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Darkflower - A custom Archetype designed to parasitize your opponent's cards


Quekest

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Hi everyone! 

Below is my custom Archetype Darkflower, a mid-range/control deck aiming to lock up your opponent's board with useless cards while also burning/hitting over for game. Darkflower monsters are centered around the idea of parasitic plants, organisms that absorb nutrients from a host, often alive, damaging them in the process. This is achieved in game by equipping the opponent's card to them, and through the use of the field card (Garden of Parasites) filling your opponent's field with this now useless cards. The types of equipped cards provide different nutrients, causing the monster to gain different effects based on the type(s) equipped. Each Main Deck monster is based on a flower that is or can be Red/Pink, while the Fusion Monsters have become sentient and mobile (hence the humanoid artwork) and are based on Red/Pink poisonous flowers. Compounding on that, the spell/trap card of the archetype are all types of substrate/dirt the plants can grow in, and also can be equipped. Lastly, the Fusion Spells/Trap all contain types of pollination, which can lead to the hybridization (aka Fusion) of the various flowers. Each Fusion monster, with 2 exceptions, require a specific Darkflower Main Deck monster as one of the Fusion Materials, and has one or more effect that is similar, but more powerful than it's Main Deck progenitor. 

As stated above, this archetype is designed to play as a mid-range/control deck. Its strengths are the potential number of once per turns it can throw out, though it requires some forethought into which cards you will equip to which monster.  It also has a decent amount of recursion, and as a control deck, can negate some effects/summons and lock up your opponent's board. Its weaknesses include limited protection, especially from non targeting/non-destruction effects, and the fusion spells are vulnerable to interruption, leaving the player with a less than ideal board. Also, you are limited in the number of Zones available for placing equipped card (even more so without the field spell). However, the deck do have the capacity to make a moderate number of plays during the opponent's turn. 

So, without further ado, here come the Darkflowers.

Main Deck Monsters:

DarkflowerBud.thumb.jpeg.d7ccae936db3c27b8c3f7dae99044a59.jpeg

Darkflower Bud

Lvl 1 DARK Plant/Effect 

If this card is Normal or Special Summoned: you can add 1 "Darkflower Pollination" or 1 "Darkflower Cross Pollination" or "Darkflower Artificial Pollination" from your Deck to your hand. While a card is equipped to this monster it gains the following effect: send 1 card on your side of the field equipped to this card to the GY: add 1 "Darkflower" Quick-Play Spell card from your Deck to your hand. You can only activate each effect of "Darkflower Bud" once per turn.

 

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Darkflower Peony

Lvl 2 DARK Plant/Effect

You can only activate each effect of "Darkflower Peony" once per turn. If a card is equipped to this monster: you can send one card from your field equipped to a "Darkflower" monster to the GY; inflict 500 damage to your opponent. This card gains the following effect(s) based on the type(s) of card(s) equipped to this card. 
● Spell: Discard 1 card: Special Summon 1 "Darkflower" monster from your hand.
● Monster: If a card is sent to your opponent's GY: you can target that card: equip it to this card. 
● Trap: The Fusion Summon of a monster that uses this card as Fusion Material cannot be negated. 

 

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Darkflower Carnation

Lvl 3 DARK Plant/Effect 

You can only activate each effect of "Darkflower Carnation" once per turn. If a card is equipped to this monster: you can add 1 "Garden of Parasites" from your Deck to your hand. This card gains the following effect(s) based on the type(s) of card(s) equipped to this card. 
● Spell: Target 1 card equipped to a monster: destroy that card.
● Monster: If this card is used as Fusion Material for the summon of a "Darkflower" Fusion monster: add 1 "Darkflower" Spell card from your Deck to your hand.
● Trap: If this card is used as Fusion Material for the summon of a "Darkflower" Fusion monster: you can target 1 card equipped to a monster; equip it to the Fusion Summoned monster.

 

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Darkflower Lycoris

Lvl 4 DARK Plant/Effect 

You can only activate each effect of "Darkflower Lycoris" once per turn. If a card is equipped to this monster: you can equip 1 "Darkflower" card from your Deck to a "Darkflower" monster you control, but it is banished during the End Phase. This card gains the following effect(s) based on the type(s) of cards equipped to this card. 
● Spell: If a "Darkflower" monster you control is destroyed by battle: you can return that monster to the Deck.
● Monster: You can send 1 monster card that is equipped to this card to the GY: target 1 "Darkflower" monster you control; that monster can attack directly this turn.
● Trap: If your opponent Special Summons a monster, except from the Extra Deck: you can discard 1 "Darkflower" monster; negate the effects of the Special Summoned monster, then equip that monster to this card.

 

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Darkflower Blood Lily

Lvl 4 DARK Plant/Effect 

You can only activate each effect of "Darkflower Blood Lily" once per turn. If a card is equipped to this monster: you can target 1 monster card in your GY; equip it to this card. This card gains the following effect(s) based on the type(s) of card(s) equipped to this card. 
● Spell: This card gains 500 ATK/DEF.
● Monster: If a monster on your opponent's field activates an effect (Quick effect): you can send a monster equipped to this card to the GY and target that monster; negate it's effects and equip it to this card.
● Trap: If a monster is sent to either GY: you can target 1 level 4 or lower "Darkflower" monster in your Spell/Trap zone; add that target to your hand.

Extra Deck (Fusion) Monsters:

DarkflowerMutantSeed.thumb.jpeg.27c54b0efa51a0364319a78e57ccb73d.jpeg

Darkflower Mutant Seed

Lvl 1 DARK Plant/Fusion/Effect

1 "Darkflower" monster + 1  non "Darkflower" monster
At the start of the next Standby Phase after this card was Fusion Summoned from the Extra Deck: return this card to the Extra Deck; Special Summon 1 level 6 or lower "Darkflower" Fusion monster from the Extra Deck, except "Darkflower Mutant Seed" (This is considered a Fusion Summon).
This monster gains the following effect(s) based on the type(s) of card(s) equipped to it:
● Spell: This card cannot be targeted by your opponent's card effects.
● Monster: Once per turn this card cannot be destroyed by battle.
● Trap: Cards equipped to this monster cannot be targeted by your opponent's monster effects. 

 

DarkflowerYarrow.thumb.jpeg.562ab9db6aa30f73bec424573cfb9512.jpeg

Darkflower Yarrow

Lvl 5 DARK Plant/Fusion/Effect

"Darkflower Peony" + 1 "Darkflower" monster
You can only activate each effect of "Darkflower Yarrow" once per turn. This card gains the following effect(s) based on the type(s) of card(s) equipped to this card. 
● Spell: You can Special Summon 1 "Darkflower" monster from your hand.
● Monster: If a card is sent from the field to the GY: you can target that card; equip it to a "Darkflower" monster you control.
● Trap: If a "Darkflower" Fusion monster you control is sent from the field to the GY: you can draw 1 card. 

 

DarkflowerIris.thumb.jpeg.e509740701b1346a6544dec8e78c76d0.jpeg

Darkflower Iris

Lvl 5 DARK Plant/Fusion/Effect

"Darkflower Lycoris" + 1 "Darkflower" monster
You can only activate each effect of "Darkflower Iris" once per turn. This card gains the following effect(s) based on the type(s) of card(s) equipped to this card. 
● Spell: If a "Darkflower" monster you control is destroyed by your opponent's card effect: you can add the destroyed monsters to your hand.
● Monster:  If a "Darkflower" monster you control destroys a monster on your opponent's side of the field that is equipped to a "Darkflower" monster you control: inflict damage to your opponent equal to the  DEF of the destroyed monster.
● Trap: If your opponent Special Summons a monster from the Extra Deck (Quick effect): you can send all cards on your side of the field that are equipped to "Darkflower" monsters you control to the GY; negate effects of the Special Summoned monster and equip it to this card.

 

DarkflowerFoxglove.thumb.jpeg.2dab333287860585cbf2304249801cb4.jpeg

Darkflower Foxglove

Lvl 6 DARK Plant/Fusion/Effect

"Darkflower Carnation" + 1 "Darkflower" monster
You can only activate each effect of "Darkflower Foxglove" once per turn. This card gains the following effect(s) based on the type(s) of card(s) equipped to it. 
● Spell: Target 1 card equipped to a monster and 1 card your opponent controls: destroy both cards.
● Monster: If your opponent activates a card effect in their hand (Quick effect): send two cards equipped to this monster to the GY; negate the effect and place that card on the top of your opponent's Deck.
● Trap: (Quick effect) Target up to 2 cards equipped to a "Darkflower" monster(s) you control; equip those card(s) to this card. 

 

DarkflowerBleedingHeart.thumb.jpeg.e4d4691af729dfefcc12daeb9e0b70e4.jpeg

Darkflower Bleeding Heart

Lvl 6 DARK Plant/Fusion/Effect

"Darkflower Blood Lily" + 1 "Darkflower" monster
You can only activate each effect of "Darkflower Bleeding Heart" once per turn. This card gains the following effect(s) based on the type(s) of card(s) equipped to this card. 
● Spell: If this monster battles an opponent's monster: you can send one card equipped to this monster to the GY; decrease the opponent's battling monster's ATK/DEF by 1000.
● Monster: If a monster is sent to either players' GY: you can target 1 "Darkflower" card equipped to a monster you control; add that target to you hand.
● Trap:  If a monster on your opponent's field activates an effect (Quick effect): you can target that monster; equip it to this card and its effect becomes "Increase the ATK/DEF of the equipped monster by 1000".

 

DarkflowerOleander.thumb.jpeg.645869113600d99b90be7076a57273bd.jpeg

Darkflower Oleander

Lvl 8 DARK Plant/Fusion/Effect

3 "Darkflower" monsters with different names
You can only activate each effect of "Darkflower Oleander" once per turn. This card gains the following effect(s) based on the type(s) of cards equipped to this card. 
● Spell: During your Standby Phase: your opponent takes 200 damage for each card on their field that is equipped to a "Darkflower" monster you control.
● Monster: Cards equipped to "Darkflower" monsters you control cannot be targeted and destroyed by your opponent's card effects.
● Trap: If this card has 3 or more cards equipped to it: it cannot be destroyed or banished by your opponent's monster's effects.

 

Spell Cards:

 

GardenofParasites.thumb.jpeg.52fc5d9410f9a7980f74acfb26bed6c6.jpeg

 

Garden of Parasites  -  Field Spell Card

If a "Darkflower" monster you control is equipped with your opponent's card, you may place that card in one of your opponent's zones (Spell/Trap Zone if the card is a Spell/Trap, Monster Zone, except for the Extra Monster Zone, if the card is a Monster). Monsters on your opponent's field that are equipped to a "Darkflower" monster you control cannot be used as material for the summon of a Synchro/XYZ/Link monster. During your Standby Phase, your opponent takes 300 damage for each card on their side of the field that is equipped to a "Darkflower" monster you control. Once per turn, if this card would be destroyed by your opponent's card effect, you can send 1 card equipped to a "Darkflower" monster to the GY instead. 

 

DarkflowerMulch.thumb.jpeg.c5f607ad350e7340f1f320098588813a.jpeg

Darkflower Mulch - Quick Play Spell Card

All "Darkflower" monsters you control gain 1000 ATK/DEF until the end of this turn: you can equip this card to a "Darkflower" monster you control. If this card equipped to a "Darkflower" monster is sent to the GY: add 1 "Darkflower" card from your Deck to your hand, except "Darkflower Mulch". You can only activate 1 "Darkflower Mulch" per turn.

 

DarkflowerSoil.thumb.jpeg.9f2b0ad1265defebf4cd7f6b87e6cf94.jpeg

Darkflower Soil - Quick Play Spell Card

Target one face-up card your opponent controls and pay 500 LP: equip that target to a "Darkflower" monster you control, and if you control 2 or more "Darkflower" monsters you can equip this card to a "Darkflower" monster you control. While this card is in the GY (Quick effect): banish this card and target a "Darkflower" monster you control with 2 or more cards equipped to it; send all card equipped to that monster to the GY and negate the effects of all face-up Spell and Trap cards your opponent controls until the end of the turn. You can only activate one effect of "Darkflower Soil" per turn and only once per turn.

 

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Darkflower Pollination - Spell Card

Fusion Summon 1 "Darkflower" monster from your Extra Deck using monsters from your hand or field as Fusion Material. Equip all cards that were equipped to Fusion Materials that were sent to the GY by this effect to the Fusion Summoned monster. You can equip this card to the Fusion Summoned monster. During the Main Phase, except the turn this card was sent to the GY: you can target 1 "Darkflower" monster you control; equip this card to that monster, but this card is banished when it leaves the field. You can only activate each effect of "Darkflower Pollination" once per turn.

 

DarkflowerCrossPollination.thumb.jpeg.51a3bdc6141615732190a50e23fbf479.jpeg

Darkflower Cross Pollination - Spell Card

Fusion Summon 1 "Darkflower" Fusion monster from you Extra Deck by shuffling 1 "Darkflower" monster listed on the card from your hand or GY into your Deck and sending 1 or more monsters listed on the card from either side of the field to the GY. You can equip this card to the Fusion Summoned monster. While this card is in the GY, except for the turn is was sent there, if you Fusion Summon a "Darkflower" monster to your side of the field (Quick effect): you can banish this card and target one card on the field; equip that card to the Fusion Summoned monster. You can only activate one effects of "Darkflower Cross Pollination" per turn, and only once that turn.

 

Trap Cards:

 

DarkflowerCompost.thumb.jpeg.6471f0fabee391def475fbb5bb3f718b.jpeg

Darkflower Compost - Trap Card

Target 1 "Darkflower" card in your GY; equip it to a "Darkflower" monster you control, and if you do; you can equip this card to a different "Darkflower" monster you control. You can only control 1 face-up "Darkflower Compost".

 

DarkflowerLoam.thumb.jpeg.c6da5652d0c6cf5ac7a8410b657e3f7d.jpeg

Darkflower Loam - Trap Card

If you control a "Darkflower" monster that is equipped with a card you can activate this card the turn it was Set. Send up to 2 cards from your field that are equipped to "Darkflower" monster(s) you control to the GY: Special Summon the same number of "Darkflower" monsters from your Deck to your side of the field in face-up Defense position and equip this card to one of the Special Summoned monsters. 

 

DarkflowerArtificialPollination.thumb.jpeg.c2f73a20361d6ebdcfafa34385377ce4.jpeg

Darkflower Artificial Pollination - Trap Card

Reveal 1 "Darkflower" monster in your hand; Special Summon 1 "Darkflower" monster with a different name from your Deck to the field in face-up defense position, then you can apply this effect. 
● Fusion Summon 1 "Darkflower" Fusion monster by sending from your hand or field to the GY Fusion Material listed on the card including the Special Summoned "Darkflower" monster and the revealed "Darkflower" monster. You can equip this card to the Fusion Summoned monster.

 

I am a returning player to the game and have been floored with the power-creep in the game, so I wanted to try my hand at creating something with today's power level in mind. I may have over done it, so please let me know what you think. Especially, with the field spell. I keep seeing crazy powerful field spells for archetypes that seem to do everything for a deck, but this still feels pretty strong.  

Also, I used AI for the art, which I know has been known to "borrow" people art, so if something you see is yours; 1) I'm sorry, and 2) let me know and I will do my best to edit the card and this post. 

Thanks everyone, I had a blast making these and I may do more in the near future with connecting lore. 

Quek/Quekest

 

Garden of Parasites.jpeg

Garden of Parasites.jpeg

Garden of Parasites.jpeg

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13 hours ago, eseer said:

Roughly 65% of this art looks like it came from a Kikuo video.

It's all AI-generated.  AI images tend to look uncanny, because they're mostly right but there's still something off about them to our brain, even though we may not be able to figure out what it is at first.  

To the OP, this deck is more or less a clunkier repeat of Predaplant; Plant monsters that parasitize an opponent's cards and like to Fusion summon.  Your Fusions have the major weakness of requiring Equip Cards in order to do anything on-field, where Predaplant can field any number of powerful Fusions that can heavily impact the board but don't need equip cards to work.  

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