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Retrains/support for the "Elf Swordsman", properly translated. However, due to localization decisions, a number of errata are first in order:

 

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(It is meant to be [Insect/Flip/Effect], but the Classic Maker cannot display the Flip tag.)

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SelfMummification-TF06-JP-VG.png&circula

DEF%201800).%20(This%20card%20is%20also%

 

KozakysSelfDestructButton-TF04-JP-VG.jpg

 

SelfDestructButton-TF04-JP-VG.jpg&circul

(In addition to altering the name, effect is altered to hopefully be less ban-worthy.)

 

 

For the sake of brevity, the errata to the "Melffy" archetype shall not be shown, but understand they would be altered to "Märchenffly" (Märchen being German for fairy tale).

 

True Elf Swordsman

(Art source: Bandai)

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(Warror/Effect/EARTH/Level 4/ATK 1400/DEF 2200)

Effect: (This card's name is always treated as "Celtic Guardian" AND "Obnoxious Celtic Guard" but is still treated as an "Elf" card).
Cannot be destroyed by battle with a monster that has 1900 or more ATK. This card gains an additional attacks during each Battle Phase equal to the number of other "Elf" cards you control. While this card is in face-up Defense Position, control of "Elf" monsters you control cannot switch.

Trivia:

 

 

Elf Holy Swordsman

(Art source: anime)

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Alternate "Artwork":

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(Warror/Effect/EARTH/Level 4/ATK 2100/DEF 700)

Effect: (This card's name is always treated as "Celtic Guard of Noble Arms", but is still treated as an "Elf" card).
Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Elf" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Elf" cards you control.

 

 

Labyrinth Treking Elf Swordsman

(Art source: anime)

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(Warror/Effect/EARTH/Level 5/ATK 2000/DEF 2000)

Effect: If you control an "Elf" card, you Special Summon this card (from your hand). When this card declares an attack, all "Elf" monsters you control gain 200 ATK for each "Elf" card you control. If you control another "Elf" card, you take no Battle Damage from battles other than ones that involve this card.

 

Shining Elf's Light

ElfsLight-JP-Anime-DM-NC.png&circulation

Field Spell

Effect: all "Elf" monsters you control gain 700 ATK. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 "Elf" monster from your Deck to your hand.

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