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Monster Card Wrestling "MCW" [DECK COMPLETE]


Crimmi

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             "GET IN THE RING CHUMPS! THE WORLD OF MCW IS GONNA BRING THE PAIN! IT'S TIME TO DUEL!"

                                         - My official slogan

Listen up ya jabronis, this is a archetype I cooked up a few days ago but still working as we speak! (Now complete!) if you have any suggestions or card ideas, let me know! These monsters are here to lay the smackdown on your life points and not afraid tag in one another so prepare to bring the pain brother!

MCW Pengu Mask.jpeg.png

MCW Pengwing King.jpeg

MCW Machina Dynamo.jpeg

MCW Tyranno Thrasher Strongjaw.jpeg

Ascension Rise.jpeg

MCW High King Gearz, The First MCW Champion.jpeg

MCW Overlord Kijnn.jpeg

Utter Defeat.jpeg

MCW Miss Bandida.jpeg

MCW Donzo The Clown.jpeg

MCW Giselle, The Jester Princess.jpeg

MCW McGiggles, The Dark Ring Jester.jpeg

MCW Phearoh The Clown.jpeg

MCW Lone Star.jpeg

MCW Prism Feather.jpeg

MCW Tigra Blanca.jpeg

Sweet Victory! (1).jpeg

MCW Capt. Dolly Molly.jpeg

MCW General Theel, The Ring Demon.jpeg

MCW El Diablo Jr..jpeg

MCW Lady Harpy, The Ring Assassin .jpeg

MCW Kabuki Jiro.jpeg

MCW Slammin' Shark.jpeg

MCW Hawk Star.jpeg

MCW Sasuke The Great.jpeg

MCW Strongwood Oak.jpeg

Power Up Juice!.jpeg

Intimidation Tactics.jpeg

MCW Regal Tiempo.jpeg

MCW Reina Azteca, Mistress of the Ring.jpeg

MCW Lord Druzin, Legend of The Ring.jpeg

MCW _Radiant_ Emperor Zael.jpeg

MCW Rising Star Championship .jpeg

MCW The Masked Kraken.jpeg

MCW Ursa Flamma.jpeg

MCW Temper Regalis, Sage of The Ring.jpeg

MCW The Skull King.jpeg

MCW Athos, The White Dragon King.jpeg

MCW Princess Evelia.jpeg

MCW Dark Bael, The Ring Magician .jpeg

MCW King Sting.jpeg

MCW Bumble B..jpeg

MCW Wrestle Heaven.jpeg

MCW Lady B..jpeg

Referee's Decision .jpeg

Countdown To Victory .jpeg

MCW Rumble B..jpeg

Retirement.jpeg

Shady Supplements .jpeg

Mask of Honor.jpeg

MCW _Burning Soul_ Suzuki .jpeg

A Legendary Entrance .jpeg

MCW Dwarf Star.jpeg

MCW Chief Proud Eagle.jpeg

Chairman's _HUGE_ Announcement.jpeg

MCW Big Bombay.jpeg

MCW Bombay Bombshell.jpeg

MCW Playful Foxy (1).jpeg

MCW Lady Draconia.jpeg

MCW Referee Mariah Magica.jpeg

MCW Rey Dragon.jpeg

MCW World Heavyweight Championship .jpeg

Heel Turn.jpeg

MCW Rey León .jpeg

MCW Masked King Wizardon.jpeg

Contract Signing.jpeg

MCW Rey León Jr..jpeg

MCW El Diablo.jpeg

MCW King Hero Mask.jpeg

MCW Pandoro The Grappler.jpeg

MCW Arena.jpeg

MCW Thunder Titan.jpeg

Battlefront Barrier .jpeg

Blossom Invitation .jpeg

MCW _Serene_ Sakura Senshi.jpeg

MCW Lady Bombay.jpeg

MCW Star Spark.jpeg

MCW Ji Long Shen.jpeg

MCW Lord Grave.jpeg

MCW Dashing Dynamo.jpeg

Crowd Pop Power-Up!.jpeg

Blazing Heart! Blazing Soul!.jpeg

MCW Ms. Azteka.jpeg

MCW Shadowmeister.jpeg

MCW Athena, Queen of Chaos.jpeg

MCW Lord Gravel.jpeg

Submission Specialist.jpeg

MCW Referee Mr. Nakajima .jpeg

MCW Tyranno Thrasher Gnash.jpeg.png

MCW Tyranno Thrasher Ripto.jpeg

MCW Rey Obscuro Jr..jpeg

Edited by Crimmi
Deck completed, might add some booster pack cards. Also ignore the number for the deck, I sometimes lost count, hehe.
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What kind of gameplay mechanic does this archetype want to show? I didn't see that. There are some mechanics that could be developed, such as if a "MCW" card is sent to the GY, you can trigger other effects. Of course, cards in this archetype may have the effect of sending cards to GY. Or you can adapt it like "Tag Team" in "WWE", for example, (At the start of Battle Phase; you can return this card you control to the hand, then, you can Special Summon 1 "MCW" monster that 1 Level higher or less than this card from your hand.)

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9 hours ago, Nopenguin said:

What kind of gameplay mechanic does this archetype want to show? I didn't see that. There are some mechanics that could be developed, such as if a "MCW" card is sent to the GY, you can trigger other effects. Of course, cards in this archetype may have the effect of sending cards to GY. Or you can adapt it like "Tag Team" in "WWE", for example, (At the start of Battle Phase; you can return this card you control to the hand, then, you can Special Summon 1 "MCW" monster that 1 Level higher or less than this card from your hand.)

EXACTLY. I am currently working on it as we speak on it, I was going for more of a balance of what you said earlier and more in your face destruction of your opponent's life points.

These are some Spell Cards I am working on now: 

Stranglehold

Spell

Effect: Target 1 monster your opponent controls; it loses 800 ATK, and its effects are negated until the end of the turn.

Tag Team Tactics

Spell

Effect: Target 2 MCW monsters you control; until the end of the turn, their levels become the combined original levels of those monsters.

Blazing Heart!

Quick-Play Spell

Effect: Target 1 MCW monster you control; it gains 1000 ATK until the end of the turn. If this card is in your GY, except the turn it was sent there, you can banish it, then target 1 MCW monster in your GY; Special Summon it.

 

Traps:

Countdown to Victory

Trap

Effect: When an opponent's monster declares an attack, send 1 MCW monster from your deck to the GY, then gain LP equal to its original ATK.

Turnbuckle Trap

Counter Trap

Effect: When a Spell/Trap card, or monster effect, is activated, while you control an MCW monster: Negate the activation, and if you do, destroy it.

Referee's Decision

Trap

Effect: When an opponent's monster declares an attack, target 1 MCW monster you control; it gains 1500 DEF until the end of the turn. If this face-up card on the field is destroyed and sent to the GY, you can add 1 MCW monster from your deck to your hand.

MCW Battlefront Barrier

Continuous Trap

Effect: While you control an MCW monster, monsters your opponent controls lose 300 ATK. Once per turn, during your Main Phase: You can target 1 face-up MCW monster you control; it gains 500 ATK until the end of the turn.

 

Continuous Spell:

Momentum Shift

Continuous Spell

Effect: Once per turn, during your Main Phase, you can target 1 MCW monster you control; it gains 300 ATK for each MCW monster you control until the end of the turn. If an MCW monster is sent from the field to the GY, you can draw 1 card. You can only use each effect of "Momentum Shift" once per turn.

Edited by Crimmi
Additional information.
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10 hours ago, Nethersoul said:

MCW Referee Mariah Magica

Lv 3/LIGHT/Spellcaster/Effect

If this card you control is banished or sent to the GY; you can Special Summon 1 "MCW" monster (except "MCW Referee Mariah Magica") from your hand. You can only activate this effect of this card name once per turn.

(Alternative Effect)

I could use that on another referee card, hmm. . .

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On 12/30/2023 at 10:21 AM, Nopenguin said:

It's not about good or bad. What I said about game mechanics is about the character of a monster in the archetype that characterizes it. You can take examples from "Dark World", "Lightsworn" or "Aromage". These monsters have their own effects that characterize them.

Oh, yeah but the Deck is not finalized yet, I am getting suggestions from you fine people to help me fine tune then.

 

 

IT IS DONE! I just need to fix the numbering as I lost track.

Edited by Crimmi
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  • Crimmi changed the title to Monster Card Wrestling "MCW" [DECK COMPLETE]

I agree with penguin that this archetype seems incredibly unfocused as it is right now. Even after looking through most of the cards, the main win con of the deck is vague at best. The most I could come up with is swarming the board via tagging out when sent to GY or banished which means this is heavily reminiscent of Gouki but even then, there just seems to be a bunch of random cards experimenting with every type of effect. Ritual, Link, Pendulum, Fusion, Synchro, Xyz, even Gemini monsters are here. The best way to describe this is like a Yugioh protagonist deck where they have a bunch of cards loosely related to each other and continue to get more support that gets more confusing on the playstyle over time (looking at you Performapal). That's not to say this is bad, just unfocused. Is this a Battle Phase archetype that wants big numbers to hit and pop effects? Is it a swarming based archetype that wants as many bodies as possible for the final push? Is it a burn-based archetype that wants to passively get rid of the Opp LP low enough to punch for game? I couldn't tell. Otherwise, I'd say this has potential. 

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Well it is more like the Gouki archetype but I could use some help restructuring the deck if it's possible. 

Also the cards you mentioned are just extras like booster pack cards for example.

Edited by Crimmi
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Upon looking over everything one more time, I have come to the conclusion that this deck is indeed floater base on destruction and going to GY. One thing I would do to start off would be to replace the specificity of the ritual monsters locking them to that respective spell. There's about 3 different ritual spells and 5 different monsters that are all locked to each other and that takes a lot of unnecessary deck space. "You can Ritual Summon this card with any "MCW" Ritual Spell." makes it much easier to going into any of the rituals at any given situation instead of digging for certain pieces. You can keep the special effects of each of the Ritual spells when used with their specific monster(s),but allowing them to summon any of the monsters is a MUST if you're going to use multiple. 

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