HQCardmaker Posted May 18, 2021 Report Share Posted May 18, 2021 I know there isn't a good way to put this PSCT, but I went as close to it as I could, given the condition. The intended card uses the gimmick of "Take but don't use." Paradox - Interference Incarnate Monster/Effect Fairy Dark Level 3 * Choose an effect on a face-up Monster; Add 1 Power Bead Counter (max. 6) to this card and if you do, prevent the continuation and/or activation of that effect. The effect cannot pertain to Original values nor their calculation. * Target 1 Monster on the Field; Add 1 Power Bead Counter (max. 6) to this card and if you do, decrease the Original Attack OR Original Defense of that Monster by 250 even if it is face-down. You can only activate one effect of "Paradox - Interference Incarnate." per turn except for the rest below: * If this card loses association with any Power Bead Counters added to it (Quick Effect): Restore and permit all changes prevented in unison to the acquisition of those Power Bead Counters. * This card's Attribute is also WATER. This card cannot be used as a Tribute to Summon a Monster with the WATER Attribute. * At the start of any Phase, you may: Remove 1 Power Bead Counter from this card, (Quick Effect) and if you choose, pay 100 LP to make the rest of this activation a Quick Effect. ATK/700 ; DEF/1050 Link to comment Share on other sites More sharing options...
Dokutah Posted May 18, 2021 Report Share Posted May 18, 2021 its a bit convoluted. in a sense its a selective negation so im not sure how to simplify this:' -Declare and note a Texts: negate the effect of a monster on the field that exactly have all the text you declare and no other text - too much effect. and each with too much moving parts but selective negation is interesting. so maybe you should focus on that. in that kind of simplicity you can make this in to hand trap actually Link to comment Share on other sites More sharing options...
HQCardmaker Posted May 18, 2021 Author Report Share Posted May 18, 2021 I thought about your post for quite some time now. And you are right; there are way too many moving parts to really call this a level 3. I'll trim it down. Also, I'm curious as to your stance on Original Level 3s/4s and the prevention of Xyz Summons/4-Star Ladybug of Doom effects. While I don't like the idea of a card falling prey to one of those effects, the whole Xyz WATER Monster summon prevention thing is really just a 3-Star Xyz Summon prevention in disguise. Maybe I should break this card into smaller cards and modify. For example: Xyz Draft Blessing Choose one effect and only one effect of "Xyz Draft Blessing" regardless of the modifications created by other effects. *Choose one Attribute; Your next Xyz Summon requires that Attribute on all its Tributes instead of the printed Level in its effect text. *Choose one Attribute; If you Tribute a Monster with that Attribute for an Xyz Summon, it counts as two Tributes. *Choose one Attribute; Monsters of that Attribute cannot be Tributed for an Xyz Summon. Pay 1/4 your LP and change the number of columns on your side of the Field to 3, sending any cards on then would-be spaces to the GY. You can only use one of the above effects of "Xyz Draft Blessing" once per Duel. Okay, I went overboard on Xyz Draft Blessing I think, but that just makes it a good example of how more is not necessarily better. It could easily incorporate bulleted effect (3) by itself and be a good card. Link to comment Share on other sites More sharing options...
Loleo Posted May 18, 2021 Report Share Posted May 18, 2021 Well first of all you don't tribute to XYZ summon you overlay and the cards used become materials. I don't get the point of XYZ draft blessing there is so much going on I really tried to do something with it. Paradox is still a mess, there is a wonderful acronym KISS keep it simple stupid. You have great ideas just stay fun! Link to comment Share on other sites More sharing options...
HQCardmaker Posted May 19, 2021 Author Report Share Posted May 19, 2021 All I can say is "Ok." at least for now. Link to comment Share on other sites More sharing options...
HQCardmaker Posted May 19, 2021 Author Report Share Posted May 19, 2021 Okay, I simplified it part-way, and even threw out some things, but I want to know what I should keep and what I should throw away. I know it isn't KISS-approved, but it is getting there. I just need to know what would occur as the least valuable outcome. I even gave the card a reasonable cost (at least in my broken eyes) for bypassing an effect and its activation. I didn't want to make a LP cost because then you could just spam getting LP depending on the deck and negate whatever you choose. This opportunity cost I chose seems a bit more realistic (Without making it more complicated by idk, making the null-void-banish-on-use effect happen after a certain number of a certain type of counters.) If anyone can come up with a reasonable LP cost for Paradox's effect, I'll either change its effect or make the option to pay LP part of a Spell Card. The Attribute of this Monster is also WATER. * Pick a Monster on the Field; Negate their effect and prevent their effect from activating even if they are face-down. * Declare an effect text; (Quick Effect) if a Monster with that exact effect text tries to activate their effect(s) this turn, that effect(s) is instead not activated. You can only activate one of the optional effects of "Paradox - Interference Incarnate" once per turn and if you do, (Quick Effect) Banish the top card of your Deck face-down and exclude it from other effect calculations if possible. Idk if Banishing a card face-down already excludes it from other effect calculations, but for future-proofing's sake, if it doesn't, this pinches that in. (I tried to make the concept as simple as possible, but I know one of the options can be thrown out to make it even simpler. I just need to know what the common player would choose for the vast majority of fixes, and then I can remove the other option.) I also don't know what to do in the case of a Token having an effect. But like I said, I made it as simple as I could while still being inclusive. I wanted to keep the possibility that the player could "earn" the effect(s) this effect text negates back, but "simplifying" it removed that function in the process, so I decided to put an invisible cap on how many effects you can negate instead. Link to comment Share on other sites More sharing options...
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