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did i do well with this if not what all did i do wrong


esteviel

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Name: exernaut blade tailed dragon. card type: synchro. attribute: dark. lvl: 6. monster type:[warrior][dragon][exernight]. effect:when a trap or spell card is activated and there is a lvl 7 monster or higher on the field destroy the trap or spell card and increase the attack of exernight monsters by 100 for each one. atk:2400. def:2000.

exernaut blade tailed dragon.jpeg

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name: exeredge baby dragon. card type: effect/pendulum.  attribute: dark. lvl: 2.  pendulum scale: 6 blue 2 red. monster type: [dragon][exernight]. pendulum effect: when  a lvl four or higher monster attacks directly if you have a monster of the same lvl in your hand send it back to the deck and end the battle phase. effect: when normally or specially summoned  summon a lvl 4 tuner monster  with altered eyes in it's name. when destroyed during the battle phase both players draw a card and the damage is  reduced to zero otherwise flip a coin if head you take this monsters attack points times five as damage if tails you won't take damage this turn except from dark attribute monsters. atk: 200. def: 100. 

exeredge baby dragon.jpeg

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name: altered eyes dragonic synchron. card type: effect. attribute: dark. lvl: 4.  monster type: [dragon][alternative exernight][tuner]. effect: when used to synchro summon or xyz summon it's lvl will change to fill in the gaps from the requirements. atk: 1000 def: 2000

altered eyes dragonic synchron (1).jpeg

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name: exeredge destiny wind child zephyr. card type: effect/pendulum. attribute wind. lvl:2. pendulum scale:9 blue 1 red. monster type:[ warrior][exernight][winged beast]. pendulum effect: when summoning a monster at lvl 7 or lower the attack of monsters on your side of the field will increase by 500. effect: at the end of your turn look at the next four cards  arrange them in order you like this effect can only be used twice by this monster in a duel. atk: 500. def: 250.

exeredge destiny wind child zephyr.jpeg

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name: EXERNAUT destiny wind queen zephyr. card type: fusion. attribute: wind. lvl: 6. monster type: [dragonoid][winged beast][ exernight][fusion][effect]. effect: when this monster is successfully summon and is not destroyed in the same turn at the start of every second turn after it was summoned pick one of two effects. 1 the monsters used to fusion summon will be summoned from the graveyard if not then the attack points of this monster will by 1000. 2 look at the next five cards change them to a preferred order. atk: 2000. def: 2000

EXERNAUT destiny wind queen zephyr.jpeg

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just so you know exeredge is the name of the monster archetype exernaut is the less advance version of the exernight monsters only exernauts of the dragon monster type lack personal names if it is a warrior type it will have a group name as only exernights have true names

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name: exernight destiny goddess of the windless world dreadfallen Aeolus. Card Type: fusion. Attribute: wind. lvl: 8.  Monster Type: [dragonoid][sacred beast][ winged beast][ exernight].  requirements: EXERNAUT destiny wind queen zephyr + one exeredge monster. effect: because it is naturally higher it ignores the ability of lower lvl exernight/exernaut/exeredge monsters. once per turn pick a wind attribute monster  on your side of the field and your opponents side of the field and pick one of two effects. 1 increase the attack points of the chosen monster on your side of the field by 500 and decrease the opposite monster by the same amount. 2 both participants flip a coin if heads the attack increases by 200 but if tails it will decrease the attack of the chosen monsters by the same amount. atk:3000. def:2000.

exernight destiny goddess of the windless world dreadfallen Aeolus (1).jpeg

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name: exernaut caves. card type: field spell. effect: when insect monsters are on the field their attack points increase by 200 for each in the graveyard and defense will increase by 300 for each insect with exernaut in it's name in the graveyard. once per turn both players will draw a card if it is a insect add this card and another of choice to your hand if not if it is a monster with a lvl higher than 8 send it to the graveyard if it is a spell shuffle it back into the deck if it is a trap you may add it to your hand but can't draw on your next turn

exernaut caves.jpeg

name: altered scythe synchron. card type: effect.  attribute: dark. lvl: 1.  monster type:[ tuner][machine][weapon]. effect: when a lvl 6 synchro monster is summoned this card can be added from the deck or graveyard to the hand if already in the hand it can be summoned directly. atk:100. def: 3000

altered scythe synchron.jpeg

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name: exernight altered eyes scythe tailed dragon. card type: synchro. attribute: dark. lvl: 7. monster type: [dragon][machine][sacred beast][exernight].  effect: once per turn you can send a single spell or trap to the graveyard if successful increase this monsters attack and defense points by 1000. atk:2500. def: 2400

exernight altered eyes scythe tailed dragon.jpeg

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