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Name Pending


.Rooster

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Mechanic involves banishing spell cards for advantage then gaining power upon building a fat stack of banished spells. Name pending atm so I'll use *** in it's place. I'm thinking it would be decent irl, b/c all the spell banishes are treated as a cost.

 

Starter

LV3/DARK/FIEND/EFFECT

500/500

 

When this card is Normal/Special Summoned, you can banish a *** Spell Card from your deck to add a *** Spell Card to your hand.

If you have 3 or more banished spell cards this card is treated as a Spell Card while in the hand, GY, deck or banished.

Considering leaving out the first effect for something weaker kind of like diviner of the herald (although her level gain is legit af).

 

Extender #1

LV3/DARK/FIEND/EFFECT

900/100

You can banish one Spell card from your hand; Special Summon this card from your hand/GY. (Hard OPT)

If you have 5 or more banished spell cards (Quick Effect); you can banish this card from your hand/GY/or field; Draw 1 card. (Hard OPT)

 

Extender # 2

LV3/DARK/FIEND/EFFECT

200/1100

You can banish one face-up Spell card on the field; Special Summon this card from your hand/GY. (Hard OPT)

If you have 5 or more banished cards (Quick Effect); you can banish this card from your hand/GY or field, negate the effects of one card on the field. (Hard OPT)

 

Main Deck Boss

LV9/DARK/FIEND/EFFECT

2400/3200

This card can be Tribute Summoned by banishing 2 Spell Cards and/or Monster cards from your hand, field and/or GY. Cannot be Tributed or used as material for a Special Summon except to summon a *** Monster. When this card battles an opponent's monster, you can banish one Spell Card on the field or in the GY

During the Standby Phase, if you have 5 or more banished Spell Cards; you can target one of your banished Spell Cards, this card gains that card's effects.

 

Gigantic/Mu Beta style Xyz extender (I have no imagination)

RNK3/DARK/FIEND/EFFECT

0/2400

2+ LV3 FIEND monsters

When this card is Xyz Summoned: You can add one *** monster from your deck or GY to your hand 

You can detach one Xyz material from this card: banish one Spell Card from your field, hand or Deck then either place one of your banished *** Spell Cards onto your field, add it to your hand or return it into the deck. This is a Quick Effect if you have 5 or more banished Spell Cards. (Hard OPT, help me w/ errata here) and for the rest of this turn after this effect resolves, monsters you control cannot be used as material or Tributed for the Special Summon of monsters, except Fiend or DARK monsters. (Hard OPT)

 

*** Continuous Spell #1

You can Normal Summon/Set one *** in addition to your Normal Summon/Set. (Hard OPT)

If this card is banished face-up; You target one card on the field; banish it card then if you have 6 or more banished spell cards you can banish another card  

 

*** Continuous Spell #2

Fiend Monsters you control gain 200 ATK/DEF for each of your banished spell cards. You can Ritual Summon one Ritual Monster from your hand or Deck by Tributing monsters from your field with a whose total levels equal or exceed the Level of the Ritual Monster. (Hard OPT).

If this card is banished face-up; You can Special Summon a DARK Fiend Ritual Monster from your hand or deck with a level more than or equal to your total number of banished Spell Cards (This is treated as a Ritual Summon). (Hard OPT)

 

*** Continuous Spell #3

*** Monsters you control cannot be targeted by card effects.

If this card is banished face-up; You can send one *** monster from your deck to the GY (Hard OPT).

 

*** Field Spell #4

When this card is activated, you can send one *** card from your deck to your GY. [Hard OPT]

When a Spell Card would be sent to the GY, you can banish it instead.

 

Ritual #1

LV3/DARK/Fiend/Tuner

0/1800

Can only be Ritual Summoned by the effect of an *** card.

You can send this card from your hand to the GY; add one CS *** Spell card to your hand. (Hard OPT)

This card cannot be used as Synchro material, except for Fiend and/or DARK Synchro monsters.

 

Ritual #2

LV5/DARK/Fiend

1000/2800

Can only be Ritual Summoned by the effect of an *** card.

You can send this card from your hand to the GY; add one CS *** Spell card to your hand. (Hard OPT)

Once while face-up on the field, when your opponent activates a card or effect (Quick Effect): You can make them banish cards of the same type (Monster, Spell, Trap) from their hand, GY, field and/or deck equal to the number of your banished Spell Cards.

 

Ritual #3

LV7/DARK/Fiend

1700/3800

Can only be Ritual Summoned by the effect of an *** card.

You can send this card from your hand to the GY; add one CS *** Spell card to your hand. (Hard OPT)

Spell/Trap cards sent to the GY are banished instead.


EDIT: The spells seem bricky so their banish effect will proc on any banish effect not just archetypal. Ritual searchers aren’t gated by requiring banished cards. CS #3 will be relegated to secure extenders only

Edited by .Rooster
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6 hours ago, lifeblood said:

An archtype that focusus on banishing its spells for Effects sound cool. You could maybe call them "Mana eater" or something like that. Their lore being that they destroy worlds because they the worlds mana or something. works also with them being fiends

They're more of an esoteric occult type of thing. Spells representing mana is legit but idk it's too generic.

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