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Nomads of the Pathless Amazon (Part 1)


Anona Miss

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Launch Announcement

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In the month of January 2057, Kaiba Corporation’s new military industrial equipment division, in conjunction with several government agencies, initiated an intelligence operation deploying dozens of war vehicles and stockpiles of weaponry into the Amazoness rainforest, one of the few regions on the planet persisting in near-total anonymity from the modernized world.

Surveillance in so-called "civilized" societies had grown to surpass all prior expectation, with vast databases storing information as granular as the rotation radians of doorknobs in citizens' home.  Governments’ data storage costs had come to dwarf expenditures of their militaries, such that the most probable result of this operation would be the temporary occupation of the rainforest to collect a few dozen yobibytes of data on the Amazoness tribes living there, only to delete it a few days later, after quantum mining algorithms had scoured it for the long-shot possibility of finding even a single nugget of actionable information.

Seto Kaiba had a much more specific aim in mind.  Though rumors of his earlier summon to ancient Egypt by Yami Bakura had been circulating, the standard narrative did not recount a strange man Kaiba had encountered there named Heishin, who seemed to have a mysterious connection to the Millennium Items.  Independent rumors had recently surfaced of sacred shrines in the rainforest hiding forbidden memories of lesser known forces relevant to the genesis of the Millennium Items, which if explored, might allow Kaiba Corporation to launch its own brand of Duel Monsters, and eliminate its dependence on partnering with Industrial Illusions.  Given the primitive nature of the Amazoness, the invasion should have been executed flawlessly.

But it was not!  The Amazoness were no longer as primitive as outdated records had indicated.  While they had very limited capacities for contact with the outside world, mechanical and electronic technology had become so globally inexpensive that vehicles, computers, and medicine were gradually imported into the rainforest, serving as blueprints for their further R&D.  They had begun to allow some individuals outside Amazoness bloodlines to integrate into their communities.  And while the outside world had become increasingly hyperspecialized, disregarding and often discarding all but the most visibly efficient knowledge and skill sets, the Amazoness had trained broadly, combining the diversity of their tribal wisdom with the efficiency of technology.  Military combat techniques with code names such as “BOTTOMLESS DECK HIDEOUT” and “TEMPORAL MANIPULATION WIZARDRY” ranged from being underdeveloped to abandoned, and all records of "GRAVEYARD UNCHAINED" and “F-D AP” had actually been willfully destroyed 40 years prior, while the Amazoness had independently discovered and developed the essences of each of these tactics.

The Amazoness detected the incoming invasion and defended their territory, without casualty and without much difficulty.  Utilizing the tricks of their terrain to their advantage, even unarmed Amazoness were able to outmaneuver armed invaders.  Several tanks went missing from Kaiba Corporation's radar, and have yet to be recovered.

Only time will tell whether another, more powerful wave of invading forces is to come.  Help the Amazoness to prepare for battle to defend their rainforest by collecting, and incorporating into your dueling Deck, Nomads of the Pathless Amazon Yu-Gi-Oh! Trading Card Game cards!

 

Design Notes

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Greetings!  This is my first time releasing custom cards.  I was going to wait until I had a booster set of a conventional number created, but progress halted and I finally decided to post this partial set instead of letting it sit in a folder forever.  This can be interpreted as an incomplete sneak peak of a whole set, so potential synergy for some of the cards may live in the yet-to-be-created portion.

At a high level, these cards are ultimately just a product of refining whatever ideas entered into my head that seemed interesting.  A design philosophy guiding the details was an aim to create potential for subtle strategic interactions between effects and game mechanics to emerge.  I’ve always loved cards like Enemy Controller; in a vacuum it’s a -2 in card advantage, but the hidden uses it affords proliferate so far beyond an initial reading of its explicit effect (attack over opponent’s other monster with stolen monster, use stolen monster’s effect, use stolen monster as Tribute or material, Tribute Witch of the Black Forest/Treeborn Frog/etc., Tribute target of opponent’s removal, Tribute target of opponent’s Effect Veiler/etc. to protect your effect, resolve your effect around Skill Drain, use as flexibly-timeable Chain Link 1 so your Chain Link 2 can make opponent miss timing, get rid of opponent’s D.D. Survivor under Macro Cosmos, Chain block opponent’s Card Destruction + Serial Spell OTK, respond to opponent’s Maxx “C” in response to your Treeborn Frog to make the latter resolve without effect because you control a Spell, the list could go on forever) that it's pretty reliably turned advantageous by skillfully nudging multiple independent threads of a game into alignment.  Unfortunately, it feels like the explicit power of individual effects today somewhat overshadows this interactivity and effect-mechanic interplay, with game outcomes increasingly a function of what effects get to resolve, and decreasingly how they resolve.  I tried to plant the seeds of “Easter egg utility” in some cards via my PSCT choices to enable the emergence of hidden affordances, instead of foregrounding power entirely in the intuitive, first reading of every effect.

I did not notice a maximum or average character count for effects prescribed in the forum rules.  There are multiple lists online of TCG effects with the most characters, using different counting methodologies and often outdated by errata.  I ended up defining an “unrealistically long” effect as 800+ characters, including Extra Deck monster material, and forced myself to avoid using more than 799.

The rulings here are not intended to contradict real game mechanics.  I will change any that are found to be incorrect.  I made executive decisions only when I knew of no clear precedent, and even tried to remain fairly neutral on fuzzier facets of judicial philosophy.  One semi-exception on which I did adopt a stance was that face-down Attack Position monsters can be Flip Summoned.  The only (ex-)official ruling any region has ever issued was clear on this point.  Most online discourse seems to concur, but I did find one Stack Exchange answer (post-UDE but pre-Darkness-Approaches-errata) arguing from a literalistic interpretation of the basic rulebook that they can’t be Flip Summoned.  This strikes me as out of line with how much precision judges ordinarily attribute to the rulebook’s verbiage, relative to the weight of their metal models of the game, which are often incidentally grounded in precedent not (currently) TCG-official.  It is uncontroversial that rulebook phrases like “During the Damage Step, you can only activate Counter Trap Cards, or cards with effects that directly change a monster’s ATK or DEF” are approximate (even the more detailed Damage Step Rules on the official website do not render it exact).  The rulebook actually had this same imprecision even while the face-down Attack Position Darkness Approaches rulings were official (no eyelashes were batting).

Most of the art is AI generated.  Credit for rest of the source material goes to Jason Rainville, luigiix, iSlifer, krOwzy, Tigr Sasha, Penang Avatar Secret Garden, and the anonymous artist who drew Pot of Greed (you know who you are)!

 

Cards

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AmazonessBarterer.thumb.jpeg.efe2f51552e7d4e91dc935cfe4b75b4d.jpeg

Amazoness Barterer

EARTH | Warrior / Effect | Level 2 | ATK 700 | DEF 1100

When a monster declares an attack:  You can negate the attack, then place this card from your hand or field, and 3 other cards (1 from the field, 1 from the GY, and 1 that is banished) all with the same card type (Monster, Spell, or Trap), on the bottom of the Deck in any order.  (Quick Effect):  You can target 1 "Amazoness" monster a player controls; give control of it to their opponent, also that opponent gives control of 1 non-“Amazoness” monster they control to that player during the End Phase.  You can only activate each effect of “Amazoness Barterer” once per Duel.

 

 

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Amazoness Aquajar - The First Morphing

WATER | Rock / Flip / Effect | Level 5 | ATK 700 | DEF 500

FLIP:  You can swap the cards in your hand with the cards in your opponent’s hand, and add copies of “Amazon of the Seas” from your Deck to your hand or “The Unfriendly Amazon” from your Deck to your opponent’s hand so you have the same number of cards in your hand as your opponent.

Once per start of the Battle Phase, if this card is in your GY because it was destroyed and sent there:  Return control of all face-up monsters on the field to their owners, and if you do, shuffle this card from your GY into the Deck during the End Phase of your opponent’s next turn.

 

 

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Amazoness Aquajar - The Second Morphing

WATER | Rock / Flip / Effect | Level 5 | ATK 800 | DEF 700

FLIP:  You can shuffle 2 monsters from the field and/or GY into the Deck, then randomly reveal cards from your Extra Deck until you reveal the same number of Fusion Monsters that list “Amazon of the Seas” as material as monsters you shuffled into your Main Deck by this effect, then Special Summon those Fusion Monsters in face-down Defense Position, also banish the remaining cards.

Once per end of the Battle Phase, if this card is in your GY because it was destroyed and sent there:  Declare 1 monster card type (Fusion, Synchro, Xyz, or Link); return all banished monsters of the declared type to the Extra Deck, and if you do, shuffle this card from your GY into the Deck during the End Phase of your opponent’s next turn.

 

 

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Amazoness Aquajar - The Cyber

WATER | Rock / Flip / Effect | Level 5 | ATK 900 | DEF 900

FLIP:  You can Special Summon an equal number of “Amazon of the Seas” from your Deck and Fusion Monsters that list “Amazon of the Seas” as material from your Extra Deck, and your opponent can Special Summon that number of Spells/Traps from their Deck as Normal Monsters (ATK 1350/DEF 2300), in face-up Attack Position and/or face-down Defense Position.

Once per Main Phase, if this card is in the GY because it was destroyed and sent there (Quick Effect):  The turn player can banish 1 Effect Monster from their GY, then target 1 non-Effect Monster; that target is treated as an Effect Monster, and it gains the original name and original effects of that banished monster, and if it does, shuffle this card from the GY into the Deck during the End Phase of their opponent’s next turn.

 

 

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Amazoness Aquajar - The Fiber

WATER | Rock / Flip / Effect | Level 5 | ATK 500 | DEF 500

FLIP:  You can banish an equal number of “Amazon of the Seas” and “The Unfriendly Amazon” from your Deck (min. 1), and if you do, shuffle all cards from each player’s hand, field, and GY into the Deck, then randomly add an equal number of those banished cards to each player’s hand, then each player draws until they have 5 cards in their hand.

While this card is in the GY because it was destroyed and sent there, if “Amazon of the Seas” a player controls would be destroyed, or if a player would Tribute a monster because of “The Unfriendly Amazon”, that player can Tribute 1 monster their opponent controls instead, even though they do not control it.  If this effect is applied:  Shuffle this card from your GY into the Deck during the End Phase of your opponent’s next turn.

 

 

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Amazoness Aquapocalypse Jar

WATER | Rock / Fusion / Effect | Level 5 | ATK 100 | DEF 50

“Amazon of the Seas” + 1 Flip monster

Cannot be Summoned except during a Duel in which 4 "Amazoness Aquajar" monsters with different names were shuffled from your GY into the Deck, each by its own effect.  When exactly 1 monster would be Summoned, OR a Spell/Trap Card is activated (Quick Effect):  You can negate the Summon or activation, and if you do, destroy that card and move this card to your unused Main Monster Zone in the column that card was in or would have been placed (if possible), then change each face-up monster that is the only card in its column to face-down Defense Position.  If this card is flipped face-up:  You can Special Summon 5 Flip monsters from your Deck in face-down Defense Position to either field, also change all monsters on the field to face-up Attack Position.

 

 

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Pot of Grief

Spell | Normal

Excavate the top 2 cards of your Deck, and if you do, your opponent can add a number of them to their hand, up to the number of “Pot of Grief” in your GY, also add the remaining cards to your hand, and if any cards are added to the hand by this effect, cards with the same name as any of them, and their effects, cannot be used until the end of your opponent’s 3rd turn after this card's activation.  Cards already on the field (even if face-down), and their effects, are not affected.

 

 

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Glacial Clarity

Spell | Normal

Add 3 WATER Fish, Plant, and/or Rock monsters from your Deck to your hand, then place 2 WATER Fish, Plant, and/or Rock monsters from your hand face-up in your Spell & Trap Zone as Continuous Spells, and if you do, you cannot Special Summon monsters, except monsters with exactly 1 of the same original Type, Attribute, Level, ATK or DEF as a Monster Card in your Spell & Trap Zone, until the end of your opponent’s 3rd turn after this card's activation.

 

 

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Delinquent Trio

Spell | Normal

At the start of your Main Phase 2:  Banish all cards in your Extra Deck face-down (min. 1) and pay 2000 LP; look at your opponent’s hand and discard 1 card from it, and if they have any other cards in their hand, they discard 1 random card, and if they have any other cards in their hand, they discard 1 card of their choice, and if they do that, they can use monsters in your possession as material whenever they Fusion Summon, Synchro Summon, Xyz Summon, or Link Summon, and any damage they take is halved, until the end of their 3rd turn after this card's activation.

 

 

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Darkness Is Immutable

Trap | Normal

For the rest of this Duel, when a monster with a Level is targeted by “Darkness Approaches”, when applying the effect, flip it face-down, but do not change its battle position, also Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 3/ATK 1300/DEF 1300) with the following effect.  (This card is NOT treated as a Trap.)
⚫    When a card or effect is activated that targets this face-down card (Quick Effect):  Change this card to face-up Defense Position, and If you do, negate the activation, then if this card changed its battle position this phase, banish 1 card on the field face-down, and if you do that, the zone that banished card was in cannot be used for the rest of this Duel.

 

 

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Lightness Approaches

Spell | Normal

Discard 2 cards, then target 1 face-down monster on the field; change its battle position, but do not flip it face-up.

 

 

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Luckiness Approaches

Spell | Normal

Target 1 face-up Defense Position monster on the field:  Roll a six-sided die and apply the result(s) (sequentially).
⚫    1, 2, or 3:  Discard 1 card, also flip it face-down, but do not change its battle position.
⚫    3, 4, 5, or 6:  Discard 1 card, also change its battle position, but do not flip it face-up.

 

 

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El Oh! El Shaddoll Fusion

Spell | Normal

Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing face-up materials from your field face-up and/or face-down.  If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also banish monsters from your GY face-up and/or face-down as material.  When your opponent Normal or Special Summons exactly 1 Level 4 or lower monster:  You can banish this card from your GY; flip 1 face-down banished card face-up (Flip monsters with the same Level as that Summoned monster activate their effects as if they were flipped face-up on the field).  You can only activate 1 "El Oh! El Shaddoll Fusion" per turn.

 

 

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Amazoness Blue Tiger

EARTH | Beast / Fusion / Effect | Level 5 | ATK 2000 | DEF 1500

1+ Beast “Amazoness” monsters

Must be Special Summoned (from your Extra Deck) when the above monsters you control would be sent to the GY because there is another card with the same name on the field, by banishing those monsters instead.  You can only control 1 "Amazoness Blue Tiger".  While you control 5 or more “Amazoness” cards, negate the effects of face-up monsters while your opponent controls them.  If a monster is sent to the GY, the next time a monster would be sent to the GY while this card is face-up on the field, banish it instead.  When this card is Special Summoned:  You can activate a number of “Gravekeeper’s Servant” directly from your Deck and/or GY, up to the number of materials used for it, and if you do, their names become “Amazoness’s Servant”.

 

 

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Pupilauren the Constructor

LIGHT | Warrior / Effect | Level 4 | ATK 1200 | DEF 1600

After this card was sent to the GY, until the end of your opponent’s turn, apply the following effects.
⚫    You can activate Quick-Play Spell Cards from your hand.
⚫    Once per Chain per effect, you can activate the effects of Quick-Play Spell Cards during any phase as Chain Link 1 or higher.

 

 

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Temple of the Queens

Spell | Continuous

You can activate Quick-Play Spell Cards the turn they were Set.  You can place 1 “Amazoness Queen” in your Monster Zone and this card you control on the bottom of the Deck in any order; Special Summon 1 Monster Card from your Spell & Trap Zone or GY, or 1 Xyz Monster from your Extra Deck.

 

 

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Amazoness Hurricane Conjurer

EARTH | Warrior / Tuner / Effect | Level 2 | ATK 800 | DEF 700

If this card is Special Summoned by the effect of an “Amazoness” card; change the battle positions of all face-up monsters on the field.  After this card was sent to the GY during the Main Phase, for the rest of that phase, banish all face-up Defense Position monsters on the field.  At the start of the next Main Phase, each player can return those banished monsters they controlled to the field in Attack Position.

 

 

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Amazoness Villagers

EARTH | Warrior / Effect | Level 3 | ATK 1000 | DEF 1000

If your opponent controls more monsters than you do (Quick Effect):  You can activate 1 “Amazoness Village” directly from your Deck or GY, then place this card from your hand on the bottom of the Deck, or if a card in your Field Zone was sent to the GY this phase, you can Special Summon this card instead.  If you would take battle or effect damage while this card is in your GY, you can place 12 monsters with different names that are banished or in your GY on the bottom of the Deck in any order, including this card, and gain LP equal to the damage you would have taken instead.

 

 

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Dark Sage of Chaos

DARK | Spellcaster / Effect | Level 10 | ATK 3100 | DEF 3700

Cannot be Normal Summoned/Set.  Must first be Special Summoned by its own effect.  When a “Dark Magician” you control is destroyed by applying the effect of "Time Wizard" in which you called the coin toss wrong:  You can Special Summon this card from your hand or Deck.  If this card is Special Summoned by its effect:  Target 1 banished Spell; return it to the hand, or if you cannot return any, you can Special Summon 1 “Time Wizard” from your GY instead.  The effect of “Time Wizard” is a Quick Effect if its controller pays 700 LP to activate it.  If a Spellcaster monster(s) on the field would be destroyed, you can banish 1 “Dark Magician” card from your GY for each of those monsters instead.  You can only Special Summon "Dark Sage of Chaos" once per turn.

 

 

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Mrs. Thyming

LIGHT | Spellcaster / Tuner / Effect | Level 5 | ATK 500 | DEF 800

When your opponent Special Summons a monster in Attack Position:  You can Special Summon this card (from your hand) to either field.  If this card is Summoned:  Toss a coin and call it.  If you called it right, destroy the monster(s) on the field with the highest ATK, then your opponent can Special Summon 1 “Dark Magician” monster from their Deck.  If you called it wrong, destroy the monster(s) on the field with the lowest ATK, then your opponent can Special Summon 1 “Time Wizard” from their Deck.  When this card is Summoned:  You can activate this effect; for the rest of this turn, when applying an effect that would toss a coin once, toss it twice instead.  The result is treated as Heads if at least 1 result was Heads.  You can only activate each effect of “Mrs. Thyming” once per turn.

 

 

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Amazoness Garasu

EARTH | Fiend / Spirit / Effect | Level 2 | ATK 200 | DEF 100

Cannot be Special Summoned unless your opponent controls a Special Summoned monster.  Face-up monsters can attack while in Defense Position, and cannot otherwise attack.  If they do, apply their DEF for damage calculation.  During the End Phase of the turn this card was Summoned or flipped face-up:  Return it to the hand.  If this card inflicts battle damage to your opponent:  Special Summon 1 “Vessel Token” (Zombie/WIND/Level 1/ATK 100/DEF 200).  If a player(s) would draw a card(s), Tribute that token and they place that many cards from their hand and/or field on top of the Deck in any order instead.

 

 

AmazonessRoyalBlueTiger.thumb.jpeg.e1716d2766f8ee09f0bc793a7e910dc0.jpeg

Amazoness Royal Blue Tiger

EARTH | Beast-Warrior / Fusion / Effect | Level 7 | ATK 2500 | DEF 2000

Must be Special Summoned (from your Extra Deck) when an “Amazoness Blue Tiger” you control would be sent to the GY while there are 2 or more cards with the same name on the field, by banishing that monster instead.  While you control 7 or more “Amazoness” cards, negate all Spell effects on your opponent’s field, except those of resolving Spell Cards that were face-down at the start of their last Draw Phase.  When this card is Special Summoned:  You can activate 1 “Convulsion of Nature” directly from your Deck or GY, and if you do, its name becomes “Amazoness’s Pathless Nature”, also you can equip 1 banished “Amazoness Blue Tiger” to this card as an Equip Spell.  This card gains the original effects of the Monster Card equipped to it by this effect.

 

 

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An Amazoness Approaches

Trap | Normal

Special Summon this card as an Effect Monster (Warrior/EARTH/Level 4/ATK 2000/DEF 200) with the following effect.  (This card is NOT treated as a Trap.)
⚫    Face-down cards you control are unaffected by card effects activated as Chain Link 1.  (Quick Effect):  You can discard 1 “ness Approaches” Normal Spell; this effect becomes that Spell’s effect when that card is activated, except when applying it, you do not discard cards, but you can apply it as if you discarded cards when appropriate.  If this card is Flip Summoned:  Destroy all other monsters on the field that changed their battle positions this turn the same number of times as this card, and if you do, you can banish a number of them, up to the number of “ness Approaches” cards in your GY.

 

 

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Fusioness Approaches

Spell | Normal

Fusion Summon 1 Fusion Monster from your Extra Deck by discarding materials, and if you do, you can flip it face-down, but do not change its battle position, once during this turn.

 

Rulings

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Amazoness Barterer

When a monster declares an attack:  You can negate the attack, then place this card from your hand or field, and 3 other cards (1 from the field, 1 from the GY, and 1 that is banished) all with the same card type (Monster, Spell, or Trap), on the bottom of the Deck in any order.

“Amazoness Barterer” does not need to have the same card type as the 3 other cards.

 

(Quick Effect):  You can target 1 "Amazoness" monster a player controls; give control of it to their opponent, also that opponent gives control of 1 non-“Amazoness” monster they control to that player during the End Phase.

Usually, "a player"/"that player" refer to whichever player controlled the targeted monster as this effect began to resolve.  However, if it had no controller (or the game could not see it), then they refer to whichever player controlled the monster as it was targeted.  Either way, "their opponent"/"they" refer to the other player.

 

Amazoness Aquajar - The First Morphing

FLIP:  You can swap the cards in your hand with the cards in your opponent’s hand, and add copies of “Amazon of the Seas” from your Deck to your hand or “The Unfriendly Amazon” from your Deck to your opponent’s hand so you have the same number of cards in your hand as your opponent.

You can only activate this effect if your Deck contains enough copies of whichever card will be needed to equalize the hand sizes after swapping the cards in your hand with the cards in your opponent's hand.  Your Deck does not have to contain the other card.

 

Once per start of the Battle Phase, if this card is in your GY because it was destroyed and sent there:  Return control of all face-up monsters on the field to their owners, and if you do, shuffle this card from your GY into the Deck during the End Phase of your opponent’s next turn.

This effect activates during each Start Step after being destroyed and sent to the GY, not just the next Start Step.

If the first part of this effect does not return control of at least 1 monster to its owner, the second part is not applied.

 

Amazoness Aquajar - The Second Morphing

FLIP:  You can shuffle 2 monsters from the field and/or GY into the Deck, then randomly reveal cards from your Extra Deck until you reveal the same number of Fusion Monsters that list “Amazon of the Seas” as material as monsters you shuffled into your Main Deck by this effect, then Special Summon those Fusion Monsters in face-down Defense Position, also banish the remaining cards.

If you reveal “Amazoness Aquapocalypse Jar” but its Summoning condition is not satisfied, it counts toward the number of appropriate monsters that must be revealed.  If that number is revealed, “Amazoness Aquapocalypse Jar” is banished by this effect.

If you reveal your entire Extra Deck and there were not as many appropriate monsters as needed to be revealed, return all revealed cards to your Extra Deck.

 

Once per end of the Battle Phase, if this card is in your GY because it was destroyed and sent there:  Declare 1 monster card type (Fusion, Synchro, Xyz, or Link); return all banished monsters of the declared type to the Extra Deck, and if you do, shuffle this card from your GY into the Deck during the End Phase of your opponent’s next turn.

This effect activates during each End Step after being destroyed and sent to the GY, not just the next End Step.

If the first part of this effect does not return at least 1 monster to the Extra Deck, the second part is not applied.

 

Amazoness Aquajar - The Cyber

FLIP:  You can Special Summon an equal number of “Amazon of the Seas” from your Deck and Fusion Monsters that list “Amazon of the Seas” as material from your Extra Deck, and your opponent can Special Summon that number of Spells/Traps from their Deck as Normal Monsters (ATK 1350/DEF 2300), in face-up Attack Position and/or face-down Defense Position.

"That number" refers to the number of monsters of each description you Special Summon.  For example, if you Special Summon 2 “Amazon of the Seas”, 1 “Man-Eating Black Shark”, and 1 “Aqua Dragon”, then your opponent can Special Summon a total of 2 Spells/Traps.

Each player may mix up their cards so they can Special Summon face-down without the opponent knowing which card is which.

The Spells/Traps Special Summoned have no Type, Attribute, or Level.

 

Once per Main Phase, if this card is in the GY because it was destroyed and sent there (Quick Effect):  The turn player can banish 1 Effect Monster from their GY, then target 1 non-Effect Monster; that target is treated as an Effect Monster, and it gains the original name and original effects of that banished monster, and if it does, shuffle this card from the GY into the Deck during the End Phase of their opponent’s next turn.

Neither player can activate this effect targeting a monster already being treated as an Effect Monster by a prior application of this effect.

 

Amazoness Aquajar - The Fiber

While this card is in the GY because it was destroyed and sent there, if “Amazon of the Seas” a player controls would be destroyed, or if a player would Tribute a monster because of “The Unfriendly Amazon”, that player can Tribute 1 monster their opponent controls instead, even though they do not control it.

If multiple “Amazon of the Seas” controlled by a single player would be destroyed simultaneously, only 1 of their opponent’s monster can be Tributed and none of their “Amazon of the Seas” are destroyed.

If “Amazon of the Seas” controlled by both players would be destroyed simultaneously, the turn player can apply this effect first, then the non-turn player can apply it only if they still control “Amazon of the Seas” which would be destroyed.

 

If this effect is applied:  Shuffle this card from your GY into the Deck during the End Phase of your opponent’s next turn.

This effect activates once for each time a player applies the prior effect.  If both players control 3 "Amazon of the Seas" and both apply the prior effect as "Torrential Tribute" resolves, then this effect triggers twice.

 

Amazoness Aquapocalypse Jar

When exactly 1 monster would be Summoned, OR a Spell/Trap Card is activated (Quick Effect):  You can negate the Summon or activation, and if you do, destroy that card and move this card to your unused Main Monster Zone in the column that card was in or would have been placed (if possible), then change each face-up monster that is the only card in its column to face-down Defense Position.

You can only activate this effect if it would change at least 1 face-up monster to face-down Defense Position, after the earlier parts of this effect had been applied in sequence.

 

If this card is flipped face-up:  You can Special Summon 5 Flip monsters from your Deck in face-down Defense Position to either field, also change all monsters on the field to face-up Attack Position.

If you active this effect, you must Special Summon exactly 5 Flip monsters.

You can Special Summon some Flip monsters to your field and some to your opponent’s field.

 

Pot of Grief

Excavate the top 2 cards of your Deck, and if you do, your opponent can add a number of them to their hand, up to the number of “Pot of Grief” in your GY, also add the remaining cards to your hand, and if any cards are added to the hand by this effect, cards with the same name as any of them, and their effects, cannot be used until the end of your opponent’s 3rd turn after this card's activation.  Cards already on the field (even if face-down), and their effects, are not affected.

Cards with the same name as any of the cards added to the hand by this effect cannot be placed from the hand onto the field, Summoned from an open game state, used as material, or activated.  They cannot activate or apply their effects, attack, or manually change battle position.  They can be sent to the GY, destroyed, Tributed, discarded, banished, and used to pay costs.  Their lingering effects are still applied.  Their maintenance costs are still paid.  Other limits may apply.  "Cannot be used" has the same meaning here as in the effects of “Prohibition” and “Psi-Blocker”, which Head Judges may interpret differently due to historical and regional factors.

Neither player can use cards or effects with the same name as any card added to the hand by this effect, regardless of which player added it.

Cards already on the field, and their effects, are not affected even after being sent from the field to the GY.

Cards that gain the name of any of the added cards are only affected if they were placed onto the field after “Pot of Grief” had already resolved.

If you activate this effect with the effect of "Destiny HERO - Diamond Dude", cards with the same name as any of the added cards cannot be used for the rest of this Duel.

 

Glacial Clarity

Add 3 WATER Fish, Plant, and/or Rock monsters from your Deck to your hand, then place 2 WATER Fish, Plant, and/or Rock monsters from your hand face-up in your Spell & Trap Zone as Continuous Spells, and if you do, you cannot Special Summon monsters, except monsters with exactly 1 of the same original Type, Attribute, Level, ATK or DEF as a Monster Card in your Spell & Trap Zone, until the end of your opponent’s 3rd turn after this card's activation.

Monsters you intend to Special Summon and Monster Cards in your Spell & Trap Zone are compared on a card-to-card basis, not as collectives; for each monster you Special Summon (whether by itself or simultaneously with others), there must be at least 1 Monster Card in your Spell & Trap Zone at that time, such that the pair share exactly 1 of the same original Type, original Attribute, original Level, original ATK, or original DEF.

If you activate this effect with the effect of "Destiny HERO - Diamond Dude", the Summon restriction lasts for the rest of this Duel.

 

Delinquent Trio

At the start of your Main Phase 2:  Banish all cards in your Extra Deck face-down (min. 1) and pay 2000 LP; look at your opponent’s hand and discard 1 card from it, and if they have any other cards in their hand, they discard 1 random card, and if they have any other cards in their hand, they discard 1 card of their choice, and if they do that, they can use monsters in your possession as material whenever they Fusion Summon, Synchro Summon, Xyz Summon, or Link Summon, and any damage they take is halved, until the end of their 3rd turn after this card's activation.

When your opponent uses a monster in your possession as material, other factors regarding the use of the material are unchanged.  For example, as material to Fusion Summon using “Cyberload Fusion”, your opponent can shuffle monsters you control and/or your face-up banished monsters into your Deck, but they cannot send monsters you control to the GY.

Your opponent cannot use a monster face-down or in your hand or Deck for a material required to have a specific property, unless that monster is being revealed at the time.  For example, to Fusion Summon using “Polymerization”, your opponent can only use monsters in your hand as material if an effect such as “Ceremonial Bell” is being applied.

Your opponent can still use monsters in their possession as material whenever they Fusion Summon, Synchro Summon, Xyz Summon, or Link Summon.  They can use both monsters in their possession and monsters in your possession as material for the same Summon.

Your opponent can only use up to 1 monster each from the hand, field, and/or face-up Extra Deck as material to Fusion Summon using “Parametalfoes Fusion”.  For example, they cannot use 1 monster you control and 1 monster they control.

If your opponent uses monsters you control as Xyz material, they are attached to the Xyz Summoned monster in your opponent's possession.

As long as your opponent discards 1 card of their choice, the material-use and damage-halving become active and expire simultaneously.  Your opponent does not have to use monsters in your possession as material for the damage-halving to apply.

If you activate this effect with the effect of "Destiny HERO - Diamond Dude", the the material-use and damage-halving last for the rest of this Duel.

 

Darkness Is Immutable

For the rest of this Duel, when a monster with a Level is targeted by “Darkness Approaches”, when applying the effect, flip it face-down, but do not change its battle position, also Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 3/ATK 1300/DEF 1300) with the following effect.  (This card is NOT treated as a Trap.)

If you select an Attack Position monster, it is flipped into face-down Attack Position.

You can Flip Summon the face-down Attack Position monster into face-up Attack Position.

When a face-down Attack Position monster is attacked, it is flipped into face-up Attack Position.

Monsters in face-down Attack Position are changed to face-down Defense Position by the effect of “No Entry!!”.

You Special Summon “Darkness Is Immutable” when this effect resolves, not when the lingering effect it creates is applied.

 

When a card or effect is activated that targets this face-down card (Quick Effect):  Change this card to face-up Defense Position, and If you do, negate the activation, then if this card changed its battle position this phase, banish 1 card on the field face-down, and if you do that, the zone that banished card was in cannot be used for the rest of this Duel.

If this effect is activated but not Chained directly to a card or effect targeting it (either because it was targeted as multiple triggered effects were put onto the Chain simultaneously, or because it was put onto the Chain simultaneously with other mandatory Quick Effects), “Darkness Is Immutable” is changed to face-up Defense Position, but the other parts of this effect are not applied.

 

Lightness Approaches

Discard 2 cards, then target 1 face-down monster on the field; change its battle position, but do not flip it face-up.

If you select a face-down Defense Position monster, it is changed to face-down Attack Position.

You can Flip Summon the face-down Attack Position monster into face-up Attack Position.

When a face-down Attack Position monster is attacked, it is flipped into face-up Attack Position.

Monsters in face-down Attack Position are changed to face-down Defense Position by the effect of “No Entry!!”.

 

Luckiness Approaches

Target 1 face-up Defense Position monster on the field:  Roll a six-sided die and apply the result(s) (sequentially).
⚫    1, 2, or 3:  Discard 1 card, also flip it face-down, but do not change its battle position.
⚫    3, 4, 5, or 6:  Discard 1 card, also change its battle position, but do not flip it face-up.

You can activate “Luckiness Approaches” if you have 1 card in your hand, but not if your hand is empty.

If you roll a 3, the monster is changed to face-down Attack Position.

You can Flip Summon the face-down Attack Position monster into face-up Attack Position.

When a face-down Attack Position monster is attacked, it is flipped into face-up Attack Position.

Monsters in face-down Attack Position are changed to face-down Defense Position by the effect of “No Entry!!”.

 

El Oh! El Shaddoll Fusion

When your opponent Normal or Special Summons exactly 1 Level 4 or lower monster:  You can banish this card from your GY; flip 1 face-down banished card face-up (Flip monsters with the same Level as that Summoned monster activate their effects as if they were flipped face-up on the field).

This effect does not activate and/or resolve any Flip monsters’ effects.  It sets a condition modifying which Flip monsters’ effects trigger as a result of its flipping event, similarly to the effects of “Amazoness Archers”, “Shaddoll Hound”, etc.

The controller of a Flip effect is the player in possession of the Flip monster as it was flipped face-up.

A mandatory effect of a Flip monster must activate, while an optional effect remains optional.

Neither a mandatory nor an optional Flip effect activates if the Flip monster was moved to a new location since it was flipped face-up.

Effects of Flip monsters do not actually activate on the field.  They are not negated by “Shadow-Imprisoning Mirror”.

Your opponent’s Summoned monster does not have to be Level 4 or lower when the Flip monster’s effect would activate.  For example, if your opponent controls “A Legendary Ocean” and Special Summons “Man-Eating Black Shark”, you can activate this effect and Chain “Imperial Order”, and if you flip a banished Level 5 Flip monster face-up, its effect can activate.

 

Amazoness Blue Tiger

Must be Special Summoned (from your Extra Deck) when the above monsters you control would be sent to the GY because there is another card with the same name on the field, by banishing those monsters instead.

The main context for this Summoning condition is when “You can only control 1 ‘Amazoness Tiger’” would send the appropriate monster(s) to the GY.  “You can only control 1…” and “There can only be 1…” both satisfy this Summoning condition.

You cannot ignore the usual restrictions of “You can only control 1…” and “There can only be 1…” because you want to Special Summon “Amazoness Blue Tiger”.  For example, if you control “Amazoness Tiger”, it is illegal to Summon another “Amazoness Tiger” from your hand, but legal to Summon “Amazoness Baby Tiger” from your hand since its name does not become “Amazoness Tiger” until it is on the field or in the GY.

This Summoning condition is also satisfied when the appropriate monster(s) would be sent to the GY as a result of being destroyed by the effect of “Number 18:  Heraldry Patriarch”, “Kotodama”, etc.  Note that the effect of “Kotodama” does not entail the same restrictions as “You can only control 1…” and “There can only be 1…”, so even if you control “Amazoness Tiger”, it is legal to Summon another “Amazoness Tiger” from your hand.

You can Special Summon “Amazoness Blue Tiger” during the Damage Step.

This Special Summon can be negated, by a card or activated effect (hereafter assumed), unless another game action is in progress.

If Special Summoned as a card or effect is being activated or resolved, this Special Summon cannot be negated since another Chain is in progress.

If Special Summoned as your second “Amazoness Tiger” would be sent to the GY as a result of your opponent Tributing “Destiny Hero - Plasma” for a Tribute Summon, this Special Summon cannot be negated, since the Tribute Summon is in progress.  After the Tribute Summon, “when…you can” effects that respond to this Special Summon will not have correct timing, but “when…you can” effects that respond to the Tribute Summon will, and “if…you can” effects that respond to either Summon can be activated on the same Chain.  Similar rules apply to other types of Summoning from an open game state, and to Summons by lingering effects applied "immediately after" the resolution of the last effect in a Chain.

If Special Summoned as your second “Amazoness Tiger” would be sent to the GY as a result of your opponent Tribute Summoning “Jinzo” negating the effect of “Skill Drain”, this Special Summon can be negated, since the Tribute Summon is no longer in progress.  After this Special Summon, “when…you can” effects that respond to the Tribute Summon will not have correct timing, but “when…you can” effects that respond to this Special Summon will, and “if…you can” effects that respond to either Summon can be activated on the same Chain.  Similar rules apply to other types of Summoning from an open game state, and to Summons by lingering effects applied "immediately after" the resolution of the last effect in a Chain.

If Special Summoned as your second “Amazoness Tiger” would be sent to the GY as a result of your opponent Tributing “Destiny Hero - Plasma” to attack with “Panther Warrior”, this Special Summon cannot be negated, since attack declaration is in progress.  After this Special Summon, your opponent may select “Amazoness Blue Tiger” as the initial attack target (this is not a replay and does not cause a replay).  Unlike Summoning, completing attack declaration does not interfere with correct timing of other effects, and any effects that respond to this Special Summon, attack declaration, or attack target selection can be activated on the same Chain.

If Special Summoned After Damage Calculation as your second “Amazoness Tiger” would be sent to the GY because it was flipped face-up during the Damage Step, or because your opponent's “Destiny Hero - Plasma” was destroyed by battle, this Special Summon can be negated.  Effects that activate After Damage Calculation such as Flip monsters’ effects wait until after this Special Summon is either successful or negated, and are activated on the same Chain as responses to this Special Summon.

If Special Summoned as your “Amazoness Baby Tiger” would be sent to the GY as a result of being Special Summoned by the lingering effect of your opponent’s “Last Turn” while you already controlled “Amazoness Tiger”, this Special Summon can be negated/responded to before the Special Battle Phase begins, because the Special Battle Phase is initiated by a lingering effect scheduled for the next open game state, not a game action in progress.

If Special Summoned as your second “Amazoness Tiger” would be sent to the GY as a result of your opponent ending the application of the effect of “Change of Heart” during their End Phase, this Special Summon can be negated/responded to.

You do not have to use all appropriate monsters that would be sent to the GY as material for this Special Summon; you can use some and let the rest be sent to the GY.

 

If a monster is sent to the GY, the next time a monster would be sent to the GY while this card is face-up on the field, banish it instead.

If multiple monsters would be sent to the GY simultaneously, banish all of them.

If “Amazoness Blue Tiger” would be sent to the GY, including simultaneously with other monsters, neither “Amazoness Blue Tiger” nor those other monsters are banished.

 

Pupilauren the Constructor

Once per Chain per effect, you can activate the effects of Quick-Play Spell Cards during any phase as Chain Link 1 or higher.

Examples of effects of Quick-Play Spell Cards include the GY effects of “Amazoness Call”, “Amazoness Secret Arts”, “Strike of the Monarchs”, and “Quick Booster”.  Roughly speaking, such effects can be activated in similar fashion to Quick-like Effects, although they do not actually become Quick-like Effects.

This part of the effect does not refer to the activation of Quick-Play Spell Cards themselves.

Neither part of this effect refers to Continuous Effects, lingering effects, or ending the application of effects such as “Enemy Controller” during the End Phase.

You can ignore restrictions on the effect of a Quick-Play Spell Card limiting its activation to a certain phase and/or Chain Link.  You cannot ignore other timing-based restrictions such as limiting activation to a certain step or substep, Trigger-like Effect timing, etc.  You still cannot activate the effect of "Galaxy Cyclone" the turn it was sent to the GY.

You can activate the correctly-timed optional Trigger-like Effect of a Quick-Play Spell Card at the appropriate opportunity designated for triggered effects to activate, or if you choose not to do so, you can activate it at any opportunity on the same Chain for ordinary effects to activate.

You must activate the mandatory Trigger-like Effect of a Quick-Play Spell Card at the appropriate opportunity designated for triggered effects to activate.  Since such effects do not actually become Quick-like Effects, this is simultaneous with other Spell Speed 1 effects such as “Witch of the Black Forest”, not mandatory Spell Speed 2 effects such as “Darkness Is Immutable”.

Neither a mandatory nor an optional Trigger-like Effect activates if the Quick-Play Spell Card was moved to a new location since it triggered.

 

Amazoness Hurricane Conjurer

After this card was sent to the GY during the Main Phase, for the rest of that phase, banish all face-up Defense Position monsters on the field.

"For the rest of that Main Phase” refers to the time window over which newly appearing face-up Defense Position monsters keep getting banished, not over which monsters stay banished.

 

Amazoness Villagers

If you would take battle or effect damage while this card is in your GY, you can place 12 monsters with different names that are banished or in your GY on the bottom of the Deck in any order, including this card, and gain LP equal to the damage you would have taken instead.

You can abduct some neighboring villagers from among your opponent’s banished monsters, but not from your opponent’s GY.

 

Dark Sage of Chaos

If this card is Special Summoned by its effect:  Target 1 banished Spell; return it to the hand, or if you cannot return any, you can Special Summon 1 “Time Wizard” from your GY instead.

You must target 1 banished Spell if possible, even if it is in your opponent’s possession.

"If you cannot return any” applies if you could not select a target, if the target was moved to a new location (or the game cannot see it), or if the target cannot be returned to the hand as a result of a card effect.

 

The effect of “Time Wizard” is a Quick Effect if its controller pays 700 LP to activate it.

From an open game state during your Main Phase, you can activate the effect of “Time Wizard” as an Ignition Effect (and not pay 700 LP) or as a Quick Effect (and pay 700 LP).

 

If a Spellcaster monster(s) on the field would be destroyed, you can banish 1 “Dark Magician” card from your GY for each of those monsters instead.

You do not choose the number of “Dark Magician” cards to banish from your GY.  You must banish a number equal to the number of Spellcaster monsters which would be destroyed.

 

Amazoness Garasu

Face-up monsters can attack while in Defense Position, and cannot otherwise attack.  If they do, apply their DEF for damage calculation.

If “Amazoness Garasu” is flipped face-up during the Damage Step, the attack does not stop even if the attacking monster is in Attack Position (if it is, apply its ATK for damage calculation).

 

If a player(s) would draw a card(s), Tribute that token and they place that many cards from their hand and/or field on top of the Deck in any order instead.

This effect is a lingering effect, not a Continuous Effect.  It applies even if “Amazoness Garasu” leaves the field or the effect of “Skill Drain” is applying (whether or not “Amazoness Garasu” is on the field).

Tributing the “Vessel Token” is a cost to apply this effect.  This effect is not applied if “Mask of Restrict” is active.

This effect is not applied if cards that would otherwise be drawn are not drawn because of “Protector of the Sanctuary”.

Cards from the hand and/or face-down on the field placed on top of the Deck do not have to be revealed, even if the original card drawing event would have revealed the drawn cards.

The order of multiple cards placed on top of the Deck does not have to be revealed.

If both players would draw cards simultaneously, the non-turn player may observe other information about the turn player’s choices, such as which face-up cards were chosen, the number of cards from the hand that were chosen, etc., before making their choices.

If another effect would substitute its own card drawing event, whether and how this effect applies is determined by what that event would become post-substitution.  For example, if the effect of “Dark Mimic LV3” normally causes a player to draw 1 card, but it substitutes that event with the player drawing 2 cards, this effect is applied for 2 cards.

If this effect modifies the effect of “Bountiful Artemis”, Tributing the token and placing cards from the hand and/or field on top of the Deck do not interfere with correct timing of other effects.

If this effect and another effect(s) would substitute a card drawing event external to them, the substitutions modify the event in an order decided by the effects' controllers, starting with all of the turn player’s substitutions, and reassessing the applicability of the remaining substitutions after each modification.  For example, if the players control multiple copies of “Vessel Token” as a player(s) would draw a card(s), the turn player chooses 1 to Tribute, but since that substitution would modify the event to one in which no cards would be drawn, none of the other copies of “Vessel Token” are Tributed or apply their effects.  If the turn-player controls 2 “Mystical Cards of Light” and the non-turn player controls “Vessel Token”, the turn-player decides whether they would draw 1 card or draw 2 cards for their normal draw, and this effect is applied for that number of cards.

 

Amazoness Royal Blue Tiger

Must be Special Summoned (from your Extra Deck) when an “Amazoness Blue Tiger” you control would be sent to the GY while there are 2 or more cards with the same name on the field, by banishing that monster instead.

You cannot Special Summon “Amazoness Royal Blue Tiger” when an “Amazoness Blue Tiger” you control that is an Equip Spell, or otherwise not a monster, would be sent to the GY.

You cannot Special Summon “Amazoness Royal Blue Tiger” if there would no longer be 2 or more cards with the same name on the field after “Amazoness Blue Tiger” was sent to the GY, such as by trying to count the “Amazoness Blue Tiger” being sent.

You cannot ignore the usual restrictions of “You can only control 1…” and “There can only be 1…” because you want to Special Summon “Amazoness Royal Blue Tiger”.  For example, if you control “Amazoness Blue Tiger”, even as an Equip Spell, it is illegal to Special Summon another “Amazoness Blue Tiger” from your Extra Deck.

You can Special Summon “Amazoness Royal Blue Tiger” during the Damage Step.

This Special Summon can be negated, by a card or activated effect (hereafter assumed), unless another game action is in progress.

If Special Summoned as a card or effect is being activated or resolved, this Special Summon cannot be negated since another Chain is in progress.

If Special Summoned as your “Amazoness Blue Tiger” would be sent to the GY as a result of being Tributed for a Tribute Summon, this Special Summon cannot be negated, since the Tribute Summon is in progress.  After the Tribute Summon, “when…you can” effects that respond to this Special Summon will not have correct timing, but “when…you can” effects that respond to the Tribute Summon will, and “if…you can” effects that respond to either Summon can be activated on the same Chain.  Similar rules apply to other types of Summoning from an open game state, and to Summons by lingering effects applied "immediately after" the resolution of the last effect in a Chain.

If Special Summoned as your second “Amazoness Blue Tiger” would be sent to the GY as a result of your opponent Tribute Summoning “Jinzo” negating the effect of “Skill Drain”, this Special Summon can be negated, since the Tribute Summon is no longer in progress.  After this Special Summon, “when…you can” effects that respond to the Tribute Summon will not have correct timing, but “when…you can” effects that respond to this Special Summon will, and “if…you can” effects that respond to either Summon can be activated on the same Chain.  Similar rules apply to other types of Summoning from an open game state, and to Summons by lingering effects applied "immediately after" the resolution of the last effect in a Chain.

If Special Summoned as your “Amazoness Blue Tiger” would be sent to the GY as a result of being Tributed to attack with “Panther Warrior”, this Special Summon cannot be negated, since attack declaration is in progress.  After this Special Summon, your opponent may select “Amazoness Royal Blue Tiger” as the initial attack target (this is not a replay and does not cause a replay).  Unlike Summoning, completing attack declaration does not interfere with correct timing of other effects, and any effects that respond to this Special Summon, attack declaration, or attack target selection can be activated on the same Chain.

If Special Summoned After Damage Calculation as your second “Amazoness Blue Tiger” would be sent to the GY because it was flipped face-up during the Damage Step, or because your opponent's “Destiny Hero - Plasma” was destroyed by battle, this Special Summon can be negated.  Effects that activate After Damage Calculation such as Flip monsters’ effects wait until after this Special Summon is either successful or negated, and are activated on the same Chain as responses to this Special Summon.

If Special Summoned at the End of the Damage Step as your “Amazoness Blue Tiger” would be sent to the GY because it was destroyed by battle, this Special Summon can be negated.  Effects that activate at the End of the Damage Step wait until after this Special Summon is either successful or negated, and are activated on the same Chain as responses to this Special Summon.

If Special Summoned as your second “Amazoness Blue Tiger” would be sent to the GY as a result of your opponent ending the application of the effect of “Change of Heart” during their End Phase, this Special Summon can be negated/responded to.

 

While you control 7 or more “Amazoness” cards, negate all Spell effects on your opponent’s field, except those of resolving Spell Cards that were face-down at the start of their last Draw Phase.

Only effects of presently resolving Spell Cards can be exempt from negation.  Thus the effect of your opponent’s “Change of Heart” could be applied normally, but the effect of their “Snatch Steal” could be applied only while it resolved, and then the monster would immediately return to your control.  The effect of their “Swords of Revealing Light” could flip your monsters face-up, but would not stop your attacks.  The effects of their Spell Cards already face-up on the field such as either effect of “Temple of the Queens” would do nothing (the cost of its Ignition-like Effect could be paid, but the resolving effect would be negated).

 

When this card is Special Summoned:  You can activate 1 “Convulsion of Nature” directly from your Deck or GY, and if you do, its name becomes “Amazoness’s Pathless Nature”, also you can equip 1 banished “Amazoness Blue Tiger” to this card as an Equip Spell.

The first “You can” refers to this effect’s activation, not the application of its first part, while the second “you can” does refer to the application of its second part.  You can only activate this effect if you have a “Convulsion of Nature” in your Deck or GY, but there does not have to be a banished “Amazoness Blue Tiger”.  When this effect resolves, you must activate a “Convulsion of Nature” if possible, but you do not have to equip a banished “Amazoness Blue Tiger”.

 

This card gains the original effects of the Monster Card equipped to it by this effect.

“Amazoness Royal Blue Tiger” only gains the equipped Monster Card’s original effects, not its original name (if it gained its original name, you would almost certainly control more than 1 “Amazoness Blue Tiger” afterward).

 

An Amazoness Approaches

Face-down cards you control are unaffected by card effects activated as Chain Link 1.

Chain Link 2 (or higher) cannot become Chain Link 1, even if activations are negated by "Tachyon Transmigration".

 

(Quick Effect):  You can discard 1 “ness Approaches” Normal Spell; this effect becomes that Spell’s effect when that card is activated, except when applying it, you do not discard cards, but you can apply it as if you discarded cards when appropriate.

When applying the Spell’s effect, you cannot choose to discard cards, but you can choose whether to apply it as if you did discard cards.  You commit to a choice the first time it would impact how the effect is applied, and you must consistently apply the entire effect according to that choice.

"Discarded cards when appropriate" refers both to the Spell's activation cost and all card discarding events created by the Spell's effect.  You do not actually pay the Spell's activation cost.

 

????

Quote

They've long abandoned what they wrote
and could have changed it with one note
just three of seven shall be shown
a new tormentor all our own
will bring victory to this land
through numbers they can't understand
now seal this text upon this tree
prepare us for AOBT.

Edited by Anona Miss
Added new card Fusioness Approaches.
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On 3/20/2024 at 9:16 AM, Jordan Ashwood said:

Very cool cards, and I LOVE the little intro you came up with :D nice work.

Thanks!  😍

I actually had it in my head that Konami sets included these launch announcements when I decided to write one.  Think I was mixing it up with some other game.

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