Jump to content

Vision HERO Goldenition


Yuma Kaiba

Recommended Posts

VisionHEROGoldenition.thumb.jpeg.34128a10edad78a45acc24ad8df7f4d4.jpeg

Vision HERO Goldenition [DARK]

LV 7/Warrior/Fusion/Effect

ATK/800  DEF/800

"Vision HERO Vyon" + "Vision HERO Minimum Ray"
Must first be Fusion Summoned. During each Standby Phase; inflict 800 damage to both player LP. This card gains 1000 ATK/DEF for each Continuous Trap Card on the field. During the Battle Phase (Quick Effect): You can target as many "Vision HERO" monster in your Spell & Trap Zone; Special Summon all targeted monster(s). Place back all Special Summoned monster(s) by this card effect to your Spell & Trap Zone at the end of Battle Phase. Once per turn, if this card would be destroyed by battle or by card effect; you can send 1 Continuous Trap Card you control instead. You can only control 1 "Vision HERO Goldenition".

Edited by Yuma Kaiba
Link to comment
Share on other sites

7 hours ago, Yuma Kaiba said:

VisionHEROGoldenition.thumb.jpeg.34128a10edad78a45acc24ad8df7f4d4.jpeg

Vision HERO Goldenition [DARK]

LV 7/Warrior/Fusion/Effect

ATK/800  DEF/800

"Vision HERO Vyon" + "Vision HERO Minimum Ray"
Must first be Fusion Summoned. During each Standby Phase; inflict 800 damage to both player LP. This card gains 1000 ATK/DEF for each Continuous Trap Card on the field. During the Battle Phase (Quick Effect): You can target as many "Vision HERO" monster in your Spell & Trap Zone; Special Summon all targeted monster(s). Place back all Special Summoned monster(s) by this card effect to your Spell & Trap Zone at the end of Battle Phase. If this card would be destroyed by battle or by card effect; you can send 1 Continuous Trap Card you control instead. You can only control 1 "Vision HERO Goldenition".

Pretty busted since this guy is a walking Soul Charge each turn, while all the monsters can attack, plus be abused with Super Poly. I think you should add in a bit of restrictions to it, like "Must be Fusion Summoned and cannot be Summoned by other ways." That way, you can't resurrect this guy anytime, since he has a protection effect already attached to him, or drop the Protection effect so your opponent doesn't have to solely rely on negating this guy's effect to have a shot. Either way is fine to keep him a little more balanced.

Edited by Raikoh130
  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...