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Aurora Battle Princess (Archetype)


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Aurora Battle Princess, Treuse Green
Level 1 LIGHT Warrior Effect Monster
ATK 200
DEF 600
You can only use this card name’s 1st and 2nd effects each once per turn.
(1) If either player has 1 or more face-up banished cards with different names: You can Special Summon this card from your hand. 
(2) If this card is Normal or Special Summon: You can add 1 "Brandt Gate" Spell/Trap from your Deck to your hand, then, if either player has 3 or more banished cards with different names, you can gain 400 LP for each banished card, also you can only Special Summon monsters once for the rest of this turn, except LIGHT Warrior monsters.

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Aurora Battle Princess, Ruby Red
Level 4 LIGHT Warrior Effect Monster
ATK 1600
DEF 0
You can only use this card name’s 1st effects once per turn.
(1) If this card is Normal or Special Summoned: You can add 1 "Aurora Battle Princess" monster from your Deck to your hand, and if you do, place 1 card from your hand on the bottom of your Deck, then, if either player has 3 or more banished cards with different names, you can banish cards from your opponent's GY equal to the number of your banished "Aurora Battle Princess" monsters and/or "Brandt Gate" Spells/Traps.

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Aurora Battle Princess, Kyanite Blue
Level 5 LIGHT Warrior Effect Monster
ATK 2100
DEF 1200
You can only use this card name’s 2nd and 3rd effects each once per turn.
(1) If your opponent has 2 or more banished cards with different names, you can Special Summon this card (from your hand).
(2) If your opponent activates a card or effect (Quick Effect): You can target 1 card you control and 1 card your opponent controls; banish them, until End Phase. 
(3) During your opponent's turn, if a card(s) are sent to your opponent's GY (except during the Damage Step): You can banish that card.

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Aurora Battle Princess, Lourus Yellow
Level 5 LIGHT Warrior Effect Monster
ATK 2000
DEF 1600
You can only use this card name’s 2nd and 3rd effects each once per turn.
(1) All "Aurora Battle Princess" monsters you control gain 100 ATK/DEF for each face-up banished card. 
(2) If a card(s) is banished (except during the Damage Step): You can Special Summon this card from your hand.
(3) When a battle is declared involving another "Aurora Battle Princess" monster you control and an opponent's monster: You can activate this effect; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn, then, if either player has 3 or more banished cards with different names, you can add 1 of your banished "Brandt Gate" Spell/Trap to your hand.

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Aurora Battle Princess, Risatt Pink
Level 6 LIGHT Warrior Effect Monster
ATK 2300
DEF 1500
You can only use this card name’s 3rd effects once per turn.
(1) You can banish 2 "Aurora Battle Princess" monster and/or "Brandt Gate" Spell/Trap from your GY, Special Summon this card (from your hand). 
(2) Monsters your opponent controls lose 100 ATK/DEF for each face-up banished card. 
(3) If this card is Normal or Special Summoned: You can banish 1 "Aurora Battle Princess" monster or "Brandt Gate" Spell/Trap from your hand; banish 1 card from your opponent's hand, then, if either player has 3 or more banished cards with different names, you can banish 1 Spell/Trap your opponent controls.

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Aurora Battle Princess, Seraph Snow
Level 7 LIGHT Warrior Effect Monster
ATK 2500
DEF 2000
This card cannot be Normal Summoned/Set. 
Must first be Special Summon (from your hand) while you control 3 or more "Aurora Battle Princess" monsters with different names.
You can only use this card name’s 1st, 2nd, and 3rd effects each once per turn.
(1) You can target 1 card your opponent controls; banish it. 
(2) (Quick Effect): You can target 1 card in your opponent's GY; banish it. 
(3) If this card is banished: You can activate this effect; each player banish 1 card from their hand.

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Aurora Battle Princess, Perio Turquoise
Link 2 LIGHT Warrior Link Effect Monster
ATK 1500
Links: Bottom Left, Bottom Right
Must be Link Summoned. 
Materials: 2 "Aurora Battle Princess" monsters with different names
You can only use this card name’s 1st, 2nd, and 3rd effects each once per turn.
(1) During your Main Phase: You can banish 1 card in your hand, then target 1 of your banished "Aurora Battle Princess" monster; Special Summon it to a zone this card points to. 
(2) (Quick Effect): You can banish both this card and 1 other "Aurora Battle Princess" monster or "Brandt Gate" Spell/Trap from your GY; banish 2 Spells/Traps your opponent controls. 
(3) If this card is banished: You can add 1 "Aurora Battle Princess" monster from your Deck to your hand.

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Aurora Battle Princess, Spark Limone
Link 2 LIGHT Warrior Link Effect Monster
ATK 1500
Links: Bottom Left, Bottom Right
Materials: 2 "Aurora Battle Princess" monsters with different names
You can only use this card name’s 2nd and 3rd effects each once per turn.
(1) Your opponent must pay 700 LP to activate cards or effects in the GY.
(2) (Quick Effect): You can banish both this card and 1 other "Aurora Battle Princess" monster or "Brandt Gate" Spell/Trap from your GY, then target 1 monster your opponent controls; negate the effects of that monster while it is on the field, also that monster cannot attack. 
(3) If this card is banished: You can add 1 "Brandt Gate" Spell/Trap from your Deck to your hand.

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Aurora Battle Princess, Derii Violet
Link 3 DARK Warrior Link Effect Monster
ATK 2300
Links: Bottom Left, Bottom-Centre, Bottom Right
Materials: 2+ "Aurora Battle Princess" monsters with different names
You can only use this card name’s 1st and 2nd effects each once per turn.
(1) During the Main Phase, if you have 3 or more banished "Aurora Battle Princess" monsters with different names (Quick Effect): You can banish 1 card in your hand, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack and its effects are negated, also it is treated as a "Aurora Battle Princess" monster. 
(2) If this card in its owner's control leaves the field because of an opponent's card effect: You can target 1 card your opponent controls; banish it.

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Aurora Fierce Princess, Seraph Purelight
Link 4 LIGHT Warrior Link Effect Monster
ATK 3000
Links: Left, Bottom Left, Bottom Right, Right
Materials: 2+ "Aurora Battle Princess" monsters, including a Level 7 monster
You can only use this card name’s 3rd and 4th effects each once per turn.
(1) This card's name becomes "Aurora Battle Princess, Seraph Snow" while on the field. 
(2) This card's effects cannot be negated by Spells/Traps. 
(3) (Quick Effect): You can banish both 1 card in your hand or field and 1 card your opponent controls. 
(4) If a card(s) where sent to your opponent's GY this turn (Quick Effect): You can target 1 monster in your opponent's GY; equip that target to this card, and if you do, choose 1 of its activated effects, and if you do, this card gains that effect.

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Brandt Gate Dome
Field Spell
You can only activate 1 card with this card’s name per turn.
(1) When this card is activated: You can add 1 "Aurora Battle Princess" monster from your Deck to your hand. 
(2) Monsters that have the same original name as monsters that are equipped to a "Aurora Battle Princess" monster cannot attack, also their effects on the field and their effects are negated. 
(3) Once per turn, during the Standby Phase, if you have less cards in your hand then your opponent does: You can add your banished "Aurora Battle Princess" monsters and/or "Brandt Gate" Spells/Traps with different names to your hand, up to the number of cards in your opponent's hand. 
(4) Once per turn, during the End Phase, except the turn this card was activated, if you have more cards in your GY then your your opponent does, you must banish 3 cards from your GY with different names (this is not optional), or this card is destroyed.

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Aurora Battle Princess, Emergency Call
Quick-Play Spell
(This card is always treated as a "Brandt Gate" card.)
You can only activate 1 card with this card’s name per turn.
(1) Banish 1 card in your hand; Special Summon 1 "Aurora Battle Princess" monster from your Deck, but it cannot attack, also banish it during the End Phase, then if you have 3 or more banished "Aurora Battle Princess" monsters and/or "Brandt Gate" Spells/Traps with different names, you can Special Summon 2 instead. 
(2) If the activation of this card in its owner's possession was negated by your opponent's card effect and sent to your GY: You can activate this effect; during the Main Phase of the next turn if your opponent Normal or Special Summons exactly 1 monster, while you control a "Aurora Battle Princess" monster, you can equip that monster to a "Aurora Battle Princess" monster you control.

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Moment of Capture!
Normal Trap
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(This card is always treated as a "Brandt Gate" card.)
(1) You can target up to 2 cards monsters your opponent controls; equip those targets to "Aurora Battle Princess" monster(s) you control, then if your opponent controls more monsters than you do, you can equip up to 2 monsters from your opponent's GY to "Aurora Battle Princess" monster(s) you control. 
(2) If this card is banished: You can target of your 5 of your banished "Aurora Battle Princess" monsters and/or "Brandt Gate" Spells/Traps with different names, except "Moment of Capture!"; shuffle all 5 into the Deck, then draw 2 cards.

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Aurora Battle Princess Searching Net
Counter Trap
You can only use 1 of the 1st and 2nd effect of this card’s name per turn, and only once that turn.
(This card is always treated as a "Brandt Gate" card.)
(1) When a Spell/Trap Card, or monster effect, is activated while you control an "Aurora Battle Princess" monster: Negate the activation, and if you do, banish that card, then if you control "Aurora Battle Princess, Seraph Snow", you can banish 1 card on the field. 
(2) If this card is banished: You can target 1 card in your opponent's GY; banish it, and if you do, draw 1 card, then if you control "Aurora Battle Princess, Seraph Snow", you can inflict damage to your opponent equal to the number of banished cards x 300.

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Galaxy Central Prison, Galactolus
Counter Trap
You can only activate 1 card with this card’s name per turn.
(This card is always treated as a "Brandt Gate" card.)
(1) When a monster(s) would be Normal or Special Summoned, while you control a "Aurora Battle Princess" monster: Negate the Summon, and if you do, banish it or you can equip that card to a "Aurora Battle Princess" monster you control instead. 
(2) If you control a "Aurora Battle Princess, Seraph Snow", you can activate this card from your hand. 
(3) If this card in its owner's control leaves the field because of an opponent's card effect: You can target 1 card your opponent controls or in their GY; banish it, and if you do, draw 1 card.

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I really like the gimmick of this set. Having a playset of Treuse Green is ideal. From what I see is each of these can be used to effectively banish/recycle your deck and Treuse Green being a simple heal card shows that something like Ra could work in this deck. But having that playset and being able to SS each one in successive turns before summoning Ra would be amazing. The problem is that while the strategy is slow, it could work well since you can pack other LIGHT Warriors in the bunch like Blade Knight and Black Luster Soldier. But in all fairness, it could work and it's be worth it if you could get a 20k Ra on the field. But there are cards here that would be potential game winners. Purelight is potential game winner if you can equip her with the right cards at the right time.

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15 hours ago, Horu said:

I really like the gimmick of this set. Having a playset of Treuse Green is ideal. From what I see is each of these can be used to effectively banish/recycle your deck and Treuse Green being a simple heal card shows that something like Ra could work in this deck. But having that playset and being able to SS each one in successive turns before summoning Ra would be amazing. The problem is that while the strategy is slow, it could work well since you can pack other LIGHT Warriors in the bunch like Blade Knight and Black Luster Soldier. But in all fairness, it could work and it's be worth it if you could get a 20k Ra on the field. But there are cards here that would be potential game winners. Purelight is potential game winner if you can equip her with the right cards at the right time.

Yeah excaly.

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