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Moralius


BobasasStrong

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-lets start with monster first-

priest: not that useful protection to be honest,  its actually very rare for decks to have direct attack option for the simple fact if there was in the future a direct attack deck that is good then we might have balancing problem....that being said i guess its fitting the level (low level having not that great of non-setup effect) its own self protection also so~so

Priestess: this is slightly better player protection but you do have to had a consistent attack negator. boost effect has same case with priest 2nd effect being so~so

Tricky: okay nice extender effect. the normal summon option also not that bad (not meta level though) with the best one being the draw. the restriction a bit overkill though, the summon penalty for the rest of the turn its activated is enough compare to the current 2 turn penalty

Executioner: ok the first 2 of the 3 option effect can be actually shorten to one so it become 2 option IMO since none of the banish effect seems strong enough so this card recovery require the seperate effect. the destruction is too fair...yes too fair...in fact it kinda minus you greatly for -1

-equips-

staff: decent boost but very tricky destruction effect if not "slow" compare to other instance of destruction

Sword: the best in term of boost and has not bad damage.

Spear: ok it has 2 not bad effects tbh. but the penalty its excessively given for xenophobic archetype card. even U.A can have Power Jersey

Axe: while i did say Sword has better boost (duh) this is the best as in whole package. good boost that can recover it self again and again

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