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Legendary Duelist Bonz


MickeyDee

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Pumperor, Lord of Ghosts - DARK Zombie ******* 2200/2400

Once per turn while you control at least 1 Zombie monster: you can place this card (from your hand or field) face up in your Spell/Trap zone as a Continuous Spell card with the following effect:

  • Increase the ATK of all Zombie monsters you control by 400  and continue increasing the ATK of all Zombie monsters you control by 400 each Standby Phase. Zombie monsters you control cannot be destroyed in battle. If you control no Zombie monsters: special summon this monster from your Spell/Trap Zone.

 

Turn of the Living Dead - Spell card

Special summon from your GY as many Zombie monsters with 0 DEF as possible, but banish them during the End Phase.

 

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  • 2 weeks later...
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While you control at least 1 Zombie monster: You can place this card face-up in 1 of your Spell & Trap Zones as a Continuous Spell. All Zombie monsters you control gain 400 ATK. Once per turn, during your Standby Phase: Increase the ATK of all Zombie monsters you control by 400. Zombie monsters you control cannot be destroyed by battle. If you control no Zombie Monsters: Special Summon this face-up card from your Spell & Trap Zone.

Ummm... here's the deal: No HOPT. For this reason, and considering how easily Zombie mons can be Summoned, even if Level... counts the stars... tries to count again, and again .... Level 7 (lol) this card's effect become scary. 1 Zombie -> Summon -> Become a Spell -> Summon another, Become a Spell. All Zombies  have +800 ATK default + 800 every turn + double destruction protection. Of course, this gets reset if the Zombie mon you controlled dies, but if these guys get SS'd again, you can immediately return 1 of them to be a Spell during your turn.

Turn of the Living Dead is good stuff.

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On 7/26/2021 at 12:41 PM, Rayfield Lumina said:

Ummm... here's the deal: No HOPT. For this reason, and considering how easily Zombie mons can be Summoned, even if Level... counts the stars... tries to count again, and again .... Level 7 (lol) this card's effect become scary. 1 Zombie -> Summon -> Become a Spell -> Summon another, Become a Spell. All Zombies  have +800 ATK default + 800 every turn + double destruction protection. Of course, this gets reset if the Zombie mon you controlled dies, but if these guys get SS'd again, you can immediately return 1 of them to be a Spell during your turn.

Turn of the Living Dead is good stuff.

Thanks for the catch. It was very sloppily written but I think I got it so it will work how I want it to now. It is a poorly statted Level 7 monster while on the field which is why it wants to be in the backrow. Then if the zombies it powers up are destroyed, it has noone to hide behind thus the special summoning clause.

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