporal Constant

Monster/Xyz/Effect

Rank 4/EARTH/Warrior/ATK 2400/DEF 2100

3 Level 4 Warrior monsters

While this monster has at least one material attached to it, it cannot be destroyed by battle or card effect. While this monster has at least two material attached to it, it cannot be targeted by battle or card effect. While this monster has at least three material attached to it, it can attack your opponent directly. During your Standby Phase, return this monster to your Extra deck unless you return one material attached to it to its owner's hand.

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Existential Sealing

Spell/Equip

If equipped creature would be destroyed by card effect or battle: send this card to your graveyard instead. When this card is sent to your graveyard, Special Summon 1 "Takedus" monster from your hand or deck during your next Standby Phase.

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Existential Sundering

Spell/Quickplay

Tribute 1 "Takedus" Xyz monster: Special Summon as many "Takedus" monsters, except for "Takedus" Xyz monsters, as you can from your hand, deck, or graveyard. During your next Standby Phase, return all "Takedus" monsters Special Summoned this way to your hand.

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Existential Swapping

Trap/Normal

Shuffle 1 "Takedus" monster into your deck: Special Summon 1 "Takedus" monster with a different name from your deck.

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Welcome to YCM, follow the rules and you should be fine. Enjoy your stay

Ok the first 3 monster is pretty much the same despite the slight differences, it tag-out to protect other members, Ally by Choice is the best out of these 3 since it covers all instance of destruction so while it might be boring i suggest the remaining 2 to copy its effect. A bit of fixing draft:

"When a monster(s) you control would be destroyed (quick effect): you can return this card to your hand, instead. and if you do, Special Summon 1 "Takedus" monster from your hand during your next Standby Phase"

The fix actually turns the entire 2 effects into 1 while shorting it a bit so you can have space for 2nd unique effect to differenciate them so its not become 9 plain copies of Ally of Choice. The thing to note however, while it has decent grind games potential it doesnt have a effect that help them jumpstart the game via summon/swarming effect (best example would be how tellarknights works). So unless it is intentional and you give the swarming ability to other card, i suggest the 2nd unique effect to be summon/swarm related 

Paradox: its technically a smaller (and for a good reason, weaker) version of Rhongomyriad, and for the most part this card is kinda fine, its still hard to get rid off but not as impossible as rhongo, im also glad that the target immunity actually has a drawback so that you cannot actually buff this card further with equip spell or Number 75. Its powerful but also fair 

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