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White Mantis Archetype


Yuma Kaiba

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White Elite Mercenary City

[Field Spell Card]

"White Mantis" monster(s) you control gains 500 ATK/DEF. You can only use the 1st and 3rd effect of this card’s name each once per turn.
(1) During your Main Phase: You can target 1 "Dark Scorpion" monster in your GY; Special Summon that target.
(2) Once per turn, each face-up "Dark Scorpion" monster(s) you control cannot be destroyed by battle.
(3) If "Dark Scorpion" monster(s) you control inflict Battle Damage to your opponent; add 1 "White Mantis" monster from your Deck or GY to your Hand.

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White Mercenary Organization

[Continuous Spell Card]

"White Mantis" monster you control gains 100 ATK/DEF for each "Dark Scorpion" monster(s) on the field. You can only use the 2nd effect of this card’s name once per turn.
(1) You take no Battle Damage from battle involving "Dark Scorpion" monster(s) you control.
(2) If "White Mantis" monster(s) you control destroyed by your opponent card's: You can Special Summon 1 "White Mantis" monster (with different names than destroyed monster) from your Deck.

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Don Laviite [LIGHT]

LV 4/Warrior/Effect

(1900/1000)

Once per turn, if "Dark Scorpion" monster is Summoned (Quick Effect): Send the top 2 cards of your opponent Deck to the GY. "Dark Scorpion" monster(s) you control can attack your opponent directly, but its original ATK becomes 400. You take no Battle Damage from battle involving "Dark Scorpion" monster(s) you control.

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White Mantis - Helmut the Big Boss [LIGHT]

LV 7/Warrior/Effect

(2700/2000)

Cannot be Normal Summoned/Set. Must first be Special Summon from your hand by tributing 2 "Dark Scorpion" and/or "White Mantis" monsters you control. Your opponent cannot activate card or effect during the Battle Phase. This card cannot be destroyed by battle. If this card you control leaves the field by your opponent card's; you can Special Summon 1 "Helmut, Iron Devastator Mode" from your Hand or Deck. You can only control 1 "White Mantis - Helmut the Big Boss".

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Helmut, Iron Devastator Mode [LIGHT]

LV 8/Warrior/Effect

(3000/2500)

(This card is always treated as "White Mantis" card.) Cannot be Normal Summoned/Set. Must be Special Summon by the Effect of "White Mantis - Helmut the Big Boss", and cannot be Special Summon by other ways. Unaffected by your opponent card or effect. Twice per turn, if card(s) you control would be destroyed by battle or by card effect (Quick Effect): You can discard 1 card from your hand instead. "Dark Scorpion" monster(s) you control can make second attacks during Battle Phase. You can only control 1 "Helmut, Iron Devastator Mode".

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White Mantis - Miranda the Seducer [LIGHT]

LV 4/Warrior/Effect

(500/2300)

Each time "Dark Scorpion" monster(s) inflict battle damage to your opponent; send 1 random card from your opponent hand to the GY. "Dark Scorpion" monster(s) you control can attack your opponent directly, but its original ATK becomes 400. Your opponent cannot target "Dark Scorpion" monster(s) you control for an attacks or by card effect.

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White Mantis - Jeff the Afro [LIGHT]

LV 3/Warrior/Effect

(0/2000)

Once per turn, if you Summoned a "Dark Scorpion" monster(s); you can Special Summon this card from your hand. "Dark Scorpion" monster(s) you control can attack your opponent directly, but its original ATK becomes 400. You take no battle damage from battle involving "Dark Scorpion" monster(s) you control. You can only control 1 "White Mantis - Jeff the Afro", also, if you not control "Dark Scorpion" monster; return this card to the hand.

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White Mantis - Luiz the Bombfather [LIGHT]

LV 5/Warrior/Effect

(2300/1000)

Once per turn, you can Target 1 "White Mantis" monster you control, except "White Mantis - Luiz the Bombfather": Return that target to the hand, then, Special Summon this card from your hand, and if you do, Special Summon 1 "Dark Scorpion" monster from your GY. "Dark Scorpion" monster(s) you control cannot be destroyed by card effect. You can only control 1 "White Mantis - Luiz the Bombfather".

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White Mantis - Arthur the Thief [LIGHT]

LV 3/Warrior/Effect

(1800/400)

Once per turn, if you control "Dark Scorpion" monster(s); you can Special Summon this card from your hand. "Dark Scorpion" monster(s) you control can attack your opponent directly, but its original ATK becomes 400. If "Dark Scorpion" monster(s) you control inflict battle damage to your opponent; Send the top 1 card of their Deck to the GY. You can only control 1 "White Mantis - Arthur the Thief", also, if you not control "Dark Scorpion" monster; return this card to the hand.

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