JairoLeyn100 Posted April 25, 2022 Report Share Posted April 25, 2022 Hey everyone!! I'm presenting to you guys a new Archetype. This one was an idea that I already had for some time, but I spent more time searching for the right pictures (which I'm still doing), and thinking they way the cards are gonna work, in other words their general strategy. But because of the sate of the pictures I would have to photoshop them in a way that would make them look as real Yu-Gi-Oh cards (which they are not). I was only able to have the spare time to prepare one card (two in this case), the ACE of this Archetype. "ACCEL Racer: Lightning Zeus" Rank 5 - LIGHT Machine/Xyz/Effect ATK/2100 - DEF/2800 Monster Effect: 2 Level 5 Machine monsters During either player's turn (Quick Effect): You can send this face-up card back to the Extra Deck; Special Summon 1 "ACCEL Warrior: Lightning Zeus" from your Extra Deck, and if you do, transfer this card's materials to that monster. Your opponent cannot activate cards or effects in response to this effect. While this card has Xyz Material, it cannot be destroyed by battle. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card. "ACCEL Warrior: Lightning Zeus" Rank 5 - LIGHT Machine/Xyz/Effect ATK/2800 - DEF/2100 Monster Effect: Cannot be Xyz Summoned. During either player's turn (Quick Effect): You can send this face-up card back to the Extra Deck; Special Summon 1 "ACCEL Racer: Lightning Zeus" from your Extra Deck, and if you do, transfer this card's materials to that monster. Your opponent cannot activate cards or effects in response to this effect. This card gains 200 ATK/DEF x each "ACCEL" Xyz Monster you control. Once per turn (Quick Effect): You can detach 1 material from this card; negate the effects of all face-up cards currently on your opponent's side of the field until the end of this turn. Meet "Lightning Zeus". Leader of the "ACCEL Warriors". As you can see, this is an Xyz based Archetype. One that would involve advance/goofy/destructive looking vehicles (mostly cars, but some of them have rotor blades like an hellicopter, or turbines like a jet; but you will see soon enough). At first you may confuse this with the "F.A." Archetype considering it consist of racing vehicles (honestly I did't knew nothing about this Archetype until I bump into one of it's cards by accident XD), but this one is completely different, after all they are more than meets the eye. Sure some of this Archetype's monsters from the MD (Main Deck) would be just vehicles, but there would be some robots aswell. But only "ACCEL" Xyz Monsters would have both vehicle and warrior modes, "Lightning Zeus" being a prime example here, in other words, robots in disguise. The strategy will be to quick summon the Xyz Monsters, so the monsters from the Main Deck would have a variety of effects, most of them allowing multiple summonings in one turn or changing levels (like the Raidraptors, or the Phantom Knights, etc). But most of the cards (Xyz Monsters, Spells, Traps, and some MD monsters) would have quick effects that would affect the Battle Phase. For example: Both cards of "Lightning Zeus" have quick effects, but there some differences; vehicle mode is for stallment and defense, it has effects that will protect him, and maybe other cards, from battle and card effects, but you still can attack with them; warrior mode on the other hand, is for battle, it has effects that are beneficial to you when you enter the Battle Phase; the only downside is that "ACCEL Warrior" Xyz Monsters cannot be Xyz Summoned like their vehicle modes or any normal Xyz Monsters (which is way I didn´t wrote the materials for "ACCEL Warrior: Lightning Zeus") Fortunately both vehicle and warrior modes have an unique quick effect; you can replace 1 of the modes for the other at any moment and during either player's trun, but it is once per turn only, so you'll have to time the use of this effect correclty. So you would have to Xyz Summon the "ACCEL Racer" first, then use it's effect to switch places with it's corresponding "ACCEL Warrior" Xyz Monster from the Extra Deck, and to make things better, the materials can be transfered to each other when you do this. This kind of effect allows both monsters from being saved of being targeted for cards or effects. That basically the way the Archetype works in general. I hope you guys like it, both the idea and these two cards. Please tell me any suggestions you have and what you guys think about this. Link to comment Share on other sites More sharing options...
Loleo Posted April 25, 2022 Report Share Posted April 25, 2022 This seems really cool! Making this strong of an effect for generic machines is scary but makes sense... OH! What if the materials were 2+ level 5 Synchro or Tuner monsters?! The spell Speed 4 Switch is scary because it can stop trigger effects. I think you should make all effects on both these guys a HOPT because otherwise you can make the game very difficult just by switching these guys in and out and the SOPT effects keep getting reset! Would love to see a whole archetype! Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted April 26, 2022 Author Report Share Posted April 26, 2022 2 hours ago, Loleo said: This seems really cool! Making this strong of an effect for generic machines is scary but makes sense... OH! What if the materials were 2+ level 5 Synchro or Tuner monsters?! The spell Speed 4 Switch is scary because it can stop trigger effects. I think you should make all effects on both these guys a HOPT because otherwise you can make the game very difficult just by switching these guys in and out and the SOPT effects keep getting reset! Would love to see a whole archetype! I really appreciate your opinion. I wanted a unique playstyle for this Archetype I came up with. Unfortunately I'm not planning on including Synchro and/or Tuner monsters in this Archetype; like I said it's an Xyz based Archetype... buuuuuuutttttttt maybe I might inlcude 1 or 2 ED cards that are not Xyz Monsters, to support this Archetype's strategy. Maybe a Link Monster or a Synchro Monster; I'll think about it. Also what does HOPT and SOPT mean exactly? I'm heard of them before, but I still don't know what they are XD. Also, don't worry. I'm planning on making the whole Archetype, I just need some time to gather images for Spells and Traps, and photoshop the pictures for the monsters (maybe the ones for the spells and the traps too). Link to comment Share on other sites More sharing options...
Loleo Posted April 26, 2022 Report Share Posted April 26, 2022 6 minutes ago, JairoLeyn100 said: I really appreciate your opinion. I wanted a unique playstyle for this Archetype I came up with. :) Unfortunately I'm not planning on including Synchro and/or Tuner monsters in this Archetype; like I said it's an Xyz based Archetype... buuuuuuutttttttt maybe I might inlcude 1 or 2 ED cards that are not Xyz Monsters, to support this Archetype's strategy. I mentioned the idea because the monster Accel synchro exists, and I thought the rank 5 machine was too much of a coincidence (I thought you were paying homage/ referencing it). I think Synchros is probably a bad idea, but level 5 tuners that can't be used as synchro material maybe? Maybe a Link Monster or a Synchro Monster; I'll think about it. :) Also what does HOPT and SOPT mean exactly? I'm heard of them before, but I still don't know what they are XD. Ah sorry, OPT means once per turn, self-explanatory. H stands for hard meaning only one copy of that card can activate that effect that turn, and S stands for Soft which means you get the effect once per monster of that name on the field. To make an effect a Hard once per turn you have to say "You can only use [this/each/one] effect of insert card name here once per turn" Also, don't worry. I'm planning on making the whole Archetype, I just need some time to gather images for Spells and Traps, and photoshop the pictures for the monsters (maybe the ones for the spells and the traps too). Again, Looking forward to it! Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted April 26, 2022 Author Report Share Posted April 26, 2022 3 minutes ago, Loleo said: Ah sorry, OPT means once per turn, self-explanatory. H stands for hard meaning only one copy of that card can activate that effect that turn, and S stands for Soft which means you get the effect once per monster of that name on the field. To make an effect a Hard once per turn you have to say "You can only use [this/each/one] effect of insert card name here once per turn" So basically you're suggesting me to make their effects (both their summoning quick effects, and each of their own effects) like this: "You can only use this effect of [...] once per turn"? Because if so, that was originally my plan in the first place XD, I guess I didn't interpreted very well. Link to comment Share on other sites More sharing options...
Loleo Posted April 26, 2022 Report Share Posted April 26, 2022 34 minutes ago, JairoLeyn100 said: So basically you're suggesting me to make their effects (both their summoning quick effects, and each of their own effects) like this: "You can only use this effect of [...] once per turn"? Because if so, that was originally my plan in the first place XD, I guess I didn't interpreted very well. Yep! That's it! more so at the end of each card "You can only use each effect of [...] once per turn" in this scenario! Link to comment Share on other sites More sharing options...
JairoLeyn100 Posted April 26, 2022 Author Report Share Posted April 26, 2022 3 minutes ago, Loleo said: Yep! That's it! more so at the end of each card "You can only use each effect of [...] once per turn" in this scenario! Ok I'll go ahead and do that. Thank you for your replies. Link to comment Share on other sites More sharing options...
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