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Pill of Duality (Written)


HQCardmaker

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Pill of Duality

 

Spell/Equip

 

Cannot be equipped to Tokens. Gives the originally-Normal Monster this is equipped to if any treatment as an Effect Monster with the following Monster Effect:
*For every turn this Monster has the DARK Attribute and not the LIGHT Attribute, remove 1 Light-Alignment Counter from this card or if you can not, add 1 Dark-Alignment Counter to this card (max. 3). For every turn this Monster has the LIGHT Attribute and not the DARK Attribute, remove 1 Dark-Alignment Counter from this card or if you can not, add 1 Light-Alignment Counter to this card (max. 3). If this does not have the LIGHT Attribute, has the DARK Attribute, and has 3 Dark-Alignment Counters, the DARK Attribute on this card must be swapped for the LIGHT Attribute. If this does not have the DARK Attribute, has the LIGHT Attribute, and has 3 Light-Alignment Counters, the LIGHT Attribute on this card must be swapped for the DARK Attribute. Flip a coin; if Heads, out of LIGHT and DARK, this Monster has the LIGHT Attribute and not the DARK Attribute, but if Tails, out of LIGHT and DARK, this Monster has the DARK Attribute and not the LIGHT Attribute.
If activated by you, you cannot activate a "Pill of Duality" after until the 5th of your End Phases after said activation ends. Impervious to effects that alter effects.

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Cannot be equipped to Tokens. Must be equipped to a normal monster. The equipped monster is also treated as a effect monster. This card is unaffected by card effects. Once per turn: you can changed the equipped monster's attribute to LIGHT or DARK.

This is a stronger condensed version. Do you like?

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