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[DBTM] Mysterune


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So, you want to play a first person dungeon crawler FPS.

Note:

For usual sanity’s sake we’d use Rune, but Angel Statue – Azurune and Rune-Eyes Pendulum Dragon exist, so we need to compromise with a name, since the theme is 神碑(ルーン), it can’t just be the word Rune. For reasons of accessiblity of searching and ease of understanding, “Ruon” (The Middle English version) and Rún (The Old Norse) were rejected. So Divine Rune since the Kanji involved read “Divine Monument/Inscription”

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DBTM-JP027 Rune no Izumi (Spring of the Divine Rune)
Field Spell Card
(1) You can activate “Divine Rune” Quick-Play Spell Cards from your hand during your opponent’s turn.
(2) Once per turn, if you activate a “Divine Rune” Quick-Play Spell Card: You can target up to 3 “Divine Rune” Quick-Play Spells in your GY; place them on the bottom of the Deck in any order, then draw that many cards.

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DBTM-JP028 Rune no Taburakashi (Deceit of the Divine Rune)
Continuous Spell Card
(1) You can only control 1 “Deceit of the Divine Rune”.
(2) Each time a Quick-Play Spell Card is activated: Banish the top card of your opponent’s Deck.

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DBTM-JP029 Rune no Hosaki (Point of the Divine Rune)

Quick-Play Spell Card
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects; skip your next Battle Phase after this card resolves.
● Add 1 “Divine Rune” card from your Deck to your hand, except “Point of the Divine Rune”, then banish the top card of your opponent’s Deck.
● Special Summon 1 “Divine Rune” monster from your Extra Deck to the Extra Monster Zone.

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DBTM-JP030 Kagayaku Honoo no Rune (Divine Rune of the Brilliant Flame)
Quick-Play Spell
You can only activate 1 card with this card’s name per turn. (1) Activate 1 of these effects; skip your next Battle Phase after this card resolves.
● Target 1 opponent’s Special Summoned monster; destroy it, then banish the top 2 cards of their Deck.
● Special Summon 1 “Divine Rune” monster from your Extra Deck to the Extra Monster Zone.

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DBTM-JP031 Hakai no Rune (Divine Rune of Destruction)
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects; skip your next Battle Phase after this card resolves.
● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of their Deck.
● Special Summon 1 “Divine Rune” monster from your Extra Deck to the Extra Monster Zone.

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DBTM-JP032 Kaiju no Rune (Divine Rune of Dispel)
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects; skip your next Battle Phase after this card resolves.
● If your opponent adds a card(s) from the Deck to the hand, except during the Draw Phase: Discard 1 random card from their hand, then banish the top 2 cards of their Deck.
● Special Summon 1 “Divine Rune” monster from your Extra Deck to the Extra Monster Zone.

Note: The Kaiju used here is not the same phrase as the giant monsters, don’t be clever.

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DBTM-JP033 Itetsuku Noroi no Rune (Divine Rune of the Freezing Curse)
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects; skip your next Battle Phase after this card resolves.
● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of their Deck.
● Special Summon 1 “Divine Rune” monster from your Extra Deck to the Extra Monster Zone.

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DBTM-JP034 Madoromi no Rune (Divine Rune of Slumber)
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects; skip your next Battle Phase after this card resolves.
● Target 1 face-up monster on the field; apply this effect to it, then banish the top 3 cards of your opponent’s Deck. Once applied, this turn, that monster cannot attack, also the next time it would be destroyed by battle or card effect, it is not destroyed.
● Special Summon 1 “Divine Rune” monster from your Extra Deck to the Extra Monster Zone.

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DBTM-JP035  Ougon no Shizuku no Rune (Divine Rune of the Golden Droplets)
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects; skip your next Battle Phase after this card resolves.
● Your opponent draws 1 card, then you banish the top 4 cards of their Deck.
● Special Summon 1 “Divine Rune” monster from your Extra Deck to the Extra Monster Zone.

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DBTM-JP036 Ikareru Arashi no Rune (Divine Rune of the Raging Storm)
Quick-Play Spell
You can only activate 1 card with this card’s name per turn.
(1) Activate 1 of these effects; skip your next Battle Phase after this card resolves.
● Banish cards from the top of your opponent’s Deck equal to the number of cards they control.
● Special Summon 1 “Divine Rune” monster from your Extra Deck to the Extra Monster Zone.

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DBTM-JP038 Rune no Tsubasa Muninn (Muninn, Wings of the Divine Rune)
Level 3 LIGHT Fairy Fusion Effect Monster
ATK 0
DEF 2000
Materials: 2 “Divine Rune” monsters
(1) If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 “Divine Rune” Continuous Spell from your Deck to your hand.
(2) When your opponent activates a card or effect that targets “Divine Rune” card(s) and/or Set card(s) you control (Quick Effect): You can banish this card; negate the activation, and if you do, destroy that card.
(3) Once per turn, during each End Phase: Gain 1000 LP.

Note: Muninn (“mind”/”memory”) is the name of one of Odin’s ravens, that flies through the nines worlds learning all there is so Odin knows all.

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DBTM-JP039 Rune no Kiba Geri (Geri, Fangs of the Divine Rune)
Level 4 DARK Beast Fusion Effect Monster
ATK 0
DEF 1000
Materials: 2 “Divine Rune” Monsters
(1) If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play “Divine Rune” Spell in your GY; add it to your hand.
(2) Cannot be destroyed by card effects.
(3) When this card is destroyed by battle: You can target 1 card on the field; destroy it.

Note: Geri (“Greedy One/Ravenous One”) is one of the two wolves that accompanies the Norse God Odin.

Source:  https://ygorganization.com/weregoingtoportittoeverythingevenreality/

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apparenrly its both FPS RPG and reanacting Odin's journey to godhood 

so the win con here is decking out your opponent via the spells that also happen to be "your" armaments as the character. ngl i like that. the monsters exist solely as support 

synergy with brave token perhaps?

i really like that fact right of the bat, the field spell does everything the themes need. constant recyclung with good amount of draws. deceit is a bit meh but i does trigger of non-aechetypes stapples. most of the quick spell is decent with droplet and storm being the lackluster one though atleast you do need droplet to make the deck out happen so maybe you run one for it. munnin search deceit helps to make that card less bricky while having negation and healing. geri is also helps if we lose our spell permanent while has decent pritection that also coupled with honestly not bad death trigger

 

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  • Dokutah changed the title to [DBTM] Mysterune

update: the name the org finally decide on is Mysterune. since the kanji does contain the word mystery. so all the instances of rune is now mysterune. which is fitting actually with lore of you roleplay as God Odin since odin adventure is also about seeking mysteries and knowledge. also apparently this archetype is also connected with Generaider Lore which also norse myth theme...huh neat 

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