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Return of Phantom Kirin's Cards


Phantom Kirin

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Little bit of PSCT correction here:

Dual Deck Reversion: Flip all face-down banished cards face-up, then, shuffle all banished cards into their owner's Decks. You can only resolve the effect of "Dual Deck Reversion" once per Duel.

The descriptive term "Removed from play" has been replaced with "Banished", which makes for much shorter card text.  If you don't specify the card's name in the text, that's technically a soft once-per-duel effect; "once per Duel/turn, you can..." means that specific card only and not others with the same name. Unless it says "you can only use this effect of [name] once per Duel/turn", the card is only a soft once-per.  Naming the card equals a hard once-per. Lastly, changing the once-per restriction to specify that it can only be resolved once per Duel means that, even if it's negated, you could still activate another copy (or the same card) and resolve it, as long as you hadn't previously resolved it. If it says "you can only use..." or "you can only activate...", you can technically still activate more copies as long as the activation is negated and not the effect.  If the effect itself is negated, you're screwed.  But if it says "You can only resolve this effect...", cards with the same name are still usable even if the effect was negated the first time you used the card since it never resolved.

Xyz Material Supplier: Pay LP in increments of 1000 (3000 max.); for every 1000 LP paid, attach 1 card from your hand or GY to a face-up Xyz Monster on the field. You can only use this effect of "Xyz Material Supplier" once per turn.

Treasure Chest of Greed: Draw 2 cards. If this card leaves the field from an opponent's card, you can add 1 card from your Deck to your hand.

Wowza.  Mixed feelings on this one.  The bastard child of Pot of Greed and Waking the Dragon has some very powerful effects.  I could see this card getting banned fairly quickly.  Even though it's a trap, I think the effects are almost too good to pass up.  Don't know if it'd be a staple 3-of, but it's close to Maxx "C" in power level.

Jar of Endless Life: Gain 2000 LP. If this card in its owner's control leaves the field from an opponent's card: Gain 5000 LP.

Kinda fun and wouldn't necessarily be useless in Aroma strategies, but it doesn't do a whole lot on its own.  Although it wouldn't be the worst card to use to win in time in competitive play; heck, it would be hilarious to chain Trap Trick to Harpie's Feather Duster and use it to copy this card at the very end of a match.  Stall decks might not mind this card too much, and even casually it might have some use.

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